mirror of
https://github.com/brl/mutter.git
synced 2024-12-11 22:10:16 +00:00
70bacb9402
CoglError was added at a certain point to remove the hard dependency on GLib, but since this can't be avoided inside mutter, let's remove this whole abstraction. https://gitlab.gnome.org/GNOME/mutter/merge_requests/631
196 lines
6.4 KiB
C
196 lines
6.4 KiB
C
#include <cogl/cogl.h>
|
|
|
|
#include "test-declarations.h"
|
|
#include "test-utils.h"
|
|
|
|
#define POINT_SIZE 8
|
|
|
|
static const CoglVertexP2T2
|
|
point =
|
|
{
|
|
POINT_SIZE, POINT_SIZE,
|
|
0.0f, 0.0f
|
|
};
|
|
|
|
static const uint8_t
|
|
tex_data[3 * 2 * 2] =
|
|
{
|
|
0x00, 0x00, 0xff, 0x00, 0xff, 0x00,
|
|
0x00, 0xff, 0xff, 0xff, 0x00, 0x00
|
|
};
|
|
|
|
static void
|
|
do_test (gboolean check_orientation,
|
|
gboolean use_glsl)
|
|
{
|
|
int fb_width = cogl_framebuffer_get_width (test_fb);
|
|
int fb_height = cogl_framebuffer_get_height (test_fb);
|
|
CoglPrimitive *prim;
|
|
GError *error = NULL;
|
|
CoglTexture2D *tex_2d;
|
|
CoglPipeline *pipeline, *solid_pipeline;
|
|
int tex_height;
|
|
|
|
cogl_framebuffer_orthographic (test_fb,
|
|
0, 0, /* x_1, y_1 */
|
|
fb_width, /* x_2 */
|
|
fb_height /* y_2 */,
|
|
-1, 100 /* near/far */);
|
|
|
|
cogl_framebuffer_clear4f (test_fb,
|
|
COGL_BUFFER_BIT_COLOR,
|
|
1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
/* If we're not checking the orientation of the point sprite then
|
|
* we'll set the height of the texture to 1 so that the vertical
|
|
* orientation does not matter */
|
|
if (check_orientation)
|
|
tex_height = 2;
|
|
else
|
|
tex_height = 1;
|
|
|
|
tex_2d = cogl_texture_2d_new_from_data (test_ctx,
|
|
2, tex_height, /* width/height */
|
|
COGL_PIXEL_FORMAT_RGB_888,
|
|
6, /* row stride */
|
|
tex_data,
|
|
&error);
|
|
g_assert (tex_2d != NULL);
|
|
g_assert (error == NULL);
|
|
|
|
pipeline = cogl_pipeline_new (test_ctx);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, tex_2d);
|
|
|
|
cogl_pipeline_set_layer_filters (pipeline,
|
|
0, /* layer_index */
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
cogl_pipeline_set_point_size (pipeline, POINT_SIZE);
|
|
|
|
/* If we're using GLSL then we don't need to enable point sprite
|
|
* coords and we can just directly reference cogl_point_coord in the
|
|
* snippet */
|
|
if (use_glsl)
|
|
{
|
|
CoglSnippet *snippet =
|
|
cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
|
|
NULL, /* declarations */
|
|
NULL /* post */);
|
|
static const char source[] =
|
|
" cogl_texel = texture2D (cogl_sampler, cogl_point_coord);\n";
|
|
|
|
cogl_snippet_set_replace (snippet, source);
|
|
|
|
/* Keep a reference to the original pipeline because there is no
|
|
* way to remove a snippet in order to recreate the solid
|
|
* pipeline */
|
|
solid_pipeline = cogl_pipeline_copy (pipeline);
|
|
|
|
cogl_pipeline_add_layer_snippet (pipeline, 0, snippet);
|
|
|
|
cogl_object_unref (snippet);
|
|
}
|
|
else
|
|
{
|
|
gboolean res =
|
|
cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
|
|
/* layer_index */
|
|
0,
|
|
/* enable */
|
|
TRUE,
|
|
&error);
|
|
g_assert (res == TRUE);
|
|
g_assert (error == NULL);
|
|
|
|
solid_pipeline = cogl_pipeline_copy (pipeline);
|
|
|
|
res =
|
|
cogl_pipeline_set_layer_point_sprite_coords_enabled (solid_pipeline,
|
|
/* layer_index */
|
|
0,
|
|
/* enable */
|
|
FALSE,
|
|
&error);
|
|
|
|
g_assert (res == TRUE);
|
|
g_assert (error == NULL);
|
|
}
|
|
|
|
prim = cogl_primitive_new_p2t2 (test_ctx,
|
|
COGL_VERTICES_MODE_POINTS,
|
|
1, /* n_vertices */
|
|
&point);
|
|
|
|
cogl_primitive_draw (prim, test_fb, pipeline);
|
|
|
|
/* Render the primitive again without point sprites to make sure
|
|
disabling it works */
|
|
|
|
cogl_framebuffer_push_matrix (test_fb);
|
|
cogl_framebuffer_translate (test_fb,
|
|
POINT_SIZE * 2, /* x */
|
|
0.0f, /* y */
|
|
0.0f /* z */);
|
|
cogl_primitive_draw (prim, test_fb, solid_pipeline);
|
|
cogl_framebuffer_pop_matrix (test_fb);
|
|
|
|
cogl_object_unref (prim);
|
|
cogl_object_unref (solid_pipeline);
|
|
cogl_object_unref (pipeline);
|
|
cogl_object_unref (tex_2d);
|
|
|
|
test_utils_check_pixel (test_fb,
|
|
POINT_SIZE - POINT_SIZE / 4,
|
|
POINT_SIZE - POINT_SIZE / 4,
|
|
0x0000ffff);
|
|
test_utils_check_pixel (test_fb,
|
|
POINT_SIZE + POINT_SIZE / 4,
|
|
POINT_SIZE - POINT_SIZE / 4,
|
|
0x00ff00ff);
|
|
test_utils_check_pixel (test_fb,
|
|
POINT_SIZE - POINT_SIZE / 4,
|
|
POINT_SIZE + POINT_SIZE / 4,
|
|
check_orientation ?
|
|
0x00ffffff :
|
|
0x0000ffff);
|
|
test_utils_check_pixel (test_fb,
|
|
POINT_SIZE + POINT_SIZE / 4,
|
|
POINT_SIZE + POINT_SIZE / 4,
|
|
check_orientation ?
|
|
0xff0000ff :
|
|
0x00ff00ff);
|
|
|
|
/* When rendering without the point sprites all of the texture
|
|
coordinates should be 0,0 so it should get the top-left texel
|
|
which is blue */
|
|
test_utils_check_region (test_fb,
|
|
POINT_SIZE * 3 - POINT_SIZE / 2 + 1,
|
|
POINT_SIZE - POINT_SIZE / 2 + 1,
|
|
POINT_SIZE - 2, POINT_SIZE - 2,
|
|
0x0000ffff);
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|
|
|
|
void
|
|
test_point_sprite (void)
|
|
{
|
|
do_test (FALSE /* don't check orientation */,
|
|
FALSE /* don't use GLSL */);
|
|
}
|
|
|
|
void
|
|
test_point_sprite_orientation (void)
|
|
{
|
|
do_test (TRUE /* check orientation */,
|
|
FALSE /* don't use GLSL */);
|
|
}
|
|
|
|
void
|
|
test_point_sprite_glsl (void)
|
|
{
|
|
do_test (FALSE /* don't check orientation */,
|
|
TRUE /* use GLSL */);
|
|
}
|