mutter/clutter/clutter/clutter-property-transition.c
Jonas Ådahl 203c20d7ad clutter/timeline: Add way to associate a timeline to an actor
The association is inactive, as in it doesn't do anything yet, but it
will later be used to determine what frame clock should be driving the
timeline by looking at what stage view the actor is currently on.

This also adapts sub types (ClutterPropertyTransition) to have
constuctors that takes an actor just as the new ClutterTimeline
constructor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:50 +02:00

379 lines
12 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-property-transition
* @Title: ClutterPropertyTransition
* @Short_Description: Property transitions
*
* #ClutterPropertyTransition is a specialized #ClutterTransition that
* can be used to tween a property of a #ClutterAnimatable instance.
*
* #ClutterPropertyTransition is available since Clutter 1.10
*/
#include "clutter-build-config.h"
#include "clutter-property-transition.h"
#include "clutter-animatable.h"
#include "clutter-debug.h"
#include "clutter-interval.h"
#include "clutter-private.h"
#include "clutter-transition.h"
struct _ClutterPropertyTransitionPrivate
{
char *property_name;
GParamSpec *pspec;
};
enum
{
PROP_0,
PROP_PROPERTY_NAME,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterPropertyTransition, clutter_property_transition, CLUTTER_TYPE_TRANSITION)
static inline void
clutter_property_transition_ensure_interval (ClutterPropertyTransition *transition,
ClutterAnimatable *animatable,
ClutterInterval *interval)
{
ClutterPropertyTransitionPrivate *priv = transition->priv;
GValue *value_p;
if (clutter_interval_is_valid (interval))
return;
/* if no initial value has been set, use the current value */
value_p = clutter_interval_peek_initial_value (interval);
if (!G_IS_VALUE (value_p))
{
g_value_init (value_p, clutter_interval_get_value_type (interval));
clutter_animatable_get_initial_state (animatable,
priv->property_name,
value_p);
}
/* if no final value has been set, use the current value */
value_p = clutter_interval_peek_final_value (interval);
if (!G_IS_VALUE (value_p))
{
g_value_init (value_p, clutter_interval_get_value_type (interval));
clutter_animatable_get_initial_state (animatable,
priv->property_name,
value_p);
}
}
static void
clutter_property_transition_attached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
ClutterPropertyTransitionPrivate *priv = self->priv;
ClutterInterval *interval;
if (priv->property_name == NULL)
return;
priv->pspec =
clutter_animatable_find_property (animatable, priv->property_name);
if (priv->pspec == NULL)
return;
interval = clutter_transition_get_interval (transition);
if (interval == NULL)
return;
clutter_property_transition_ensure_interval (self, animatable, interval);
}
static void
clutter_property_transition_detached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
ClutterPropertyTransitionPrivate *priv = self->priv;
priv->pspec = NULL;
}
static void
clutter_property_transition_compute_value (ClutterTransition *transition,
ClutterAnimatable *animatable,
ClutterInterval *interval,
gdouble progress)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
ClutterPropertyTransitionPrivate *priv = self->priv;
GValue value = G_VALUE_INIT;
GType p_type, i_type;
gboolean res;
/* if we have a GParamSpec we also have an animatable instance */
if (priv->pspec == NULL)
return;
clutter_property_transition_ensure_interval (self, animatable, interval);
p_type = G_PARAM_SPEC_VALUE_TYPE (priv->pspec);
i_type = clutter_interval_get_value_type (interval);
g_value_init (&value, i_type);
res = clutter_animatable_interpolate_value (animatable,
priv->property_name,
interval,
progress,
&value);
if (res)
{
if (i_type != p_type || g_type_is_a (i_type, p_type))
{
if (g_value_type_transformable (i_type, p_type))
{
GValue transform = G_VALUE_INIT;
g_value_init (&transform, p_type);
if (g_value_transform (&value, &transform))
{
clutter_animatable_set_final_state (animatable,
priv->property_name,
&transform);
}
else
g_warning ("%s: Unable to convert a value of type '%s' from "
"the value type '%s' of the interval.",
G_STRLOC,
g_type_name (p_type),
g_type_name (i_type));
g_value_unset (&transform);
}
}
else
clutter_animatable_set_final_state (animatable,
priv->property_name,
&value);
}
g_value_unset (&value);
}
static void
clutter_property_transition_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (gobject);
switch (prop_id)
{
case PROP_PROPERTY_NAME:
clutter_property_transition_set_property_name (self,
g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_property_transition_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterPropertyTransitionPrivate *priv = CLUTTER_PROPERTY_TRANSITION (gobject)->priv;
switch (prop_id)
{
case PROP_PROPERTY_NAME:
g_value_set_string (value, priv->property_name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_property_transition_finalize (GObject *gobject)
{
ClutterPropertyTransitionPrivate *priv;
priv = CLUTTER_PROPERTY_TRANSITION (gobject)->priv;
g_free (priv->property_name);
G_OBJECT_CLASS (clutter_property_transition_parent_class)->finalize (gobject);
}
static void
clutter_property_transition_class_init (ClutterPropertyTransitionClass *klass)
{
ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
transition_class->attached = clutter_property_transition_attached;
transition_class->detached = clutter_property_transition_detached;
transition_class->compute_value = clutter_property_transition_compute_value;
gobject_class->set_property = clutter_property_transition_set_property;
gobject_class->get_property = clutter_property_transition_get_property;
gobject_class->finalize = clutter_property_transition_finalize;
/**
* ClutterPropertyTransition:property-name:
*
* The name of the property of a #ClutterAnimatable to animate.
*
* Since: 1.10
*/
obj_props[PROP_PROPERTY_NAME] =
g_param_spec_string ("property-name",
P_("Property Name"),
P_("The name of the property to animate"),
NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_property_transition_init (ClutterPropertyTransition *self)
{
self->priv = clutter_property_transition_get_instance_private (self);
}
/**
* clutter_property_transition_new_for_actor:
* @actor: a #ClutterActor
* @property_name: (allow-none): a property of @animatable, or %NULL
*
* Creates a new #ClutterPropertyTransition.
*
* Return value: (transfer full): the newly created #ClutterPropertyTransition.
* Use g_object_unref() when done
*/
ClutterTransition *
clutter_property_transition_new_for_actor (ClutterActor *actor,
const char *property_name)
{
return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
"actor", actor,
"property-name", property_name,
NULL);
}
/**
* clutter_property_transition_new:
* @property_name: (allow-none): a property of @animatable, or %NULL
*
* Creates a new #ClutterPropertyTransition.
*
* Return value: (transfer full): the newly created #ClutterPropertyTransition.
* Use g_object_unref() when done
*
* Since: 1.10
*/
ClutterTransition *
clutter_property_transition_new (const char *property_name)
{
return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
"property-name", property_name,
NULL);
}
/**
* clutter_property_transition_set_property_name:
* @transition: a #ClutterPropertyTransition
* @property_name: (allow-none): a property name
*
* Sets the #ClutterPropertyTransition:property-name property of @transition.
*
* Since: 1.10
*/
void
clutter_property_transition_set_property_name (ClutterPropertyTransition *transition,
const char *property_name)
{
ClutterPropertyTransitionPrivate *priv;
ClutterAnimatable *animatable;
g_return_if_fail (CLUTTER_IS_PROPERTY_TRANSITION (transition));
priv = transition->priv;
if (g_strcmp0 (priv->property_name, property_name) == 0)
return;
g_free (priv->property_name);
priv->property_name = g_strdup (property_name);
priv->pspec = NULL;
animatable =
clutter_transition_get_animatable (CLUTTER_TRANSITION (transition));
if (animatable != NULL)
{
priv->pspec = clutter_animatable_find_property (animatable,
priv->property_name);
}
g_object_notify_by_pspec (G_OBJECT (transition),
obj_props[PROP_PROPERTY_NAME]);
}
/**
* clutter_property_transition_get_property_name:
* @transition: a #ClutterPropertyTransition
*
* Retrieves the value of the #ClutterPropertyTransition:property-name
* property.
*
* Return value: the name of the property being animated, or %NULL if
* none is set. The returned string is owned by the @transition and
* it should not be freed.
*
* Since: 1.10
*/
const char *
clutter_property_transition_get_property_name (ClutterPropertyTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_PROPERTY_TRANSITION (transition), NULL);
return transition->priv->property_name;
}