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58cf84f8ef
This renames the TestRequirement enum to TestFlags and then adds a TEST_KNOWN_FAILURE flag. The rename is because the new flag is not really a requirement. If the flag is set then the test is assumed to always fail. Reviewed-by: Robert Bragg <robert@linux.intel.com>
124 lines
3.9 KiB
C
124 lines
3.9 KiB
C
#ifndef _TEST_UTILS_H_
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#define _TEST_UTILS_H_
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/* We don't really care about functions that are defined without a
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header for the unit tests so we can just disable it here */
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#ifdef __GNUC__
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#pragma GCC diagnostic ignored "-Wmissing-declarations"
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#endif
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typedef enum _TestFlags
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{
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TEST_KNOWN_FAILURE = 1<<0,
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TEST_REQUIREMENT_GL = 1<<1,
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TEST_REQUIREMENT_NPOT = 1<<2,
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TEST_REQUIREMENT_TEXTURE_3D = 1<<3
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} TestFlags;
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/* For compatability since we used to use the glib gtester
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* infrastructure and all our unit tests have an entry
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* point with a first argument of this type... */
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typedef struct _TestUtilsGTestFixture TestUtilsGTestFixture;
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/* Stuff you put in here is setup once in main() and gets passed around to
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* all test functions and fixture setup/teardown functions in the data
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* argument */
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typedef struct _TestUtilsSharedState
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{
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int *argc_addr;
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char ***argv_addr;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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} TestUtilsSharedState;
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void
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test_utils_init (TestUtilsSharedState *state,
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TestFlags flags);
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void
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test_utils_fini (TestUtilsSharedState *state);
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/*
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* test_utils_check_pixel:
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* @x: x co-ordinate of the pixel to test
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* @y: y co-ordinate of the pixel to test
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* @pixel: An integer of the form 0xRRGGBBAA representing the expected
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* pixel value
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*
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* This performs reads a pixel on the current cogl framebuffer and
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* asserts that it matches the given color. The alpha channel of the
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* color is ignored. The pixels are converted to a string and compared
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* with g_assert_cmpstr so that if the comparison fails then the
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* assert will display a meaningful message
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*/
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void
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test_utils_check_pixel (int x, int y, guint32 expected_pixel);
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/*
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* test_utils_check_pixel:
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* @x: x co-ordinate of the pixel to test
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* @y: y co-ordinate of the pixel to test
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* @pixel: An integer of the form 0xrrggbb representing the expected pixel value
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*
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* This performs reads a pixel on the current cogl framebuffer and
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* asserts that it matches the given color. The alpha channel of the
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* color is ignored. The pixels are converted to a string and compared
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* with g_assert_cmpstr so that if the comparison fails then the
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* assert will display a meaningful message
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*/
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void
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test_utils_check_pixel_rgb (int x, int y, int r, int g, int b);
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/*
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* test_utils_check_region:
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* @x: x co-ordinate of the region to test
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* @y: y co-ordinate of the region to test
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* @width: width of the region to test
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* @height: height of the region to test
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* @pixel: An integer of the form 0xrrggbb representing the expected region color
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*
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* Performs a read pixel on the specified region of the current cogl
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* framebuffer and asserts that it matches the given color. The alpha
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* channel of the color is ignored. The pixels are converted to a
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* string and compared with g_assert_cmpstr so that if the comparison
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* fails then the assert will display a meaningful message
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*/
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void
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test_utils_check_region (int x, int y,
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int width, int height,
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guint32 expected_rgba);
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/*
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* test_utils_compare_pixel:
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* @screen_pixel: A pixel stored in memory
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* @expected_pixel: The expected RGBA value
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*
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* Compares a pixel from a buffer to an expected value. The pixels are
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* converted to a string and compared with g_assert_cmpstr so that if
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* the comparison fails then the assert will display a meaningful
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* message.
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*/
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void
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test_utils_compare_pixel (const guint8 *screen_pixel, guint32 expected_pixel);
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/*
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* test_utils_create_color_texture:
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* @context: A #CoglContext
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* @color: A color to put in the texture
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*
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* Creates a 1x1-pixel RGBA texture filled with the given color.
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*/
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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guint32 color);
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/* cogl_test_verbose:
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*
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* Queries if the user asked for verbose output or not.
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*/
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gboolean
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cogl_test_verbose (void);
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#endif /* _TEST_UTILS_H_ */
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