mutter/src/wayland/meta-wayland-actor-surface.h
Robert Mader bba8f6c53e wayland/actor-surface: Turn get_geometry_scale() into a vfunc
This allows us to implement more sophisticated logic for the different
cases. For DnD surfaces, use the geometry scale of the monitor where
the pointer is, instead of incorrectly assuming '1' as it was before.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/780
2019-09-27 15:48:36 +00:00

49 lines
2.0 KiB
C

/*
* Copyright (C) 2012,2013 Intel Corporation
* Copyright (C) 2013-2017 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef META_WAYLAND_ACTOR_SURFACE_H
#define META_WAYLAND_ACTOR_SURFACE_H
#include "wayland/meta-wayland-surface.h"
#define META_TYPE_WAYLAND_ACTOR_SURFACE (meta_wayland_actor_surface_get_type ())
G_DECLARE_DERIVABLE_TYPE (MetaWaylandActorSurface,
meta_wayland_actor_surface,
META, WAYLAND_ACTOR_SURFACE,
MetaWaylandSurfaceRole)
struct _MetaWaylandActorSurfaceClass
{
MetaWaylandSurfaceRoleClass parent_class;
double (* get_geometry_scale) (MetaWaylandActorSurface *actor_surface);
void (* sync_actor_state) (MetaWaylandActorSurface *actor_surface);
};
void meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface);
double meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface);
MetaSurfaceActor * meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface);
void meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface);
void meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
MetaWaylandPendingState *pending);
#endif /* META_WAYLAND_ACTOR_SURFACE_H */