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92ddaa9c13
The _clutter_do_redraw() function should really be moved inside ClutterStage, since all it does is calling private stage and backend functions. This also allows us to change a long-standing issue with a global fps counter for all stages, instead of a\ per-stage one.
149 lines
4.2 KiB
C
149 lines
4.2 KiB
C
#include <gmodule.h>
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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static GList *stages = NULL;
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static gint n_stages = 1;
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static gboolean
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tex_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_actor_hide (actor);
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return TRUE;
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}
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static void
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on_destroy (ClutterActor *actor)
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{
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stages = g_list_remove (stages, actor);
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}
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static gboolean
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on_button_press (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterActor *new_stage;
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ClutterActor *label, *tex;
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gint width, height;
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gchar *stage_label, *stage_name;
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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new_stage = clutter_stage_new ();
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if (new_stage == NULL)
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return FALSE;
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stage_name = g_strdup_printf ("Stage [%d]", ++n_stages);
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clutter_stage_set_title (CLUTTER_STAGE (new_stage), stage_name);
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clutter_stage_set_color (CLUTTER_STAGE (new_stage),
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CLUTTER_COLOR_DarkScarletRed);
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clutter_actor_set_size (new_stage, 320, 240);
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clutter_actor_set_name (new_stage, stage_name);
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g_signal_connect (new_stage, "destroy", G_CALLBACK (on_destroy), NULL);
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tex = clutter_texture_new_from_file (TESTS_DATADIR
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G_DIR_SEPARATOR_S
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"redhand.png",
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NULL);
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if (!tex)
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g_error ("pixbuf load failed");
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clutter_actor_set_reactive (tex, TRUE);
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g_signal_connect (tex, "button-press-event",
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G_CALLBACK (tex_button_cb), NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), tex);
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stage_label = g_strconcat ("<b>", stage_name, "</b>", NULL);
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label = clutter_text_new_with_text ("Mono 12", stage_label);
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clutter_text_set_color (CLUTTER_TEXT (label), CLUTTER_COLOR_White);
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clutter_text_set_use_markup (CLUTTER_TEXT (label), TRUE);
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width = (clutter_actor_get_width (new_stage)
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- clutter_actor_get_width (label)) / 2;
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height = (clutter_actor_get_height (new_stage)
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- clutter_actor_get_height (label)) / 2;
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clutter_actor_set_position (label, width, height);
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clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), label);
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clutter_actor_show (label);
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g_free (stage_label);
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/*
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g_signal_connect (new_stage, "button-press-event",
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G_CALLBACK (clutter_actor_destroy),
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NULL);
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*/
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timeline = clutter_timeline_new (2000);
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clutter_timeline_set_loop (timeline, TRUE);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Y_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
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clutter_actor_get_width (label)/2,
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0,
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0);
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clutter_behaviour_apply (r_behave, label);
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clutter_timeline_start (timeline);
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clutter_actor_show_all (new_stage);
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stages = g_list_prepend (stages, new_stage);
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g_free (stage_name);
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return TRUE;
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}
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G_MODULE_EXPORT int
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test_multistage_main (int argc, char *argv[])
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{
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ClutterActor *stage_default;
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ClutterActor *label;
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gint width, height;
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clutter_init (&argc, &argv);
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stage_default = clutter_stage_get_default ();
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clutter_stage_set_title (CLUTTER_STAGE (stage_default), "Default Stage");
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clutter_actor_set_name (stage_default, "Default Stage");
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g_signal_connect (stage_default, "button-press-event",
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G_CALLBACK (on_button_press),
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NULL);
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label = clutter_text_new_with_text ("Mono 16", "Default stage");
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width = (clutter_actor_get_width (stage_default)
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- clutter_actor_get_width (label))
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/ 2;
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height = (clutter_actor_get_height (stage_default)
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- clutter_actor_get_height (label))
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/ 2;
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clutter_actor_set_position (label, width, height);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage_default), label);
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clutter_actor_show (label);
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clutter_actor_show (stage_default);
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clutter_main ();
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g_list_foreach (stages, (GFunc) clutter_actor_destroy, NULL);
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g_list_free (stages);
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return 0;
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}
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