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The GLES2 wrapper was referring to COGL_MATERIAL_PROGRAM_TYPE_GLSL but this has since been renamed to COGL_PIPELINE_PROGRAM_TYPE_GLSL so the GLES2 backend wouldn't compile. |
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cogl-context-driver-gles.c | ||
cogl-context-driver-gles.h | ||
cogl-feature-functions-gles.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-gles.c | ||
cogl-texture-driver-gles.c |