mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 12:52:14 +00:00
4b40a8fe83
Split up the property sheets, so that it is easier to maintain, and update the project files accordingly. Also clean up the project files by finishing up the merge of the *_sdl.vcproj items into their regular counterparts, and dropping all the *_sdl.* files. Make use of UNIX line endings for all the MSVC 2008 build files, except the .sln file and the README.txt files, for easier maintenance.
103 lines
4.3 KiB
XML
103 lines
4.3 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioPropertySheet
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ProjectType="Visual C++"
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Version="8.00"
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Name="coglgensrcsprops"
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InheritedPropertySheets=".\cogl-build-defines.vsprops"
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>
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<UserMacro
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Name="CopyDefinesSDLH"
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Value="
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if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H

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del ..\..\..\cogl\cogl-defines.h

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del ..\..\..\cogl\WGL_DEFINES

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:DO_COGL_DEFINES_H

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copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES

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copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h

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:DONE_COGL_DEFINES_H

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"
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/>
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<UserMacro
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Name="CopyDefinesH"
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Value="
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if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H

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del ..\..\..\cogl\cogl-defines.h

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del ..\..\..\cogl\SDL_DEFINES

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:DO_COGL_DEFINES_H

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copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES

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copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h

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:DONE_COGL_DEFINES_H

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"
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/>
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<UserMacro
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Name="CopyConfigH"
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Value="copy ..\..\..\config.h.win32 ..\..\..\config.h"
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/>
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<UserMacro
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Name="CopyGLHeaderH"
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Value="copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h"
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/>
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<UserMacro
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Name="GenCoglPathEnumsH"
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Value="
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cd ..\..\..\cogl-path

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.h

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="GenCoglPathEnumsC"
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Value="
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cd ..\..\..\cogl-path

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.c

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="GenCoglEnumsH"
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Value="
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cd ..\..\..\cogl

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.h

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="GenCoglEnumsC"
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Value="
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cd ..\..\..\cogl

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.c

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="GenerateCoglDef"
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Value="
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echo EXPORTS > $(DefDir)\cogl.def

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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def

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"
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/>
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<UserMacro
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Name="GenerateCoglSDLDef"
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Value="
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echo EXPORTS > $(DefDir)\cogl.def

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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def

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"
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/>
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<UserMacro
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Name="GenerateCoglPathDef"
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Value="
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echo EXPORTS > $(DefDir)\cogl-path.def

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cl -EP ..\..\..\cogl-path\cogl-path.symbols >> $(DefDir)\cogl-path.def

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"
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/>
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<UserMacro
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Name="GenerateCoglPangoDef"
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Value="
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echo EXPORTS > $(DefDir)\cogl-pango.def

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cl -EP ..\..\..\cogl-pango\cogl-pango.symbols >> $(DefDir)\cogl-pango.def

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"
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/>
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</VisualStudioPropertySheet>
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