mutter/clutter/clutter-main.h
Emmanuele Bassi b676210545 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update

	* clutter/clutter-actor.h: Rename the angle argument for
	set_rotationx() to avoid gtk-doc complaining

	* clutter/clutter-main.h:
	* clutter/clutter-main.c:
	(clutter_set_motion_events_enabled): Rename for consistency

	(clutter_get_motion_events_frequency),
	(clutter_set_motion_events_frequency): Add accessors for the default
	motion events deliver frequency.
	
	(clutter_do_event): Throttle down motion events delivery using the
	motion events frequency setting, to avoid excessive redraws. (#608)

	(clutter_context_get_default): Enable per-actor motion events, at
	least for now.

	* tests/test-events.c (red_button_cb):
	* tests/test-grab.c (green_press_cb): Update.
2007-11-19 16:30:56 +00:00

122 lines
5.0 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_MAIN_H
#define _HAVE_CLUTTER_MAIN_H
#include <clutter/clutter-actor.h>
#include <clutter/clutter-stage.h>
G_BEGIN_DECLS
#define CLUTTER_INIT_ERROR (clutter_init_error_quark ())
/**
* ClutterInitError:
* @CLUTTER_INIT_SUCCESS: Initialisation successful
* @CLUTTER_INIT_ERROR_UNKNOWN: Unknown error
* @CLUTTER_INIT_ERROR_THREADS: Thread initialisation failed
* @CLUTTER_INIT_ERROR_BACKEND: Backend initialisation failed
* @CLUTTER_INIT_ERROR_INTERNAL: Internal error
*
* Error conditions returned by clutter_init() and clutter_init_with_args().
*
* Since: 0.2
*/
typedef enum {
CLUTTER_INIT_SUCCESS = 1,
CLUTTER_INIT_ERROR_UNKNOWN = 0,
CLUTTER_INIT_ERROR_THREADS = -1,
CLUTTER_INIT_ERROR_BACKEND = -2,
CLUTTER_INIT_ERROR_INTERNAL = -3
} ClutterInitError;
GQuark clutter_init_error_quark (void);
/* Initialisation */
void clutter_base_init (void);
ClutterInitError clutter_init (int *argc,
char ***argv);
ClutterInitError clutter_init_with_args (int *argc,
char ***argv,
char *parameter_string,
GOptionEntry *entries,
char *translation_domain,
GError **error);
GOptionGroup * clutter_get_option_group (void);
/* Mainloop */
void clutter_main (void);
void clutter_main_quit (void);
gint clutter_main_level (void);
void clutter_redraw (void);
/* Debug utility functions */
gboolean clutter_get_debug_enabled (void);
gboolean clutter_get_show_fps (void);
gulong clutter_get_timestamp (void);
/* Threading functions */
void clutter_threads_init (void);
void clutter_threads_enter (void);
void clutter_threads_leave (void);
void clutter_threads_set_lock_functions (GCallback enter_fn,
GCallback leave_fn);
guint clutter_threads_add_idle (GSourceFunc func,
gpointer data);
guint clutter_threads_add_idle_full (gint priority,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
guint clutter_threads_add_timeout (guint interval,
GSourceFunc func,
gpointer data);
guint clutter_threads_add_timeout_full (gint priority,
guint interval,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
void clutter_set_motion_events_enabled (gboolean enable);
gboolean clutter_get_motion_events_enabled (void);
void clutter_set_motion_events_frequency (guint frequency);
guint clutter_get_motion_events_frequency (void);
void clutter_set_default_frame_rate (guint frames_per_sec);
guint clutter_get_default_frame_rate (void);
void clutter_grab_pointer (ClutterActor *actor);
void clutter_ungrab_pointer (void);
ClutterActor * clutter_get_pointer_grab (void);
void clutter_grab_keyboard (ClutterActor *actor);
void clutter_ungrab_keyboard (void);
ClutterActor * clutter_get_keyboard_grab (void);
G_END_DECLS
#endif /* _HAVE_CLUTTER_MAIN_H */