mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
4c1a12d824
Since the default alpha test function of GL_ALWAYS is equivalent to GL_ALPHA_TEST being disabled we don't need to worry about Enabling/Disabling it when flushing material state, instead it's enough to leave it always enabled. We will assume that any driver worth its salt wont incur any additional cost for glEnable (GL_ALPHA_TEST) + GL_ALWAYS vs glDisable (GL_ALPHA_TEST). This patch simply calls glEnable (GL_ALPHA_TEST) in cogl_create_context
257 lines
7.9 KiB
C
257 lines
7.9 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-journal-private.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-material-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-path-private.h"
|
|
|
|
#include <string.h>
|
|
|
|
extern void
|
|
_cogl_create_context_driver (CoglContext *context);
|
|
|
|
static CoglContext *_context = NULL;
|
|
static gboolean gl_is_indirect = FALSE;
|
|
|
|
static gboolean
|
|
cogl_create_context (void)
|
|
{
|
|
GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
|
|
unsigned long enable_flags = 0;
|
|
CoglHandle window_buffer;
|
|
|
|
if (_context != NULL)
|
|
return FALSE;
|
|
|
|
/* Allocate context memory */
|
|
_context = (CoglContext*) g_malloc (sizeof (CoglContext));
|
|
|
|
/* Init default values */
|
|
_context->feature_flags = 0;
|
|
_context->features_cached = FALSE;
|
|
|
|
/* Initialise the driver specific state */
|
|
/* TODO: combine these two into one function */
|
|
_cogl_create_context_driver (_context);
|
|
_cogl_features_init ();
|
|
|
|
_cogl_material_init_default_material ();
|
|
|
|
_context->enable_flags = 0;
|
|
_context->color_alpha = 0;
|
|
|
|
_context->enable_backface_culling = FALSE;
|
|
_context->flushed_front_winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
|
|
|
|
_context->indirect = gl_is_indirect;
|
|
|
|
cogl_matrix_init_identity (&_context->identity_matrix);
|
|
cogl_matrix_init_identity (&_context->y_flip_matrix);
|
|
cogl_matrix_scale (&_context->y_flip_matrix, 1, -1, 1);
|
|
|
|
_context->flushed_matrix_mode = COGL_MATRIX_MODELVIEW;
|
|
_context->texture_units = NULL;
|
|
|
|
_context->simple_material = cogl_material_new ();
|
|
_context->source_material = NULL;
|
|
|
|
_context->default_gl_texture_2d_tex = COGL_INVALID_HANDLE;
|
|
_context->default_gl_texture_rect_tex = COGL_INVALID_HANDLE;
|
|
|
|
_context->journal = g_array_new (FALSE, FALSE, sizeof (CoglJournalEntry));
|
|
_context->logged_vertices = g_array_new (FALSE, FALSE, sizeof (GLfloat));
|
|
|
|
_context->current_material = NULL;
|
|
_context->current_material_flags = 0;
|
|
memset (&_context->current_material_flush_options,
|
|
0, sizeof (CoglMaterialFlushOptions));
|
|
_context->current_layers = g_array_new (FALSE, FALSE,
|
|
sizeof (CoglLayerInfo));
|
|
_cogl_bitmask_init (&_context->texcoord_arrays_enabled);
|
|
_cogl_bitmask_init (&_context->temp_bitmask);
|
|
_cogl_bitmask_init (&_context->texcoord_arrays_to_disable);
|
|
|
|
_context->framebuffer_stack = _cogl_create_framebuffer_stack ();
|
|
|
|
window_buffer = _cogl_onscreen_new ();
|
|
cogl_set_framebuffer (window_buffer);
|
|
/* XXX: the deprecated _cogl_set_draw_buffer API expects to
|
|
* find the window buffer here... */
|
|
_context->window_buffer = window_buffer;
|
|
|
|
_context->dirty_bound_framebuffer = TRUE;
|
|
_context->dirty_gl_viewport = TRUE;
|
|
|
|
_context->current_path = _cogl_path_new ();
|
|
_context->stencil_material = cogl_material_new ();
|
|
|
|
_context->in_begin_gl_block = FALSE;
|
|
|
|
_context->quad_indices_byte = COGL_INVALID_HANDLE;
|
|
_context->quad_indices_short = COGL_INVALID_HANDLE;
|
|
_context->quad_indices_short_len = 0;
|
|
|
|
_context->texture_download_material = COGL_INVALID_HANDLE;
|
|
|
|
/* The default for GL_ALPHA_TEST is to always pass which is equivalent to
|
|
* the test being disabled therefore we assume that for all drivers there
|
|
* will be no performance impact if we always leave the test enabled which
|
|
* makes things a bit simpler for us. */
|
|
GE (glEnable (GL_ALPHA_TEST));
|
|
|
|
/* Create default textures used for fall backs */
|
|
_context->default_gl_texture_2d_tex =
|
|
cogl_texture_new_from_data (1, /* width */
|
|
1, /* height */
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
|
|
/* internal format */
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
0, /* auto calc row stride */
|
|
default_texture_data);
|
|
_context->default_gl_texture_rect_tex =
|
|
cogl_texture_new_from_data (1, /* width */
|
|
1, /* height */
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
|
|
/* internal format */
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
0, /* auto calc row stride */
|
|
default_texture_data);
|
|
|
|
cogl_set_source (_context->simple_material);
|
|
_cogl_material_flush_gl_state (_context->source_material, NULL);
|
|
enable_flags =
|
|
_cogl_material_get_cogl_enable_flags (_context->source_material);
|
|
_cogl_enable (enable_flags);
|
|
_cogl_flush_face_winding ();
|
|
|
|
_context->atlas = NULL;
|
|
_context->atlas_texture = COGL_INVALID_HANDLE;
|
|
|
|
_context->current_pbo = NULL;
|
|
|
|
_context->max_texture_units = -1;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_destroy_context ()
|
|
{
|
|
|
|
if (_context == NULL)
|
|
return;
|
|
|
|
_cogl_destroy_texture_units ();
|
|
|
|
_cogl_free_framebuffer_stack (_context->framebuffer_stack);
|
|
|
|
if (_context->current_path)
|
|
cogl_handle_unref (_context->current_path);
|
|
|
|
if (_context->default_gl_texture_2d_tex)
|
|
cogl_handle_unref (_context->default_gl_texture_2d_tex);
|
|
if (_context->default_gl_texture_rect_tex)
|
|
cogl_handle_unref (_context->default_gl_texture_rect_tex);
|
|
|
|
if (_context->simple_material)
|
|
cogl_handle_unref (_context->simple_material);
|
|
|
|
if (_context->journal)
|
|
g_array_free (_context->journal, TRUE);
|
|
if (_context->logged_vertices)
|
|
g_array_free (_context->logged_vertices, TRUE);
|
|
|
|
if (_context->current_layers)
|
|
g_array_free (_context->current_layers, TRUE);
|
|
|
|
if (_context->quad_indices_byte)
|
|
cogl_handle_unref (_context->quad_indices_byte);
|
|
if (_context->quad_indices_short)
|
|
cogl_handle_unref (_context->quad_indices_short);
|
|
|
|
if (_context->default_material)
|
|
cogl_handle_unref (_context->default_material);
|
|
|
|
if (_context->atlas)
|
|
_cogl_atlas_free (_context->atlas);
|
|
if (_context->atlas_texture)
|
|
cogl_handle_unref (_context->atlas_texture);
|
|
|
|
_cogl_bitmask_destroy (&_context->texcoord_arrays_enabled);
|
|
_cogl_bitmask_destroy (&_context->temp_bitmask);
|
|
_cogl_bitmask_destroy (&_context->texcoord_arrays_to_disable);
|
|
|
|
g_free (_context);
|
|
}
|
|
|
|
CoglContext *
|
|
_cogl_context_get_default ()
|
|
{
|
|
/* Create if doesn't exist yet */
|
|
if (_context == NULL)
|
|
cogl_create_context ();
|
|
|
|
return _context;
|
|
}
|
|
|
|
/**
|
|
* _cogl_set_indirect_context:
|
|
* @indirect: TRUE if GL context is indirect
|
|
*
|
|
* Advises COGL that the GL context is indirect (commands are sent
|
|
* over a socket). COGL uses this information to try to avoid
|
|
* round-trips in its use of GL, for example.
|
|
*
|
|
* This function cannot be called "on the fly," only before COGL
|
|
* initializes.
|
|
*/
|
|
void
|
|
_cogl_set_indirect_context (gboolean indirect)
|
|
{
|
|
/* we get called multiple times if someone creates
|
|
* more than the default stage
|
|
*/
|
|
if (_context != NULL)
|
|
{
|
|
if (indirect != _context->indirect)
|
|
g_warning ("Right now all stages will be treated as "
|
|
"either direct or indirect, ignoring attempt "
|
|
"to change to indirect=%d", indirect);
|
|
return;
|
|
}
|
|
|
|
gl_is_indirect = indirect;
|
|
}
|