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e3ebfdb14b
* clutter/clutter-group.c: * clutter/clutter-group.h: Add the clutter_group_add() convenience function; it's now "undeprecated" and implemented as a macro * clutter/clutter-stage.h: Add clutter_stage_add() as a convenience macro * clutter/cogl/cogl.h: Include just the needed headers instead of the whole clutter.h; this avoids rebuild cogl when not needed
123 lines
4.3 KiB
C
123 lines
4.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_GROUP_H__
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#define __CLUTTER_GROUP_H__
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#include <glib-object.h>
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#include <clutter/clutter-actor.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GROUP clutter_group_get_type()
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#define CLUTTER_GROUP(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_GROUP, ClutterGroup))
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#define CLUTTER_GROUP_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_GROUP, ClutterGroupClass))
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#define CLUTTER_IS_GROUP(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_GROUP))
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#define CLUTTER_IS_GROUP_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_GROUP))
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#define CLUTTER_GROUP_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_GROUP, ClutterGroupClass))
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typedef struct _ClutterGroup ClutterGroup;
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typedef struct _ClutterGroupClass ClutterGroupClass;
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typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
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struct _ClutterGroup
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{
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ClutterActor parent_instance;
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/*< private >*/
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ClutterGroupPrivate *priv;
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};
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struct _ClutterGroupClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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void (*add) (ClutterGroup *group,
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ClutterActor *child);
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void (*remove) (ClutterGroup *group,
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ClutterActor *child);
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/* padding for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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void (*_clutter_reserved5) (void);
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void (*_clutter_reserved6) (void);
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};
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GType clutter_group_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_group_new (void);
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ClutterActor *clutter_group_get_nth_child (ClutterGroup *self,
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gint index_);
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gint clutter_group_get_n_children (ClutterGroup *self);
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void clutter_group_remove_all (ClutterGroup *group);
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#define clutter_group_add(group,actor) G_STMT_START { \
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if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((actor))) \
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{ \
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ClutterContainer *_container = (ClutterContainer *) (group); \
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ClutterActor *_actor = (ClutterActor *) (actor); \
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clutter_container_add_actor (_container, _actor); \
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} } G_STMT_END
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#ifndef CLUTTER_DISABLE_DEPRECATED
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void clutter_group_add_many (ClutterGroup *group,
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ClutterActor *first_actor,
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...) G_GNUC_NULL_TERMINATED;
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void clutter_group_add_many_valist (ClutterGroup *group,
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ClutterActor *first_actor,
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va_list var_args);
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void clutter_group_remove (ClutterGroup *group,
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ClutterActor *actor);
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void clutter_group_raise (ClutterGroup *self,
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ClutterActor *actor,
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ClutterActor *sibling);
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void clutter_group_lower (ClutterGroup *self,
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ClutterActor *actor,
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ClutterActor *sibling);
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void clutter_group_sort_depth_order (ClutterGroup *self);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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G_END_DECLS
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#endif /* __CLUTTER_GROUP_H__ */
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