mutter/clutter/clutter/clutter-fixed-layout.c
Jonas Dreßler 03d177cf64 clutter/actor: Add position argument to allocate_preferred_size()
Make clutter_actor_allocate_preferred_size() convenient to use from
layout managers by not "automatically" honouring the fixed position of
the actor, but instead allowing to pass a position to allocate the
actor at.

This way we can move the handling of fixed positions to
ClutterFixedLayout, the layout manager which is responsible for
allocating actors using fixed positions.

This also makes clutter_actor_allocate_preferred_size() more similar to
clutter_actor_allocate_available_size().

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1310
2020-07-07 16:47:00 +00:00

182 lines
5.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Based on the fixed layout code inside clutter-group.c
*/
/**
* SECTION:clutter-fixed-layout
* @short_description: A fixed layout manager
*
* #ClutterFixedLayout is a layout manager implementing the same
* layout policies as #ClutterGroup.
*
* #ClutterFixedLayout is available since Clutter 1.2
*/
#include "clutter-build-config.h"
#include "clutter-debug.h"
#include "clutter-fixed-layout.h"
#include "clutter-private.h"
G_DEFINE_TYPE (ClutterFixedLayout,
clutter_fixed_layout,
CLUTTER_TYPE_LAYOUT_MANAGER);
static void
clutter_fixed_layout_get_preferred_width (ClutterLayoutManager *manager,
ClutterContainer *container,
gfloat for_height,
gfloat *min_width_p,
gfloat *nat_width_p)
{
ClutterActor *actor, *child;
gdouble min_right;
gdouble natural_right;
min_right = 0;
natural_right = 0;
actor = CLUTTER_ACTOR (container);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
gfloat child_x, child_min, child_natural;
child_x = clutter_actor_get_x (child);
clutter_actor_get_preferred_size (child,
&child_min, NULL,
&child_natural, NULL);
if (child_x + child_min > min_right)
min_right = child_x + child_min;
if (child_x + child_natural > natural_right)
natural_right = child_x + child_natural;
}
if (min_width_p)
*min_width_p = min_right;
if (nat_width_p)
*nat_width_p = natural_right;
}
static void
clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
ClutterContainer *container,
gfloat for_width,
gfloat *min_height_p,
gfloat *nat_height_p)
{
ClutterActor *actor, *child;
gdouble min_bottom;
gdouble natural_bottom;
min_bottom = 0;
natural_bottom = 0;
actor = CLUTTER_ACTOR (container);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
gfloat child_y, child_min, child_natural;
child_y = clutter_actor_get_y (child);
clutter_actor_get_preferred_size (child,
NULL, &child_min,
NULL, &child_natural);
if (child_y + child_min > min_bottom)
min_bottom = child_y + child_min;
if (child_y + child_natural > natural_bottom)
natural_bottom = child_y + child_natural;
}
if (min_height_p)
*min_height_p = min_bottom;
if (nat_height_p)
*nat_height_p = natural_bottom;
}
static void
clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation)
{
ClutterActor *child;
for (child = clutter_actor_get_first_child (CLUTTER_ACTOR (container));
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (child, &x, &y);
clutter_actor_allocate_preferred_size (child, x, y);
}
}
static void
clutter_fixed_layout_class_init (ClutterFixedLayoutClass *klass)
{
ClutterLayoutManagerClass *manager_class =
CLUTTER_LAYOUT_MANAGER_CLASS (klass);
manager_class->get_preferred_width =
clutter_fixed_layout_get_preferred_width;
manager_class->get_preferred_height =
clutter_fixed_layout_get_preferred_height;
manager_class->allocate = clutter_fixed_layout_allocate;
}
static void
clutter_fixed_layout_init (ClutterFixedLayout *self)
{
}
/**
* clutter_fixed_layout_new:
*
* Creates a new #ClutterFixedLayout
*
* Return value: the newly created #ClutterFixedLayout
*
* Since: 1.2
*/
ClutterLayoutManager *
clutter_fixed_layout_new (void)
{
return g_object_new (CLUTTER_TYPE_FIXED_LAYOUT, NULL);
}