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Previously enabling and disabling textures was done whatever the backend in cogl-pipeline-opengl. However enabling and disabling texture targets only has any meaning if no fragment shaders are being used so this patch moves the code to cogl-pipeline-fragend-fixed. The GLES2 wrapper has also been changed to ignore enabledness when deciding whether to update texture coordinate attribute pointers. |
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cogl-context-driver-gles.c | ||
cogl-context-driver-gles.h | ||
cogl-feature-functions-gles.h | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-gles.c | ||
cogl-texture-driver-gles.c |