mutter/cogl/Makefile.am
Neil Roberts 3b8d328652 pipeline-cache: Use a shared hash table wrapper
The pipeline cache contains three separate hash tables, one for the
state affecting the vertex shaders, one for the fragment shaders and
one for the resulting combined program. Previously these hash tables
had a fair bit of duplicated code to calculate the hashes, check for
equality and copy the pipeline when it is added. This patch moves the
common bits of code to a new type called CoglPipelineHashTable which
just wraps a GHashTable with a given set of state flags to use for
hashing and checking for equality.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 402796430c839038339e531363b8c2463f9b2a9e)

Conflicts:
	cogl/Makefile.am
2013-04-04 13:38:41 +01:00

701 lines
23 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
lib_LTLIBRARIES =
AM_CPPFLAGS = \
-I$(top_srcdir) \
-I$(top_builddir) \
-I$(srcdir)/tesselator \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/gl \
-I$(srcdir)/driver/gl/gl \
-I$(srcdir)/driver/gl/gles \
$(NULL)
if !USE_GLIB
AM_CPPFLAGS += -I$(top_builddir)/deps/glib
endif
AM_CPPFLAGS += \
-DG_LOG_DOMAIN=\"Cogl\" \
-DCOGL_COMPILATION \
-DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \
-DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \
-DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \
-DCOGL_LOCALEDIR=\""$(localedir)"\" \
$(NULL)
if HAVE_COGL_DEFAULT_DRIVER
AM_CPPFLAGS += \
-DCOGL_DEFAULT_DRIVER=\"$(COGL_DEFAULT_DRIVER)\"
endif
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
DISTCLEANFILES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
EXTRA_DIST += cogl-defines.h.in cogl-egl-defines.h.in cogl-gl-header.h.in
# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
# compatability only. I'm not really sure who could possibly be using
# them so we may decide to remove them entirely at some point.
pc_files = \
cogl-1.0.pc \
cogl-gl-1.0.pc
pc_files += cogl-$(COGL_API_VERSION)-experimental.pc
cogl-gl-1.0.pc: cogl-1.0.pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in
DISTCLEANFILES += $(pc_files)
# public 1.x api headers
cogl_1_public_h = \
$(srcdir)/cogl1-context.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-material-compat.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path-functions.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl-clutter.h \
$(srcdir)/cogl.h \
$(NULL)
# experimental 2.0 api headers
# Note: we don't run glib-mkenums over these headers
cogl_experimental_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl-pipeline.h \
$(srcdir)/cogl-pipeline-state.h \
$(srcdir)/cogl-pipeline-layer-state.h \
$(srcdir)/cogl-snippet.h \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl-gles2.h \
$(srcdir)/cogl-gles2-types.h \
$(srcdir)/cogl-index-buffer.h \
$(srcdir)/cogl-attribute-buffer.h \
$(srcdir)/cogl-indices.h \
$(srcdir)/cogl-attribute.h \
$(srcdir)/cogl-primitive.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-framebuffer.h \
$(srcdir)/cogl-onscreen.h \
$(srcdir)/cogl-frame-info.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-euler.h \
$(srcdir)/cogl-output.h \
$(srcdir)/cogl-quaternion.h \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-poll.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-texture-2d.h \
$(srcdir)/cogl-texture-2d-gl.h \
$(srcdir)/cogl-texture-rectangle.h \
$(srcdir)/cogl-texture-2d-sliced.h \
$(srcdir)/cogl-sub-texture.h \
$(srcdir)/cogl-meta-texture.h \
$(srcdir)/cogl-primitive-texture.h \
$(srcdir)/cogl-depth-state.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-pixel-buffer.h \
$(srcdir)/cogl2-experimental.h \
$(srcdir)/cogl2-compatibility.h \
$(srcdir)/cogl-version.h \
$(srcdir)/cogl-error.h \
$(NULL)
cogl_nodist_experimental_h = \
$(NULL)
# nop driver
cogl_driver_sources = \
$(srcdir)/driver/nop/cogl-driver-nop.c \
$(srcdir)/driver/nop/cogl-framebuffer-nop-private.h \
$(srcdir)/driver/nop/cogl-framebuffer-nop.c \
$(srcdir)/driver/nop/cogl-attribute-nop-private.h \
$(srcdir)/driver/nop/cogl-attribute-nop.c \
$(srcdir)/driver/nop/cogl-clip-stack-nop-private.h \
$(srcdir)/driver/nop/cogl-clip-stack-nop.c \
$(srcdir)/driver/nop/cogl-texture-2d-nop-private.h \
$(srcdir)/driver/nop/cogl-texture-2d-nop.c \
$(NULL)
# gl driver sources
cogl_gl_prototypes_h = \
$(srcdir)/gl-prototypes/cogl-gles2-functions.h \
$(srcdir)/gl-prototypes/cogl-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles2-core-functions.h \
$(srcdir)/gl-prototypes/cogl-glsl-functions.h \
$(NULL)
cogl_driver_sources += \
$(srcdir)/driver/gl/cogl-util-gl-private.h \
$(srcdir)/driver/gl/cogl-util-gl.c \
$(srcdir)/driver/gl/cogl-framebuffer-gl-private.h \
$(srcdir)/driver/gl/cogl-framebuffer-gl.c \
$(srcdir)/driver/gl/cogl-texture-gl-private.h \
$(srcdir)/driver/gl/cogl-texture-gl.c \
$(srcdir)/driver/gl/cogl-texture-2d-gl-private.h \
$(srcdir)/driver/gl/cogl-texture-2d-gl.c \
$(srcdir)/driver/gl/cogl-attribute-gl-private.h \
$(srcdir)/driver/gl/cogl-attribute-gl.c \
$(srcdir)/driver/gl/cogl-clip-stack-gl-private.h \
$(srcdir)/driver/gl/cogl-clip-stack-gl.c \
$(srcdir)/driver/gl/cogl-buffer-gl-private.h \
$(srcdir)/driver/gl/cogl-buffer-gl.c \
$(srcdir)/driver/gl/cogl-pipeline-opengl.c \
$(srcdir)/driver/gl/cogl-pipeline-opengl-private.h \
$(srcdir)/driver/gl/cogl-pipeline-fragend-glsl.c \
$(srcdir)/driver/gl/cogl-pipeline-fragend-glsl-private.h \
$(srcdir)/driver/gl/gl/cogl-pipeline-fragend-arbfp.c \
$(srcdir)/driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h \
$(srcdir)/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c \
$(srcdir)/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp-private.h \
$(srcdir)/driver/gl/cogl-pipeline-fragend-fixed.c \
$(srcdir)/driver/gl/cogl-pipeline-fragend-fixed-private.h \
$(srcdir)/driver/gl/cogl-pipeline-vertend-glsl.c \
$(srcdir)/driver/gl/cogl-pipeline-vertend-glsl-private.h \
$(srcdir)/driver/gl/cogl-pipeline-vertend-fixed.c \
$(srcdir)/driver/gl/cogl-pipeline-vertend-fixed-private.h \
$(srcdir)/driver/gl/cogl-pipeline-progend-fixed.c \
$(srcdir)/driver/gl/cogl-pipeline-progend-fixed-private.h \
$(srcdir)/driver/gl/cogl-pipeline-progend-glsl.c \
$(srcdir)/driver/gl/cogl-pipeline-progend-glsl-private.h \
$(NULL)
if COGL_DRIVER_GL_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gl/gl/cogl-driver-gl.c \
$(srcdir)/driver/gl/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
if COGL_DRIVER_GLES_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gl/gles/cogl-driver-gles.c \
$(srcdir)/driver/gl/gles/cogl-texture-driver-gles.c \
$(NULL)
endif
# winsys sources, common to all backends
cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys-private.h \
$(srcdir)/winsys/cogl-winsys.c \
$(NULL)
# tesselator sources
cogl_tesselator_sources = \
$(srcdir)/tesselator/dict-list.h \
$(srcdir)/tesselator/dict.c \
$(srcdir)/tesselator/dict.h \
$(srcdir)/tesselator/geom.c \
$(srcdir)/tesselator/geom.h \
$(srcdir)/tesselator/gluos.h \
$(srcdir)/tesselator/memalloc.h \
$(srcdir)/tesselator/mesh.c \
$(srcdir)/tesselator/mesh.h \
$(srcdir)/tesselator/normal.c \
$(srcdir)/tesselator/normal.h \
$(srcdir)/tesselator/priorityq-heap.h \
$(srcdir)/tesselator/priorityq-sort.h \
$(srcdir)/tesselator/priorityq.c \
$(srcdir)/tesselator/priorityq.h \
$(srcdir)/tesselator/render.c \
$(srcdir)/tesselator/render.h \
$(srcdir)/tesselator/sweep.c \
$(srcdir)/tesselator/sweep.h \
$(srcdir)/tesselator/tess.c \
$(srcdir)/tesselator/tess.h \
$(srcdir)/tesselator/tesselator.h \
$(srcdir)/tesselator/tessmono.c \
$(srcdir)/tesselator/tessmono.h \
$(srcdir)/tesselator/GL/glu.h \
$(NULL)
EXTRA_DIST += \
$(srcdir)/tesselator/README \
$(srcdir)/tesselator/priorityq-heap.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
$(cogl_tesselator_sources) \
$(srcdir)/cogl-private.h \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-debug-options.h \
$(srcdir)/cogl-gpu-info.c \
$(srcdir)/cogl-gpu-info-private.h \
$(srcdir)/cogl-context-private.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-renderer-private.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-renderer.c \
$(srcdir)/cogl-swap-chain-private.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-swap-chain.c \
$(srcdir)/cogl-onscreen-template-private.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-onscreen-template.c \
$(srcdir)/cogl-display-private.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-display.c \
$(srcdir)/cogl-driver.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-conversion.c \
$(srcdir)/cogl-bitmap-packing.h \
$(srcdir)/cogl-primitives-private.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-path-private.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path.c \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-path.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-clip-state-private.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl2-compatibility.c \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-buffer-private.h \
$(srcdir)/cogl-pixel-buffer.c \
$(srcdir)/cogl-vertex-buffer-private.h \
$(srcdir)/cogl-vertex-buffer.c \
$(srcdir)/cogl-index-buffer-private.h \
$(srcdir)/cogl-index-buffer.c \
$(srcdir)/cogl-attribute-buffer-private.h \
$(srcdir)/cogl-attribute-buffer.c \
$(srcdir)/cogl-indices-private.h \
$(srcdir)/cogl-indices.c \
$(srcdir)/cogl-attribute-private.h \
$(srcdir)/cogl-attribute.c \
$(srcdir)/cogl-primitive-private.h \
$(srcdir)/cogl-primitive.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-euler.c \
$(srcdir)/cogl-quaternion-private.h \
$(srcdir)/cogl-quaternion.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack-private.h \
$(srcdir)/cogl-depth-state.c \
$(srcdir)/cogl-depth-state-private.h \
$(srcdir)/cogl-node.c \
$(srcdir)/cogl-node-private.h \
$(srcdir)/cogl-pipeline.c \
$(srcdir)/cogl-pipeline-private.h \
$(srcdir)/cogl-pipeline-layer.c \
$(srcdir)/cogl-pipeline-layer-private.h \
$(srcdir)/cogl-pipeline-state.c \
$(srcdir)/cogl-pipeline-layer-state-private.h \
$(srcdir)/cogl-pipeline-layer-state.c \
$(srcdir)/cogl-pipeline-state-private.h \
$(srcdir)/cogl-pipeline-debug.c \
$(srcdir)/cogl-glsl-shader.c \
$(srcdir)/cogl-glsl-shader-private.h \
$(srcdir)/cogl-glsl-shader-boilerplate.h \
$(srcdir)/cogl-pipeline-snippet-private.h \
$(srcdir)/cogl-pipeline-snippet.c \
$(srcdir)/cogl-pipeline-cache.h \
$(srcdir)/cogl-pipeline-cache.c \
$(srcdir)/cogl-pipeline-hash-table.h \
$(srcdir)/cogl-pipeline-hash-table.c \
$(srcdir)/cogl-material-compat.c \
$(srcdir)/cogl-program.c \
$(srcdir)/cogl-program-private.h \
$(srcdir)/cogl-sampler-cache.c \
$(srcdir)/cogl-sampler-cache-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-auto-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-rectangle-map.h \
$(srcdir)/cogl-rectangle-map.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-meta-texture.c \
$(srcdir)/cogl-primitive-texture.c \
$(srcdir)/cogl-blit.h \
$(srcdir)/cogl-blit.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-frame-info-private.h \
$(srcdir)/cogl-frame-info.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-onscreen-private.h \
$(srcdir)/cogl-onscreen.c \
$(srcdir)/cogl-output-private.h \
$(srcdir)/cogl-output.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-flags.h \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(srcdir)/cogl-shader-private.h \
$(srcdir)/cogl-shader.c \
$(srcdir)/cogl-gtype-private.h \
$(srcdir)/cogl-point-in-poly-private.h \
$(srcdir)/cogl-point-in-poly.c \
$(srcdir)/cogl-clutter.c \
$(srcdir)/cogl-queue.h \
$(srcdir)/winsys/cogl-winsys-stub-private.h \
$(srcdir)/winsys/cogl-winsys-stub.c \
$(srcdir)/cogl-config-private.h \
$(srcdir)/cogl-config.c \
$(srcdir)/cogl-boxed-value.h \
$(srcdir)/cogl-boxed-value.c \
$(srcdir)/cogl-snippet-private.h \
$(srcdir)/cogl-snippet.c \
$(srcdir)/cogl-poll.c \
$(srcdir)/gl-prototypes/cogl-all-functions.h \
$(srcdir)/gl-prototypes/cogl-gles1-functions.h \
$(srcdir)/gl-prototypes/cogl-gles2-functions.h \
$(srcdir)/gl-prototypes/cogl-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles1-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles2-core-functions.h \
$(srcdir)/gl-prototypes/cogl-fixed-functions.h \
$(srcdir)/gl-prototypes/cogl-glsl-functions.h \
$(srcdir)/cogl-memory-stack-private.h \
$(srcdir)/cogl-memory-stack.c \
$(srcdir)/cogl-magazine-private.h \
$(srcdir)/cogl-magazine.c \
$(srcdir)/cogl-gles2-context-private.h \
$(srcdir)/cogl-gles2-context.c \
$(srcdir)/cogl-error-private.h \
$(srcdir)/cogl-error.c \
$(NULL)
if USE_GLIB
cogl_experimental_h += \
$(srcdir)/cogl-glib-source.h
cogl_sources_c += \
$(srcdir)/cogl-glib-source.c
endif
if SUPPORT_XLIB
cogl_1_public_h += \
$(srcdir)/cogl-clutter-xlib.h \
$(srcdir)/cogl-xlib-renderer.h
cogl_experimental_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
$(srcdir)/cogl-xlib.h
cogl_sources_c += \
$(srcdir)/cogl-x11-renderer-private.h \
$(srcdir)/cogl-xlib-renderer-private.h \
$(srcdir)/cogl-xlib-renderer.c \
$(srcdir)/cogl-xlib.c \
$(srcdir)/cogl-xlib-private.h \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_sources_c += \
$(srcdir)/cogl-glx-renderer-private.h \
$(srcdir)/cogl-glx-display-private.h \
$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-glx-private.h \
$(srcdir)/winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
cogl_experimental_h += \
$(srcdir)/cogl-win32-renderer.h
cogl_sources_c += \
$(srcdir)/cogl-win32-renderer.c \
$(srcdir)/winsys/cogl-winsys-wgl-private.h \
$(srcdir)/winsys/cogl-winsys-wgl.c \
$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
endif
if SUPPORT_WAYLAND_EGL_SERVER
cogl_experimental_h += \
$(srcdir)/cogl-wayland-server.h
endif
if SUPPORT_EGL_PLATFORM_WAYLAND
cogl_experimental_h += \
$(srcdir)/cogl-wayland-renderer.h \
$(srcdir)/cogl-wayland-client.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-wayland.c \
$(srcdir)/winsys/cogl-winsys-egl-wayland-private.h
endif
if SUPPORT_EGL_PLATFORM_KMS
cogl_experimental_h += \
$(srcdir)/cogl-kms-renderer.h \
$(srcdir)/cogl-kms-display.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-kms.c \
$(srcdir)/winsys/cogl-winsys-egl-kms-private.h
endif
if SUPPORT_EGL_PLATFORM_XLIB
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-x11.c \
$(srcdir)/winsys/cogl-winsys-egl-x11-private.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-null.c \
$(srcdir)/winsys/cogl-winsys-egl-null-private.h
endif
if SUPPORT_EGL_PLATFORM_GDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-gdl.c \
$(srcdir)/winsys/cogl-winsys-egl-gdl-private.h
endif
if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-android.c \
$(srcdir)/winsys/cogl-winsys-egl-android-private.h
endif
if SUPPORT_EGL
cogl_experimental_h += \
$(srcdir)/cogl-egl.h
cogl_nodist_experimental_h += \
$(builddir)/cogl-egl-defines.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_SDL
cogl_experimental_h += $(srcdir)/cogl-sdl.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl-private.h \
$(srcdir)/winsys/cogl-winsys-sdl.c \
$(srcdir)/cogl-sdl.c
endif
if SUPPORT_SDL2
cogl_experimental_h += $(srcdir)/cogl-sdl.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl-private.h \
$(srcdir)/winsys/cogl-winsys-sdl2.c \
$(srcdir)/cogl-sdl.c
endif
EXTRA_DIST += stb_image.c
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_1_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
lib_LTLIBRARIES += libcogl.la
libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
if !USE_GLIB
libcogl_la_LIBADD += $(top_builddir)/deps/glib/libglib.la
libcogl_la_LIBADD += $(top_builddir)/deps/gmodule/libgmodule.la
endif
# XXX: The aim is to eventually get rid of all private API exports
# for cogl-pango.
libcogl_la_LDFLAGS = \
-no-undefined \
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
-export-dynamic \
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_foreach_sub_texture_in_region|_cogl_atlas_texture_new_with_size|_cogl_profile_trace_message|_cogl_context_get_default).*"
libcogl_la_SOURCES = $(cogl_sources_c)
nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
cogl_headers = \
$(cogl_1_public_h) \
$(srcdir)/cogl-deprecated.h \
$(srcdir)/cogl-pango.h \
$(NULL)
coglincludedir = $(includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = $(cogl_nodist_experimental_h) cogl-defines.h cogl-enum-types.h
cogl_proto_includedir = $(includedir)/cogl/cogl/gl-prototypes
cogl_proto_include_HEADERS = $(cogl_gl_prototypes_h)
dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat
# I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once*
../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <File RelativePath="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@
rm cogl.sourcefiles
../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@
rm cogl.vs10.sourcefiles
../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >cogl.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@
rm cogl.vs10.sourcefiles.filters
cogl.vsenums_h:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.h.in ' >vsenums_h.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_h.temp1
cat vsenums_h.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_h.temp
cat vsenums_h.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.h' >>$@
rm vsenums_h.temp1
rm vsenums_h.temp
cogl.vsenums_c:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.c.in ' >vsenums_c.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_c.temp1
cat vsenums_c.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_c.temp
cat vsenums_c.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.c' >>$@
rm vsenums_c.temp1
rm vsenums_c.temp
../build/win32/gen-enums.bat: cogl.vsenums_h cogl.vsenums_c
echo 'if exist ..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H' >$@
cat cogl.vsenums_h >>$@
echo ':DONE_COGL_ENUMS_H' >>$@
echo 'if exist ..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C' >>$@
cat cogl.vsenums_c >>$@
echo ':DONE_COGL_ENUMS_C' >>$@
rm cogl.vsenums_h
rm cogl.vsenums_c
EXTRA_DIST += \
cogl-defines.h.win32.in \
cogl-defines.h.win32 \
cogl-defines.h.win32_SDL.in \
cogl-defines.h.win32_SDL \
cogl-gl-header.h.win32 \
cogl.symbols \
cogl.rc.in \
cogl.rc
DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat cogl.rc
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-1.0.gir: libcogl.la Makefile
Cogl_1_0_gir_NAMESPACE = Cogl
Cogl_1_0_gir_VERSION = 1.0
Cogl_1_0_gir_LIBS = libcogl.la
Cogl_1_0_gir_FILES = $(cogl_1_public_h) cogl-enum-types.h
Cogl_1_0_gir_CFLAGS = $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) -UCOGL_ENABLE_EXPERIMENTAL_API -UCOGL_ENABLE_EXPERIMENTAL_2_0_API
Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
INTROSPECTION_GIRS += Cogl-1.0.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
typelibdir = $(libdir)/girepository-1.0
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
CLEANFILES += $(gir_DATA) $(typelib_DATA)
endif