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0d5e17ecd1
Units as they have been implemented since Clutter 0.4 have always been misdefined as "logical distance unit", while they were just pixels with fractionary bits. Units should be reworked to be opaque structures to hold a value and its unit type, that can be then converted into pixels when Clutter needs to paint or compute size requisitions and perform allocations. The previous API should be completely removed to avoid collisions, and a new type: ClutterUnits should be added; the ability to install GObject properties using ClutterUnits should be maintained.
139 lines
4.6 KiB
C
139 lines
4.6 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#define FONT "Mono Bold 14px"
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static void
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on_entry_paint (ClutterActor *actor,
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gpointer data)
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{
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ClutterActorBox allocation = { 0, };
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gfloat width, height;
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clutter_actor_get_allocation_box (actor, &allocation);
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width = allocation.x2 - allocation.x1;
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height = allocation.y2 - allocation.y1;
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cogl_set_source_color4ub (255, 255, 255, 255);
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cogl_path_round_rectangle (0, 0, width, height, 4.0, 1.0);
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cogl_path_stroke ();
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}
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static void
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on_entry_activate (ClutterText *text,
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gpointer data)
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{
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g_print ("Text activated: %s (cursor: %d, selection at: %d)\n",
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clutter_text_get_text (text),
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clutter_text_get_cursor_position (text),
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clutter_text_get_selection_bound (text));
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}
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static ClutterActor *
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create_label (const ClutterColor *color,
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const gchar *text)
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{
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ClutterActor *retval = clutter_text_new ();
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clutter_actor_set_width (retval, 200);
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clutter_text_set_font_name (CLUTTER_TEXT (retval), FONT);
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clutter_text_set_color (CLUTTER_TEXT (retval), color);
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clutter_text_set_markup (CLUTTER_TEXT (retval), text);
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clutter_text_set_editable (CLUTTER_TEXT (retval), FALSE);
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clutter_text_set_selectable (CLUTTER_TEXT (retval), FALSE);
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clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_ellipsize (CLUTTER_TEXT (retval), PANGO_ELLIPSIZE_END);
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return retval;
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}
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static ClutterActor *
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create_entry (const ClutterColor *color,
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const gchar *text,
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gunichar password_char,
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gint max_length)
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{
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ClutterActor *retval = clutter_text_new_full (FONT, text, color);
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ClutterColor selection = { 0, };
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clutter_actor_set_width (retval, 200);
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clutter_actor_set_reactive (retval, TRUE);
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clutter_color_darken (color, &selection);
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clutter_text_set_editable (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_selectable (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_activatable (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_password_char (CLUTTER_TEXT (retval), password_char);
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clutter_text_set_cursor_color (CLUTTER_TEXT (retval), &selection);
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clutter_text_set_max_length (CLUTTER_TEXT (retval), max_length);
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g_signal_connect (retval, "activate",
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G_CALLBACK (on_entry_activate),
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NULL);
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g_signal_connect (retval, "paint",
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G_CALLBACK (on_entry_paint),
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NULL);
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return retval;
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}
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G_MODULE_EXPORT gint
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test_text_field_main (gint argc,
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gchar **argv)
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{
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ClutterActor *stage;
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ClutterActor *text;
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ClutterColor entry_color = {0x33, 0xff, 0x33, 0xff};
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ClutterColor label_color = {0xff, 0xff, 0xff, 0xff};
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ClutterColor background_color = {0x00, 0x00, 0x00, 0xff};
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ClutterUnits h_padding, v_padding;
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gfloat width, height;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);
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clutter_units_em_for_font (&h_padding, FONT, 2.0); /* 2em */
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clutter_units_em_for_font (&v_padding, FONT, 3.0); /* 3em */
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g_print ("padding: h:%.2f px, v:%.2f px\n",
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clutter_units_to_pixels (&h_padding),
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clutter_units_to_pixels (&v_padding));
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text = create_label (&label_color, "<b>Input field:</b> ");
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clutter_actor_set_position (text, 10, 10);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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width = clutter_actor_get_width (text);
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height = clutter_actor_get_height (text);
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text = create_entry (&entry_color, "<i>some</i> text", 0, 0);
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clutter_actor_set_position (text,
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width + 10 + clutter_units_to_pixels (&h_padding),
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10);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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text = create_label (&label_color, "<i>A very long password field</i>: ");
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clutter_actor_set_position (text,
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10,
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height + 10 + clutter_units_to_pixels (&v_padding));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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text = create_entry (&entry_color, "password", '*', 8);
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clutter_actor_set_position (text,
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width + 10 + clutter_units_to_pixels (&h_padding),
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height + 10 + clutter_units_to_pixels (&v_padding));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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