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680f63a48c
The cogl.h header is meant to be the public header for including the 1.x api used by Clutter so we should stop using that as a convenient way to include all likely prototypes and typedefs. Actually we already do a good job of listing the specific headers we depend on in each of the .c files we have so mostly this patch just strip out the redundant includes for cogl.h with a few fixups where that broke the build. Reviewed-by: Neil Roberts <neil@linux.intel.com>
1060 lines
28 KiB
C
1060 lines
28 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <glib/gi18n-lib.h>
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-matrix-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-config-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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#include "cogl-offscreen.h"
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#ifndef GL_PACK_INVERT_MESA
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#define GL_PACK_INVERT_MESA 0x8758
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#endif
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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GLuint error_code;
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const char *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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#ifdef HAVE_COGL_GL
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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#endif
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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};
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static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
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const char *
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cogl_gl_error_to_string (GLenum error_code)
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{
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int i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown GL error";
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}
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#endif /* COGL_GL_DEBUG */
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CoglFuncPtr
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cogl_get_proc_address (const char* name)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return _cogl_renderer_get_proc_address (ctx->display->renderer, name);
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}
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gboolean
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_cogl_check_extension (const char *name, const gchar *ext)
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{
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char *end;
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int name_len, n;
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if (name == NULL || ext == NULL)
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return FALSE;
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end = (char*)(ext + strlen(ext));
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name_len = strlen(name);
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while (ext < end)
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{
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n = strcspn(ext, " ");
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if ((name_len == n) && (!strncmp(name, ext, n)))
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return TRUE;
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ext += (n + 1);
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}
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return FALSE;
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}
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/* XXX: This has been deprecated as public API */
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gboolean
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cogl_check_extension (const char *name, const char *ext)
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{
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return _cogl_check_extension (name, ext);
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}
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/* XXX: it's expected that we'll deprecated this with
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* cogl_framebuffer_clear at some point. */
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void
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cogl_clear (const CoglColor *color, unsigned long buffers)
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{
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cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
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}
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/* XXX: This API has been deprecated */
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void
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cogl_set_depth_test_enabled (gboolean setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_depth_test_enabled == setting)
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return;
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ctx->legacy_depth_test_enabled = setting;
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if (ctx->legacy_depth_test_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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/* XXX: This API has been deprecated */
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gboolean
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cogl_get_depth_test_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_depth_test_enabled;
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}
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void
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cogl_set_backface_culling_enabled (gboolean setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_backface_culling_enabled == setting)
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return;
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ctx->legacy_backface_culling_enabled = setting;
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if (ctx->legacy_backface_culling_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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gboolean
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cogl_get_backface_culling_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_backface_culling_enabled;
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}
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void
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cogl_set_source_color (const CoglColor *color)
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{
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CoglPipeline *pipeline;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (cogl_color_get_alpha_byte (color) == 0xff)
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{
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cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
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pipeline = ctx->opaque_color_pipeline;
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}
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else
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{
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CoglColor premultiplied = *color;
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cogl_color_premultiply (&premultiplied);
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cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
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pipeline = ctx->blended_color_pipeline;
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}
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cogl_set_source (pipeline);
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}
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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* specify an x and y viewport offset */
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void
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cogl_viewport (unsigned int width,
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unsigned int height)
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{
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cogl_set_viewport (0, 0, width, height);
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}
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CoglFeatureFlags
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cogl_get_features (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->feature_flags;
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}
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gboolean
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cogl_features_available (CoglFeatureFlags features)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return (ctx->feature_flags & features) == features;
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}
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gboolean
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cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
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{
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return COGL_FLAGS_GET (ctx->features, feature);
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}
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gboolean
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cogl_has_features (CoglContext *ctx, ...)
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{
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va_list args;
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CoglFeatureID feature;
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va_start (args, ctx);
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while ((feature = va_arg (args, CoglFeatureID)))
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if (!cogl_has_feature (ctx, feature))
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return FALSE;
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va_end (args);
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return TRUE;
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}
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void
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cogl_foreach_feature (CoglContext *ctx,
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CoglFeatureCallback callback,
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void *user_data)
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{
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int i;
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for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
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if (COGL_FLAGS_GET (ctx->features, i))
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callback (i, user_data);
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}
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/* XXX: This function should either be replaced with one returning
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* integers, or removed/deprecated and make the
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* _cogl_framebuffer_get_viewport* functions public.
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*/
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void
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cogl_get_viewport (float viewport[4])
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha)
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{
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CoglFramebuffer *framebuffer;
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framebuffer = cogl_get_draw_framebuffer ();
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if (red)
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*red = cogl_framebuffer_get_red_bits (framebuffer);
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if (green)
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*green = cogl_framebuffer_get_green_bits (framebuffer);
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if (blue)
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*blue = cogl_framebuffer_get_blue_bits (framebuffer);
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if (alpha)
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*alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
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}
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void
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cogl_set_fog (const CoglColor *fog_color,
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CoglFogMode mode,
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float density,
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float z_near,
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float z_far)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == FALSE)
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ctx->legacy_state_set++;
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ctx->legacy_fog_state.enabled = TRUE;
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ctx->legacy_fog_state.color = *fog_color;
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ctx->legacy_fog_state.mode = mode;
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ctx->legacy_fog_state.density = density;
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ctx->legacy_fog_state.z_near = z_near;
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ctx->legacy_fog_state.z_far = z_far;
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}
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void
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cogl_disable_fog (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == TRUE)
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ctx->legacy_state_set--;
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ctx->legacy_fog_state.enabled = FALSE;
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}
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void
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cogl_flush (void)
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{
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GList *l;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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for (l = ctx->framebuffers; l; l = l->next)
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_cogl_framebuffer_flush_journal (l->data);
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}
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void
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_cogl_read_pixels_with_rowstride (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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guint8 *pixels,
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int rowstride)
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{
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CoglFramebuffer *framebuffer = _cogl_get_read_framebuffer ();
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int framebuffer_height;
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int bpp;
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CoglBitmap *bmp;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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CoglPixelFormat bmp_format;
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gboolean pack_invert_set;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_RETURN_IF_FAIL (source == COGL_READ_PIXELS_COLOR_BUFFER);
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if (width == 1 && height == 1 && !framebuffer->clear_clip_dirty)
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{
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/* If everything drawn so far for this frame is still in the
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* Journal then if all of the rectangles only have a flat
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* opaque color we have a fast-path for reading a single pixel
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* that avoids the relatively high cost of flushing primitives
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* to be drawn on the GPU (considering how simple the geometry
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* is in this case) and then blocking on the long GPU pipelines
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* for the result.
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*/
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if (_cogl_framebuffer_try_fast_read_pixel (framebuffer,
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x, y, source, format,
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pixels))
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return;
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}
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/* make sure any batched primitives get emitted to the GL driver
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* before issuing our read pixels...
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*
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* XXX: Note we currently use cogl_flush to ensure *all* journals
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* are flushed here and not _cogl_journal_flush because we don't
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* track the dependencies between framebuffers so we don't know if
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* the current framebuffer depends on the contents of other
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* framebuffers which could also have associated journal entries.
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*/
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cogl_flush ();
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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framebuffer,
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COGL_FRAMEBUFFER_STATE_BIND);
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framebuffer_height = cogl_framebuffer_get_height (framebuffer);
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/* The y co-ordinate should be given in OpenGL's coordinate system
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* so 0 is the bottom row
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*
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* NB: all offscreen rendering is done upside down so no conversion
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* is necissary in this case.
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*/
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if (!cogl_is_offscreen (framebuffer))
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y = framebuffer_height - y - height;
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/* Initialise the CoglBitmap */
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bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
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bmp_format = format;
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if ((format & COGL_A_BIT))
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{
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/* We match the premultiplied state of the target buffer to the
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* premultiplied state of the framebuffer so that it will get
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* converted to the right format below */
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if ((framebuffer->format & COGL_PREMULT_BIT))
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bmp_format |= COGL_PREMULT_BIT;
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else
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bmp_format &= ~COGL_PREMULT_BIT;
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}
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bmp = _cogl_bitmap_new_from_data (pixels,
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bmp_format, width, height, rowstride,
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NULL, NULL);
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ctx->texture_driver->pixel_format_to_gl (format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
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!cogl_is_offscreen (framebuffer))
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{
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GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, TRUE));
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pack_invert_set = TRUE;
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}
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else
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pack_invert_set = FALSE;
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/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
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implementation specific format under
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GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
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GL_IMPLEMENTATION_COLOR_READ_TYPE_OES is supported. We could try
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to be more clever and check if the requested type matches that
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but we would need some reliable functions to convert from GL
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types to Cogl types. For now, lets just always read in
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GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need
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to use this intermediate buffer if the rowstride has padding
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because GLES does not support setting GL_ROW_LENGTH */
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if (ctx->driver != COGL_DRIVER_GL &&
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(gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE ||
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rowstride != 4 * width))
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{
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CoglBitmap *tmp_bmp, *dst_bmp;
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guint8 *tmp_data = g_malloc (width * height * 4);
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tmp_bmp = _cogl_bitmap_new_from_data (tmp_data,
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COGL_PIXEL_FORMAT_RGBA_8888 |
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(bmp_format & COGL_PREMULT_BIT),
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width, height, 4 * width,
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(CoglBitmapDestroyNotify) g_free,
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NULL);
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ctx->texture_driver->prep_gl_for_pixels_download (4 * width, 4);
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GE( ctx, glReadPixels (x, y, width, height,
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GL_RGBA, GL_UNSIGNED_BYTE,
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tmp_data) );
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/* CoglBitmap doesn't currently have a way to convert without
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allocating its own buffer so we have to copy the data
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again */
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if ((dst_bmp = _cogl_bitmap_convert_format_and_premult (tmp_bmp,
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format)))
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{
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_cogl_bitmap_copy_subregion (dst_bmp,
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bmp,
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0, 0,
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0, 0,
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width, height);
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cogl_object_unref (dst_bmp);
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}
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else
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{
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/* FIXME: there's no way to report an error here so we'll
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just have to leave the data initialised */
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}
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cogl_object_unref (tmp_bmp);
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}
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else
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{
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ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
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GE( ctx, glReadPixels (x, y, width, height, gl_format, gl_type, pixels) );
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/* Convert to the premult format specified by the caller
|
|
in-place. This will do nothing if the premult status is already
|
|
correct. */
|
|
_cogl_bitmap_convert_premult_status (bmp, format);
|
|
}
|
|
|
|
/* Currently this function owns the pack_invert state and we don't want this
|
|
* to interfere with other Cogl components so all other code can assume that
|
|
* we leave the pack_invert state off. */
|
|
if (pack_invert_set)
|
|
GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, FALSE));
|
|
|
|
/* NB: All offscreen rendering is done upside down so there is no need
|
|
* to flip in this case... */
|
|
if (!cogl_is_offscreen (framebuffer) && !pack_invert_set)
|
|
{
|
|
guint8 *temprow = g_alloca (rowstride * sizeof (guint8));
|
|
|
|
/* vertically flip the buffer in-place */
|
|
for (y = 0; y < height / 2; y++)
|
|
{
|
|
if (y != height - y - 1) /* skip center row */
|
|
{
|
|
memcpy (temprow,
|
|
pixels + y * rowstride, rowstride);
|
|
memcpy (pixels + y * rowstride,
|
|
pixels + (height - y - 1) * rowstride, rowstride);
|
|
memcpy (pixels + (height - y - 1) * rowstride,
|
|
temprow,
|
|
rowstride);
|
|
}
|
|
}
|
|
}
|
|
|
|
cogl_object_unref (bmp);
|
|
}
|
|
|
|
void
|
|
cogl_read_pixels (int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
CoglReadPixelsFlags source,
|
|
CoglPixelFormat format,
|
|
guint8 *pixels)
|
|
{
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
_cogl_read_pixels_with_rowstride (x, y, width, height,
|
|
source, format, pixels,
|
|
/* rowstride */
|
|
bpp * width);
|
|
}
|
|
|
|
void
|
|
cogl_begin_gl (void)
|
|
{
|
|
CoglPipeline *pipeline;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = TRUE;
|
|
|
|
/* Flush all batched primitives */
|
|
cogl_flush ();
|
|
|
|
/* Flush framebuffer state, including clip state, modelview and
|
|
* projection matrix state
|
|
*
|
|
* NB: _cogl_framebuffer_flush_state may disrupt various state (such
|
|
* as the pipeline state) when flushing the clip stack, so should
|
|
* always be done first when preparing to draw. */
|
|
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
|
|
_cogl_get_read_framebuffer (),
|
|
COGL_FRAMEBUFFER_STATE_ALL);
|
|
|
|
/* Setup the state for the current pipeline */
|
|
|
|
/* We considered flushing a specific, minimal pipeline here to try and
|
|
* simplify the GL state, but decided to avoid special cases and second
|
|
* guessing what would be actually helpful.
|
|
*
|
|
* A user should instead call cogl_set_source_color4ub() before
|
|
* cogl_begin_gl() to simplify the state flushed.
|
|
*
|
|
* XXX: note defining n_tex_coord_attribs using
|
|
* cogl_pipeline_get_n_layers is a hack, but the problem is that
|
|
* n_tex_coord_attribs is usually defined when drawing a primitive
|
|
* which isn't happening here.
|
|
*
|
|
* Maybe it would be more useful if this code did flush the
|
|
* opaque_color_pipeline and then call into cogl-pipeline-opengl.c to then
|
|
* restore all state for the material's backend back to default OpenGL
|
|
* values.
|
|
*/
|
|
pipeline = cogl_get_source ();
|
|
_cogl_pipeline_flush_gl_state (pipeline,
|
|
FALSE,
|
|
cogl_pipeline_get_n_layers (pipeline));
|
|
|
|
/* Disable any cached vertex arrays */
|
|
_cogl_attribute_disable_cached_arrays ();
|
|
}
|
|
|
|
void
|
|
cogl_end_gl (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("cogl_end_gl is being called before cogl_begin_gl");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_push_matrix (void)
|
|
{
|
|
cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
|
|
}
|
|
|
|
void
|
|
cogl_pop_matrix (void)
|
|
{
|
|
cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
|
|
}
|
|
|
|
void
|
|
cogl_scale (float x, float y, float z)
|
|
{
|
|
cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_translate (float x, float y, float z)
|
|
{
|
|
cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_rotate (float angle, float x, float y, float z)
|
|
{
|
|
cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_transform (const CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_perspective (float fov_y,
|
|
float aspect,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
|
|
fov_y, aspect, z_near, z_far);
|
|
}
|
|
|
|
void
|
|
cogl_frustum (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
|
|
left, right, bottom, top, z_near, z_far);
|
|
}
|
|
|
|
void
|
|
cogl_ortho (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float near,
|
|
float far)
|
|
{
|
|
cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
|
|
left, top, right, bottom, near, far);
|
|
}
|
|
|
|
void
|
|
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_get_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
CoglClipState *
|
|
_cogl_get_clip_state (void)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
framebuffer = cogl_get_draw_framebuffer ();
|
|
return _cogl_framebuffer_get_clip_state (framebuffer);
|
|
}
|
|
|
|
GQuark
|
|
_cogl_driver_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-driver-error-quark");
|
|
}
|
|
|
|
typedef struct _CoglSourceState
|
|
{
|
|
CoglPipeline *pipeline;
|
|
int push_count;
|
|
/* If this is TRUE then the pipeline will be copied and the legacy
|
|
state will be applied whenever the pipeline is used. This is
|
|
necessary because some internal Cogl code expects to be able to
|
|
push a temporary pipeline to put GL into a known state. For that
|
|
to work it also needs to prevent applying the legacy state */
|
|
gboolean enable_legacy;
|
|
} CoglSourceState;
|
|
|
|
static void
|
|
_push_source_real (CoglPipeline *pipeline, gboolean enable_legacy)
|
|
{
|
|
CoglSourceState *top = g_slice_new (CoglSourceState);
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
top->pipeline = cogl_object_ref (pipeline);
|
|
top->enable_legacy = enable_legacy;
|
|
top->push_count = 1;
|
|
|
|
ctx->source_stack = g_list_prepend (ctx->source_stack, top);
|
|
}
|
|
|
|
/* FIXME: This should take a context pointer for Cogl 2.0 Technically
|
|
* we could make it so we can retrieve a context reference from the
|
|
* pipeline, but this would not by symmetric with cogl_pop_source. */
|
|
void
|
|
cogl_push_source (void *material_or_pipeline)
|
|
{
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
_cogl_push_source (pipeline, TRUE);
|
|
}
|
|
|
|
/* This internal version of cogl_push_source is the same except it
|
|
never applies the legacy state. Some parts of Cogl use this
|
|
internally to set a temporary pipeline with a known state */
|
|
void
|
|
_cogl_push_source (CoglPipeline *pipeline, gboolean enable_legacy)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
if (ctx->source_stack)
|
|
{
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
|
|
{
|
|
top->push_count++;
|
|
return;
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void
|
|
cogl_pop_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
top->push_count--;
|
|
if (top->push_count == 0)
|
|
{
|
|
cogl_object_unref (top->pipeline);
|
|
g_slice_free (CoglSourceState, top);
|
|
ctx->source_stack = g_list_delete_link (ctx->source_stack,
|
|
ctx->source_stack);
|
|
}
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void *
|
|
cogl_get_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, NULL);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->pipeline;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_get_enable_legacy_state (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, FALSE);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->enable_legacy;
|
|
}
|
|
|
|
void
|
|
cogl_set_source (void *material_or_pipeline)
|
|
{
|
|
CoglSourceState *top;
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy)
|
|
return;
|
|
|
|
if (top->push_count == 1)
|
|
{
|
|
/* NB: top->pipeline may be only thing keeping pipeline
|
|
* alive currently so ref pipeline first... */
|
|
cogl_object_ref (pipeline);
|
|
cogl_object_unref (top->pipeline);
|
|
top->pipeline = pipeline;
|
|
top->enable_legacy = TRUE;
|
|
}
|
|
else
|
|
{
|
|
top->push_count--;
|
|
cogl_push_source (pipeline);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_set_source_texture (CoglTexture *texture)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (texture != NULL);
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
|
|
cogl_set_source (ctx->texture_pipeline);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4ub (guint8 red,
|
|
guint8 green,
|
|
guint8 blue,
|
|
guint8 alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4ub (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4f (float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4f (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Transform a homogeneous vertex position from model space to Cogl
|
|
* window coordinates (with 0,0 being top left) */
|
|
void
|
|
_cogl_transform_point (const CoglMatrix *matrix_mv,
|
|
const CoglMatrix *matrix_p,
|
|
const float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the modelview matrix transform */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix transform */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
|
|
/* Perform perspective division */
|
|
*x /= w;
|
|
*y /= w;
|
|
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
|
|
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
|
|
GQuark
|
|
_cogl_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-error-quark");
|
|
}
|
|
|
|
void
|
|
_cogl_init (void)
|
|
{
|
|
static gsize init_status = 0;
|
|
|
|
if (g_once_init_enter (&init_status))
|
|
{
|
|
bindtextdomain (GETTEXT_PACKAGE, COGL_LOCALEDIR);
|
|
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
|
|
|
|
g_type_init ();
|
|
|
|
_cogl_config_read ();
|
|
_cogl_debug_check_environment ();
|
|
g_once_init_leave (&init_status, 1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns the number of bytes-per-pixel of a given format. The bpp
|
|
* can be extracted from the least significant nibble of the pixel
|
|
* format (see CoglPixelFormat).
|
|
*
|
|
* The mapping is the following (see discussion on bug #660188):
|
|
*
|
|
* 0 = undefined
|
|
* 1, 8 = 1 bpp (e.g. A_8, G_8)
|
|
* 2 = 3 bpp, aligned (e.g. 888)
|
|
* 3 = 4 bpp, aligned (e.g. 8888)
|
|
* 4-6 = 2 bpp, not aligned (e.g. 565, 4444, 5551)
|
|
* 7 = undefined yuv
|
|
* 9 = 2 bpp, aligned
|
|
* 10 = undefined
|
|
* 11 = undefined
|
|
* 12 = 3 bpp, not aligned
|
|
* 13 = 4 bpp, not aligned (e.g. 2101010)
|
|
* 14-15 = undefined
|
|
*/
|
|
int
|
|
_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format)
|
|
{
|
|
int bpp_lut[] = { 0, 1, 3, 4,
|
|
2, 2, 2, 0,
|
|
1, 2, 0, 0,
|
|
3, 4, 0, 0 };
|
|
|
|
return bpp_lut [format & 0xf];
|
|
}
|
|
|
|
/* Note: this also refers to the mapping defined above for
|
|
* _cogl_pixel_format_get_bytes_per_pixel() */
|
|
gboolean
|
|
_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format)
|
|
{
|
|
int aligned_lut[] = { -1, 1, 1, 1,
|
|
0, 0, 0, -1,
|
|
1, 1, -1, -1,
|
|
0, 0, -1, -1};
|
|
int aligned = aligned_lut[format & 0xf];
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (aligned != -1, FALSE);
|
|
|
|
/* NB: currently checking whether the format components are aligned
|
|
* or not determines whether the format is endian dependent or not.
|
|
* In the future though we might consider adding formats with
|
|
* aligned components that are also endian independant. */
|
|
|
|
return aligned;
|
|
}
|