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db384a656c
When running as a dispay server pointer barriers are a server side feature and requires no client interaction of any sort. This patch implements pointer barriers that can be used when running as a display server on the native backend. Running as a display server using the X11 backend is currently not supported. https://bugzilla.gnome.org/show_bug.cgi?id=706655
745 lines
20 KiB
C
745 lines
20 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2015 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Jonas Ådahl <jadahl@gmail.com>
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*/
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/**
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* SECTION:barrier-native
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* @Title: MetaBarrierImplNative
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* @Short_Description: Pointer barriers implementation for the native backend
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*/
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#include "config.h"
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#include <stdlib.h>
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#include <meta/barrier.h>
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#include <meta/util.h>
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#include "backends/meta-backend-private.h"
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#include "backends/meta-barrier-private.h"
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#include "backends/native/meta-backend-native.h"
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#include "backends/native/meta-backend-native-private.h"
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#include "backends/native/meta-barrier-native.h"
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struct _MetaBarrierManagerNative
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{
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GHashTable *barriers;
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};
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typedef enum {
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/* The barrier is active and responsive to pointer motion. */
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META_BARRIER_STATE_ACTIVE,
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/* An intermediate state after a pointer hit the pointer barrier. */
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META_BARRIER_STATE_HIT,
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/* The barrier was hit by a pointer and is still within the hit box and
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* has not been released.*/
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META_BARRIER_STATE_HELD,
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/* The pointer was released by the user. If the following motion hits
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* the barrier, it will pass through. */
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META_BARRIER_STATE_RELEASE,
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/* An intermediate state when the pointer has left the barrier. */
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META_BARRIER_STATE_LEFT,
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} MetaBarrierState;
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struct _MetaBarrierImplNativePrivate
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{
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MetaBarrier *barrier;
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MetaBarrierManagerNative *manager;
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gboolean is_active;
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MetaBarrierState state;
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int trigger_serial;
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guint32 last_event_time;
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MetaBarrierDirection blocked_dir;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (MetaBarrierImplNative, meta_barrier_impl_native,
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META_TYPE_BARRIER_IMPL)
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static int
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next_serial (void)
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{
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static int barrier_serial = 1;
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barrier_serial++;
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/* If it wraps, avoid 0 as it's not a valid serial. */
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if (barrier_serial == 0)
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barrier_serial++;
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return barrier_serial;
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}
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typedef struct _Vector2
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{
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float x, y;
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} Vector2;
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static float
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vector2_cross_product (Vector2 a, Vector2 b)
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{
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return a.x * b.y - a.y * b.x;
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}
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static Vector2
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vector2_add (Vector2 a, Vector2 b)
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{
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return (Vector2) {
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.x = a.x + b.x,
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.y = a.y + b.y,
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};
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}
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static Vector2
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vector2_subtract (Vector2 a, Vector2 b)
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{
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return (Vector2) {
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.x = a.x - b.x,
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.y = a.y - b.y,
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};
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}
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static Vector2
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vector2_multiply_constant (float c, Vector2 a)
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{
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return (Vector2) {
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.x = c * a.x,
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.y = c * a.y,
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};
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}
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typedef struct _Line2
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{
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Vector2 a;
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Vector2 b;
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} Line2;
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static gboolean
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lines_intersect (Line2 *line1, Line2 *line2, Vector2 *intersection)
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{
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Vector2 p = line1->a;
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Vector2 r = vector2_subtract (line1->b, line1->a);
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Vector2 q = line2->a;
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Vector2 s = vector2_subtract (line2->b, line2->a);
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float rxs;
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float sxr;
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float t;
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float u;
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/*
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* The line (p, r) and (q, s) intersects where
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*
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* p + t r = q + u s
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*
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* Calculate t:
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*
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* (p + t r) × s = (q + u s) × s
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* p × s + t (r × s) = q × s + u (s × s)
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* p × s + t (r × s) = q × s
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* t (r × s) = q × s - p × s
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* t (r × s) = (q - p) × s
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* t = ((q - p) × s) / (r × s)
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*
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* Using the same method, for u we get:
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*
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* u = ((p - q) × r) / (s × r)
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*/
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rxs = vector2_cross_product (r, s);
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sxr = vector2_cross_product (s, r);
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/* If r × s = 0 then the lines are either parallel or collinear. */
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if (fabs ( rxs) < DBL_MIN)
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return FALSE;
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t = vector2_cross_product (vector2_subtract (q, p), s) / rxs;
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u = vector2_cross_product (vector2_subtract (p, q), r) / sxr;
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/* The lines only intersect if 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1. */
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if (t < 0.0 || t > 1.0 || u < 0.0 || u > 1.0)
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return FALSE;
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*intersection = vector2_add (p, vector2_multiply_constant (t, r));
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return TRUE;
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}
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static gboolean
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is_barrier_horizontal (MetaBarrier *barrier)
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{
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return barrier->priv->y1 == barrier->priv->y2;
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}
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static gboolean
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is_barrier_blocking_directions (MetaBarrier *barrier,
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MetaBarrierDirection directions)
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{
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/* Barriers doesn't block parallel motions. */
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if (is_barrier_horizontal (barrier))
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{
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if ((directions & (META_BARRIER_DIRECTION_POSITIVE_Y |
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META_BARRIER_DIRECTION_NEGATIVE_Y)) == 0)
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return FALSE;
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}
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else
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{
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if ((directions & (META_BARRIER_DIRECTION_POSITIVE_X |
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META_BARRIER_DIRECTION_NEGATIVE_X)) == 0)
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return FALSE;
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}
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return (barrier->priv->directions & directions) != directions;
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}
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static void
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dismiss_pointer (MetaBarrierImplNative *self)
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{
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MetaBarrierImplNativePrivate *priv =
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meta_barrier_impl_native_get_instance_private (self);
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priv->state = META_BARRIER_STATE_LEFT;
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}
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static Line2
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barrier_to_line (MetaBarrier *barrier)
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{
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return (Line2) {
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.a = (Vector2) {
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.x = MIN (barrier->priv->x1, barrier->priv->x2),
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.y = MIN (barrier->priv->y1, barrier->priv->y2),
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},
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.b = (Vector2) {
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.x = MAX (barrier->priv->x1, barrier->priv->x2),
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.y = MAX (barrier->priv->y1, barrier->priv->y2),
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},
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};
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}
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/*
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* Calculate the hit box for a held motion. The hit box is a 2 px wide region
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* in the opposite direction of every direction the barrier blocks. The purpose
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* of this is to allow small movements without receiving a "left" signal. This
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* heuristic comes from the X.org pointer barrier implementation.
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*/
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static Line2
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calculate_barrier_hit_box (MetaBarrier *barrier)
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{
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Line2 hit_box = barrier_to_line (barrier);
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if (is_barrier_horizontal (barrier))
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{
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if (is_barrier_blocking_directions (barrier,
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META_BARRIER_DIRECTION_POSITIVE_Y))
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hit_box.a.y -= 2.0f;
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if (is_barrier_blocking_directions (barrier,
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META_BARRIER_DIRECTION_NEGATIVE_Y))
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hit_box.b.y += 2.0f;
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}
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else
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{
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if (is_barrier_blocking_directions (barrier,
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META_BARRIER_DIRECTION_POSITIVE_X))
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hit_box.a.x -= 2.0f;
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if (is_barrier_blocking_directions (barrier,
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META_BARRIER_DIRECTION_NEGATIVE_X))
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hit_box.b.x += 2.0f;
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}
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return hit_box;
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}
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static gboolean
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is_within_box (Line2 box, Vector2 point)
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{
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return (point.x >= box.a.x && point.x < box.b.x &&
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point.y >= box.a.y && point.y < box.b.y);
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}
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static void
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maybe_release_barrier (gpointer key,
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gpointer value,
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gpointer user_data)
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{
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MetaBarrierImplNative *self = key;
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MetaBarrierImplNativePrivate *priv =
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meta_barrier_impl_native_get_instance_private (self);
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MetaBarrier *barrier = priv->barrier;
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Line2 *motion = user_data;
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Line2 hit_box;
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if (priv->state != META_BARRIER_STATE_HELD)
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return;
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/* Release if we end up outside barrier end points. */
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if (is_barrier_horizontal (barrier))
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{
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if (motion->b.x > MAX (barrier->priv->x1, barrier->priv->x2) ||
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motion->b.x < MIN (barrier->priv->x1, barrier->priv->x2))
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{
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dismiss_pointer (self);
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return;
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}
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}
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else
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{
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if (motion->b.y > MAX (barrier->priv->y1, barrier->priv->y2) ||
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motion->b.y < MIN (barrier->priv->y1, barrier->priv->y2))
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{
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dismiss_pointer (self);
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return;
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}
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}
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/* Release if we don't intersect and end up outside of hit box. */
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hit_box = calculate_barrier_hit_box (barrier);
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if (!is_within_box (hit_box, motion->b))
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{
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dismiss_pointer (self);
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return;
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}
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}
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static void
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maybe_release_barriers (MetaBarrierManagerNative *manager,
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float prev_x,
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float prev_y,
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float x,
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float y)
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{
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Line2 motion = {
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.a = {
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.x = prev_x,
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.y = prev_y,
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},
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.b = {
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.x = x,
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.y = y,
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},
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};
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g_hash_table_foreach (manager->barriers,
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maybe_release_barrier,
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&motion);
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}
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typedef struct _MetaClosestBarrierData
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{
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struct
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{
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Line2 motion;
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MetaBarrierDirection directions;
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} in;
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struct
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{
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float closest_distance_2;
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MetaBarrierImplNative *barrier_impl;
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} out;
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} MetaClosestBarrierData;
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static void
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update_closest_barrier (gpointer key,
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gpointer value,
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gpointer user_data)
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{
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MetaBarrierImplNative *self = key;
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MetaBarrierImplNativePrivate *priv =
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meta_barrier_impl_native_get_instance_private (self);
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MetaBarrier *barrier = priv->barrier;
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MetaClosestBarrierData *data = user_data;
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Line2 barrier_line;
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Vector2 intersection;
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float dx, dy;
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float distance_2;
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/* Ignore if the barrier is not blocking in any of the motions directions. */
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if (!is_barrier_blocking_directions (barrier, data->in.directions))
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return;
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/* Ignore if the barrier released the pointer. */
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if (priv->state == META_BARRIER_STATE_RELEASE)
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return;
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/* Ignore if we are moving away from barrier. */
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if (priv->state == META_BARRIER_STATE_HELD &&
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(data->in.directions & priv->blocked_dir) == 0)
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return;
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/* Check if the motion intersects with the barrier, and retrieve the
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* intersection point if any. */
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barrier_line = (Line2) {
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.a = {
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.x = barrier->priv->x1,
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.y = barrier->priv->y1
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},
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.b = {
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.x = barrier->priv->x2,
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.y = barrier->priv->y2
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},
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};
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if (!lines_intersect (&barrier_line, &data->in.motion, &intersection))
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return;
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/* Calculate the distance to the barrier and keep track of the closest
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* barrier. */
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dx = intersection.x - data->in.motion.a.x;
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dy = intersection.y - data->in.motion.a.y;
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distance_2 = dx*dx + dy*dy;
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if (data->out.barrier_impl == NULL ||
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distance_2 < data->out.closest_distance_2)
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{
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data->out.barrier_impl = self;
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data->out.closest_distance_2 = distance_2;
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}
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}
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static gboolean
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get_closest_barrier (MetaBarrierManagerNative *manager,
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float prev_x,
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float prev_y,
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float x,
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float y,
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MetaBarrierDirection motion_dir,
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MetaBarrierImplNative **barrier_impl)
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{
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MetaClosestBarrierData closest_barrier_data;
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closest_barrier_data = (MetaClosestBarrierData) {
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.in = {
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.motion = {
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.a = {
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.x = prev_x,
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.y = prev_y,
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},
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.b = {
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.x = x,
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.y = y,
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},
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},
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.directions = motion_dir,
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},
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};
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g_hash_table_foreach (manager->barriers,
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update_closest_barrier,
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&closest_barrier_data);
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if (closest_barrier_data.out.barrier_impl != NULL)
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{
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*barrier_impl = closest_barrier_data.out.barrier_impl;
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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typedef struct _MetaBarrierEventData
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{
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guint32 time;
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float prev_x;
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float prev_y;
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float x;
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float y;
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float dx;
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float dy;
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} MetaBarrierEventData;
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static void
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emit_barrier_event (MetaBarrierImplNative *self,
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guint32 time,
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float prev_x,
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float prev_y,
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float x,
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float y,
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float dx,
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float dy)
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{
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MetaBarrierImplNativePrivate *priv =
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meta_barrier_impl_native_get_instance_private (self);
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MetaBarrier *barrier = priv->barrier;
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MetaBarrierEvent *event = g_slice_new0 (MetaBarrierEvent);
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MetaBarrierState old_state = priv->state;
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switch (priv->state)
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{
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case META_BARRIER_STATE_HIT:
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priv->state = META_BARRIER_STATE_HELD;
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priv->trigger_serial = next_serial ();
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event->dt = 0;
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break;
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case META_BARRIER_STATE_RELEASE:
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case META_BARRIER_STATE_LEFT:
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priv->state = META_BARRIER_STATE_ACTIVE;
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/* Intentional fall-through. */
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case META_BARRIER_STATE_HELD:
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event->dt = time - priv->last_event_time;
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break;
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case META_BARRIER_STATE_ACTIVE:
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g_assert_not_reached (); /* Invalid state. */
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}
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event->ref_count = 1;
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event->event_id = priv->trigger_serial;
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event->time = time;
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event->x = x;
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event->y = y;
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event->dx = dx;
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event->dy = dy;
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event->grabbed = priv->state == META_BARRIER_STATE_HELD;
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event->released = old_state == META_BARRIER_STATE_RELEASE;
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priv->last_event_time = time;
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if (priv->state == META_BARRIER_STATE_HELD)
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_meta_barrier_emit_hit_signal (barrier, event);
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else
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_meta_barrier_emit_left_signal (barrier, event);
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meta_barrier_event_unref (event);
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}
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static void
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maybe_emit_barrier_event (gpointer key, gpointer value, gpointer user_data)
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{
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MetaBarrierImplNative *self = key;
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MetaBarrierImplNativePrivate *priv =
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meta_barrier_impl_native_get_instance_private (self);
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MetaBarrierEventData *data = user_data;
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switch (priv->state) {
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case META_BARRIER_STATE_ACTIVE:
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break;
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case META_BARRIER_STATE_HIT:
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case META_BARRIER_STATE_HELD:
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case META_BARRIER_STATE_RELEASE:
|
||
case META_BARRIER_STATE_LEFT:
|
||
emit_barrier_event (self,
|
||
data->time,
|
||
data->prev_x,
|
||
data->prev_y,
|
||
data->x,
|
||
data->y,
|
||
data->dx,
|
||
data->dy);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* Clamp (x, y) to the barrier and remove clamped direction from motion_dir. */
|
||
static void
|
||
clamp_to_barrier (MetaBarrierImplNative *self,
|
||
MetaBarrierDirection *motion_dir,
|
||
float *x,
|
||
float *y)
|
||
{
|
||
MetaBarrierImplNativePrivate *priv =
|
||
meta_barrier_impl_native_get_instance_private (self);
|
||
MetaBarrier *barrier = priv->barrier;
|
||
|
||
if (is_barrier_horizontal (barrier))
|
||
{
|
||
if (*motion_dir & META_BARRIER_DIRECTION_POSITIVE_Y)
|
||
*y = barrier->priv->y1;
|
||
else if (*motion_dir & META_BARRIER_DIRECTION_NEGATIVE_Y)
|
||
*y = barrier->priv->y1;
|
||
|
||
priv->blocked_dir = *motion_dir & (META_BARRIER_DIRECTION_POSITIVE_Y |
|
||
META_BARRIER_DIRECTION_NEGATIVE_Y);
|
||
*motion_dir &= ~(META_BARRIER_DIRECTION_POSITIVE_Y |
|
||
META_BARRIER_DIRECTION_NEGATIVE_Y);
|
||
}
|
||
else
|
||
{
|
||
if (*motion_dir & META_BARRIER_DIRECTION_POSITIVE_X)
|
||
*x = barrier->priv->x1;
|
||
else if (*motion_dir & META_BARRIER_DIRECTION_NEGATIVE_X)
|
||
*x = barrier->priv->x1;
|
||
|
||
priv->blocked_dir = *motion_dir & (META_BARRIER_DIRECTION_POSITIVE_X |
|
||
META_BARRIER_DIRECTION_NEGATIVE_X);
|
||
*motion_dir &= ~(META_BARRIER_DIRECTION_POSITIVE_X |
|
||
META_BARRIER_DIRECTION_NEGATIVE_X);
|
||
}
|
||
|
||
priv->state = META_BARRIER_STATE_HIT;
|
||
}
|
||
|
||
void
|
||
meta_barrier_manager_native_process (MetaBarrierManagerNative *manager,
|
||
ClutterInputDevice *device,
|
||
guint32 time,
|
||
float *x,
|
||
float *y)
|
||
{
|
||
ClutterPoint prev_pos;
|
||
float prev_x;
|
||
float prev_y;
|
||
float orig_x = *x;
|
||
float orig_y = *y;
|
||
MetaBarrierDirection motion_dir = 0;
|
||
MetaBarrierEventData barrier_event_data;
|
||
MetaBarrierImplNative *barrier_impl;
|
||
|
||
if (!clutter_input_device_get_coords (device, NULL, &prev_pos))
|
||
return;
|
||
|
||
prev_x = prev_pos.x;
|
||
prev_y = prev_pos.y;
|
||
|
||
/* Get the direction of the motion vector. */
|
||
if (prev_x < *x)
|
||
motion_dir |= META_BARRIER_DIRECTION_POSITIVE_X;
|
||
else if (prev_x > *x)
|
||
motion_dir |= META_BARRIER_DIRECTION_NEGATIVE_X;
|
||
if (prev_y < *y)
|
||
motion_dir |= META_BARRIER_DIRECTION_POSITIVE_Y;
|
||
else if (prev_y > *y)
|
||
motion_dir |= META_BARRIER_DIRECTION_NEGATIVE_Y;
|
||
|
||
/* Clamp to the closest barrier in any direction until either there are no
|
||
* more barriers to clamp to or all directions have been clamped. */
|
||
while (motion_dir != 0)
|
||
{
|
||
if (get_closest_barrier (manager,
|
||
prev_x, prev_y,
|
||
*x, *y,
|
||
motion_dir,
|
||
&barrier_impl))
|
||
clamp_to_barrier (barrier_impl, &motion_dir, x, y);
|
||
else
|
||
break;
|
||
}
|
||
|
||
/* Potentially release active barrier movements. */
|
||
maybe_release_barriers (manager, prev_x, prev_y, *x, *y);
|
||
|
||
/* Initiate or continue barrier interaction. */
|
||
barrier_event_data = (MetaBarrierEventData) {
|
||
.time = time,
|
||
.prev_x = prev_x,
|
||
.prev_y = prev_y,
|
||
.x = *x,
|
||
.y = *y,
|
||
.dx = orig_x - prev_x,
|
||
.dy = orig_y - prev_y,
|
||
};
|
||
|
||
g_hash_table_foreach (manager->barriers,
|
||
maybe_emit_barrier_event,
|
||
&barrier_event_data);
|
||
}
|
||
|
||
static gboolean
|
||
_meta_barrier_impl_native_is_active (MetaBarrierImpl *impl)
|
||
{
|
||
MetaBarrierImplNative *self = META_BARRIER_IMPL_NATIVE (impl);
|
||
MetaBarrierImplNativePrivate *priv =
|
||
meta_barrier_impl_native_get_instance_private (self);
|
||
|
||
return priv->is_active;
|
||
}
|
||
|
||
static void
|
||
_meta_barrier_impl_native_release (MetaBarrierImpl *impl,
|
||
MetaBarrierEvent *event)
|
||
{
|
||
MetaBarrierImplNative *self = META_BARRIER_IMPL_NATIVE (impl);
|
||
MetaBarrierImplNativePrivate *priv =
|
||
meta_barrier_impl_native_get_instance_private (self);
|
||
|
||
if (priv->state == META_BARRIER_STATE_HELD &&
|
||
event->event_id == priv->trigger_serial)
|
||
priv->state = META_BARRIER_STATE_RELEASE;
|
||
}
|
||
|
||
static void
|
||
_meta_barrier_impl_native_destroy (MetaBarrierImpl *impl)
|
||
{
|
||
MetaBarrierImplNative *self = META_BARRIER_IMPL_NATIVE (impl);
|
||
MetaBarrierImplNativePrivate *priv =
|
||
meta_barrier_impl_native_get_instance_private (self);
|
||
|
||
g_hash_table_remove (priv->manager->barriers, self);
|
||
priv->is_active = FALSE;
|
||
}
|
||
|
||
MetaBarrierImpl *
|
||
meta_barrier_impl_native_new (MetaBarrier *barrier)
|
||
{
|
||
MetaBarrierImplNative *self;
|
||
MetaBarrierImplNativePrivate *priv;
|
||
MetaBackendNative *native;
|
||
MetaBarrierManagerNative *manager;
|
||
|
||
self = g_object_new (META_TYPE_BARRIER_IMPL_NATIVE, NULL);
|
||
priv = meta_barrier_impl_native_get_instance_private (self);
|
||
|
||
priv->barrier = barrier;
|
||
priv->is_active = TRUE;
|
||
|
||
native = META_BACKEND_NATIVE (meta_get_backend ());
|
||
manager = meta_backend_native_get_barrier_manager (native);
|
||
priv->manager = manager;
|
||
g_hash_table_add (manager->barriers, self);
|
||
|
||
return META_BARRIER_IMPL (self);
|
||
}
|
||
|
||
static void
|
||
meta_barrier_impl_native_class_init (MetaBarrierImplNativeClass *klass)
|
||
{
|
||
MetaBarrierImplClass *impl_class = META_BARRIER_IMPL_CLASS (klass);
|
||
|
||
impl_class->is_active = _meta_barrier_impl_native_is_active;
|
||
impl_class->release = _meta_barrier_impl_native_release;
|
||
impl_class->destroy = _meta_barrier_impl_native_destroy;
|
||
}
|
||
|
||
static void
|
||
meta_barrier_impl_native_init (MetaBarrierImplNative *self)
|
||
{
|
||
}
|
||
|
||
MetaBarrierManagerNative *
|
||
meta_barrier_manager_native_new (void)
|
||
{
|
||
MetaBarrierManagerNative *manager;
|
||
|
||
manager = g_new0 (MetaBarrierManagerNative, 1);
|
||
|
||
manager->barriers = g_hash_table_new (NULL, NULL);
|
||
|
||
return manager;
|
||
}
|