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e4b9a507e3
* configure.ac: Enable debug messages also when --enable-debug is set to "minimum". * clutter/Makefile.am: * clutter/clutter-debug.h: Move all debugging macros inside this private header; make all debug macros depend on the CLUTTER_ENABLE_DEBUG compile time define, controlled by the --enable-debug configure switch; add G_LOG_DOMAIN define. * clutter/clutter-main.c: Clean up the debug stuff; add command line argument parsing using GOption; the debug messages now are triggered like this: CLUTTER_DEBUG=section:section:... clutter-app or like this: clutter-app --clutter-debug=section:section:... where "section" is one of the sections listed in clutter-main.c, or "all", for all sections; each section is bound to a flag, which can be used to define a domain when adding a debug note using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is just a wrapper around that, under the CLUTTER_DEBUG_MISC domain; CLUTTER_NOTE() is used like this: CLUTTER_NOTE (DOMAIN, log-function); where log function is g_printerr(), g_message(), g_warning(), g_critical() or directly g_log() - for instance: CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph)); will print the warning only if the "pango" flag has been set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug command line argument. similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps command line switch; also, the --display and --screen command line switches have been added: the first overrides the DISPLAY envvar and the second controls the X screen used by Clutter to get the root window on the display. * clutter/clutter-main.h: * clutter/clutter-main.c: Add extended support for GOption in Clutter; use clutter_init_with_args() to let Clutter parse your own command line arguments; use instead clutter_get_option_group() to get the GOptionGroup used by Clutter if you want to do the parsing yourself with g_option_context_parse(). The init sequence has been verified, updated and moved into common functions where possible. * clutter/pango/pangoclutter-render.c: * clutter/*.c: Include "clutter-debug.h" where needed; use CLUTTER_NOTE() instead of CLUTTER_DBG(). * examples/super-oh.c: Use the new clutter_init_with_args() function, and add a --num-hands command line switch to the SuperOH example code controlling the number of hands at runtime.
591 lines
14 KiB
C
591 lines
14 KiB
C
/* Pango
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* Rendering routines to Clutter
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*
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* Copyright (C) 2006 Matthew Allum <mallum@o-hand.com>
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* Copyright (C) 2006 Marc Lehmann <pcg@goof.com>
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* Copyright (C) 2004 Red Hat Software
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* Copyright (C) 2000 Tor Lillqvist
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*
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* This file is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This file is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "pangoclutter.h"
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#include "pangoclutter-private.h"
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#include "../clutter-debug.h"
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/*
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* Texture cache support code
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*/
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#define TC_WIDTH 256
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#define TC_HEIGHT 256
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#define TC_ROUND 4
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typedef struct {
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GLuint name;
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int x, y, w, h;
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} tc_area;
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typedef struct tc_texture {
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struct tc_texture *next;
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GLuint name;
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int avail;
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} tc_texture;
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typedef struct tc_slice {
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GLuint name;
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int avail, y;
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} tc_slice;
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static int tc_generation;
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static tc_slice slices[TC_HEIGHT / TC_ROUND];
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static tc_texture *first_texture;
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static void
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tc_clear ()
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{
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int i;
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for (i = TC_HEIGHT / TC_ROUND; i--; )
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slices [i].name = 0;
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while (first_texture)
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{
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tc_texture *next = first_texture->next;
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glDeleteTextures (1, &first_texture->name);
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g_slice_free (tc_texture, first_texture);
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first_texture = next;
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}
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printf("freeing textures\n");
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++tc_generation;
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}
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static void
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tc_get (tc_area *area, int width, int height)
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{
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int slice_height = MIN (height + TC_ROUND - 1, TC_HEIGHT) & ~(TC_ROUND - 1);
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tc_slice *slice = slices + slice_height / TC_ROUND;
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area->w = width;
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area->h = height;
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width = MIN (width, TC_WIDTH);
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if (!slice->name || slice->avail < width)
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{
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/* try to find a texture with enough space */
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tc_texture *tex, *match = 0;
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for (tex = first_texture; tex; tex = tex->next)
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if (tex->avail >= slice_height && (!match || match->avail > tex->avail))
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match = tex;
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/* create a new texture if necessary */
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if (!match)
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{
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CLUTTER_NOTE (PANGO, g_message ("creating new texture %i x %i\n",
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TC_WIDTH, TC_HEIGHT));
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match = g_slice_new (tc_texture);
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match->next = first_texture;
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first_texture = match;
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glGenTextures (1, &match->name);
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match->avail = TC_HEIGHT;
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glBindTexture (GL_TEXTURE_2D, match->name);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA,
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TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
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}
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match->avail -= slice_height;
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slice->name = match->name;
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slice->avail = TC_WIDTH;
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slice->y = match->avail;
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}
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slice->avail -= width;
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area->name = slice->name;
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area->x = slice->avail;
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area->y = slice->y;
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}
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static void
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tc_put (tc_area *area)
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{
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/* our management is too primitive to support this operation yet */
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}
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/*******************/
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#define PANGO_CLUTTER_RENDERER_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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PANGO_TYPE_CLUTTER_RENDERER, \
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PangoClutterRendererClass))
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#define PANGO_IS_CLUTTER_RENDERER_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), PANGO_TYPE_CLUTTER_RENDERER))
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#define PANGO_CLUTTER_RENDERER_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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PANGO_TYPE_CLUTTER_RENDERER, \
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PangoClutterRendererClass))
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typedef struct {
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PangoRendererClass parent_class;
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} PangoClutterRendererClass;
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struct _PangoClutterRenderer
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{
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PangoRenderer parent_instance;
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ClutterColor color;
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int flags;
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GLuint curtex; /* current texture */
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};
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G_DEFINE_TYPE (PangoClutterRenderer, \
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pango_clutter_renderer, \
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PANGO_TYPE_RENDERER)
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typedef struct
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{
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guint8 *bitmap;
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int width, stride, height, top, left;
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} Glyph;
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static void *
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temp_buffer (size_t size)
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{
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static char *buffer;
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static size_t alloc;
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if (size > alloc)
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{
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size = (size + 4095) & ~4095;
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free (buffer);
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alloc = size;
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buffer = malloc (size);
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}
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return buffer;
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}
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static void
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render_box (Glyph *glyph, int width, int height, int top)
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{
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int i;
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int left = 0;
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if (height > 2)
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{
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height -= 2;
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top++;
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}
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if (width > 2)
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{
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width -= 2;
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left++;
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}
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glyph->stride = (width + 3) & ~3;
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glyph->width = width;
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glyph->height = height;
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glyph->top = top;
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glyph->left = left;
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glyph->bitmap = temp_buffer (width * height);
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memset (glyph->bitmap, 0, glyph->stride * height);
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for (i = width; i--; )
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glyph->bitmap [i]
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= glyph->bitmap [i + (height - 1) * glyph->stride] = 0xff;
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for (i = height; i--; )
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glyph->bitmap [i * glyph->stride]
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= glyph->bitmap [i * glyph->stride + (width - 1)] = 0xff;
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}
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static void
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font_render_glyph (Glyph *glyph, PangoFont *font, int glyph_index)
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{
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FT_Face face;
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if (glyph_index & PANGO_GLYPH_UNKNOWN_FLAG)
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{
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PangoFontMetrics *metrics;
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if (!font)
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goto generic_box;
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metrics = pango_font_get_metrics (font, NULL);
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if (!metrics)
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goto generic_box;
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render_box (glyph, PANGO_PIXELS (metrics->approximate_char_width),
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PANGO_PIXELS (metrics->ascent + metrics->descent),
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PANGO_PIXELS (metrics->ascent));
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pango_font_metrics_unref (metrics);
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return;
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}
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face = pango_clutter_font_get_face (font);
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if (face)
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{
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PangoClutterFont *glfont = (PangoClutterFont *)font;
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FT_Load_Glyph (face, glyph_index, glfont->load_flags);
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FT_Render_Glyph (face->glyph, ft_render_mode_normal);
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glyph->width = face->glyph->bitmap.width;
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glyph->stride = face->glyph->bitmap.pitch;
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glyph->height = face->glyph->bitmap.rows;
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glyph->top = face->glyph->bitmap_top;
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glyph->left = face->glyph->bitmap_left;
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glyph->bitmap = face->glyph->bitmap.buffer;
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}
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else
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generic_box:
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render_box (glyph, PANGO_UNKNOWN_GLYPH_WIDTH,
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PANGO_UNKNOWN_GLYPH_HEIGHT, PANGO_UNKNOWN_GLYPH_HEIGHT);
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}
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typedef struct glyph_info
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{
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tc_area tex;
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int left, top;
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int generation;
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}
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glyph_info;
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static void
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free_glyph_info (glyph_info *g)
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{
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tc_put (&g->tex);
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g_slice_free (glyph_info, g);
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}
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static void
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draw_glyph (PangoRenderer *renderer_,
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PangoFont *font,
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PangoGlyph glyph,
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double x,
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double y)
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{
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PangoClutterRenderer *renderer = PANGO_CLUTTER_RENDERER (renderer_);
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glyph_info *g;
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float x1, y1, x2, y2;
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if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
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{
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glyph = pango_clutter_get_unknown_glyph (font);
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if (glyph == PANGO_GLYPH_EMPTY)
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glyph = PANGO_GLYPH_UNKNOWN_FLAG;
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}
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g = _pango_clutter_font_get_cache_glyph_data (font, glyph);
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if (!g || g->generation != tc_generation)
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{
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Glyph bm;
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font_render_glyph (&bm, font, glyph);
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if (g)
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g->generation = tc_generation;
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else
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{
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g = g_slice_new (glyph_info);
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_pango_clutter_font_set_glyph_cache_destroy
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(font, (GDestroyNotify)free_glyph_info);
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_pango_clutter_font_set_cache_glyph_data (font, glyph, g);
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}
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if (renderer->curtex)
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glEnd ();
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tc_get (&g->tex, bm.width, bm.height);
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g->left = bm.left;
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g->top = bm.top;
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CLUTTER_NOTE (PANGO, g_message ("cache fail; subimage2d %i\n", glyph));
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glBindTexture (GL_TEXTURE_2D, g->tex.name);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
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g->tex.x,
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g->tex.y,
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bm.width,
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bm.height,
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GL_ALPHA,
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GL_UNSIGNED_BYTE,
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bm.bitmap);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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renderer->curtex = g->tex.name;
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glBegin (GL_QUADS);
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}
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else CLUTTER_NOTE (PANGO, g_message ("cache succsess %i\n", glyph));
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x += g->left;
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y -= g->top;
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x1 = g->tex.x * (1. / TC_WIDTH );
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y1 = g->tex.y * (1. / TC_HEIGHT);
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x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
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y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
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if (g->tex.name != renderer->curtex)
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{
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if (renderer->curtex)
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glEnd ();
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glBindTexture (GL_TEXTURE_2D, g->tex.name);
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renderer->curtex = g->tex.name;
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glBegin (GL_QUADS);
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}
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glTexCoord2f (x1, y1); glVertex2i (x , y );
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glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
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glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
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glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
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}
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static void
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draw_trapezoid (PangoRenderer *renderer_,
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PangoRenderPart part,
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double y1,
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double x11,
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double x21,
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double y2,
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double x12,
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double x22)
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{
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PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
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if (renderer->curtex)
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{
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glEnd ();
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renderer->curtex = 0;
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}
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glDisable (GL_TEXTURE_2D);
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glBegin (GL_QUADS);
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glVertex2d (x11, y1);
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glVertex2d (x21, y1);
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glVertex2d (x22, y2);
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glVertex2d (x12, y2);
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glEnd ();
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glEnable (GL_TEXTURE_2D);
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}
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void
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pango_clutter_render_layout_subpixel (PangoLayout *layout,
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int x,
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int y,
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ClutterColor *color,
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int flags)
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{
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PangoContext *context;
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PangoFontMap *fontmap;
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PangoRenderer *renderer;
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context = pango_layout_get_context (layout);
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fontmap = pango_context_get_font_map (context);
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renderer = _pango_clutter_font_map_get_renderer
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(PANGO_CLUTTER_FONT_MAP (fontmap));
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memcpy (&(PANGO_CLUTTER_RENDERER (renderer)->color),
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color, sizeof(ClutterColor));
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pango_renderer_draw_layout (renderer, layout, x, y);
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}
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void
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pango_clutter_render_layout (PangoLayout *layout,
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int x,
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int y,
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ClutterColor *color,
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int flags)
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{
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pango_clutter_render_layout_subpixel (layout,
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x * PANGO_SCALE,
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y * PANGO_SCALE,
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color,
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flags);
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}
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void
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pango_clutter_render_layout_line (PangoLayoutLine *line,
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int x,
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int y,
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ClutterColor *color)
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{
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PangoContext *context;
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PangoFontMap *fontmap;
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PangoRenderer *renderer;
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context = pango_layout_get_context (line->layout);
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fontmap = pango_context_get_font_map (context);
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renderer = _pango_clutter_font_map_get_renderer
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(PANGO_CLUTTER_FONT_MAP (fontmap));
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memcpy (&(PANGO_CLUTTER_RENDERER (renderer)->color),
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color, sizeof(ClutterColor));
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pango_renderer_draw_layout_line (renderer, line, x, y);
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}
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void
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pango_clutter_render_clear_caches (void)
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{
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tc_clear();
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}
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static void
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pango_clutter_renderer_init (PangoClutterRenderer *renderer)
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{
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memset (&renderer->color, 0xff, sizeof(ClutterColor));
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}
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static void
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prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
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{
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PangoClutterRenderer *glrenderer = (PangoClutterRenderer *)renderer;
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PangoColor *fg = 0;
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GSList *l;
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unsigned char r, g, b, a;
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renderer->underline = PANGO_UNDERLINE_NONE;
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renderer->strikethrough = FALSE;
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for (l = run->item->analysis.extra_attrs; l; l = l->next)
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{
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PangoAttribute *attr = l->data;
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switch (attr->klass->type)
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{
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case PANGO_ATTR_UNDERLINE:
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renderer->underline = ((PangoAttrInt *)attr)->value;
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break;
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case PANGO_ATTR_STRIKETHROUGH:
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renderer->strikethrough = ((PangoAttrInt *)attr)->value;
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break;
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|
|
case PANGO_ATTR_FOREGROUND:
|
|
fg = &((PangoAttrColor *)attr)->color;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (fg)
|
|
{
|
|
r = fg->red * (255.f / 65535.f);
|
|
g = fg->green * (255.f / 65535.f);
|
|
b = fg->blue * (255.f / 65535.f);
|
|
}
|
|
else
|
|
{
|
|
r = glrenderer->color.red;
|
|
g = glrenderer->color.green;
|
|
b = glrenderer->color.blue;
|
|
}
|
|
|
|
a = glrenderer->color.alpha;
|
|
|
|
if (glrenderer->flags & FLAG_INVERSE)
|
|
{
|
|
r ^= 0xffU;
|
|
g ^= 0xffU;
|
|
b ^= 0xffU;
|
|
}
|
|
|
|
glColor4ub (r, g, b, a);
|
|
}
|
|
|
|
static void
|
|
draw_begin (PangoRenderer *renderer_)
|
|
{
|
|
PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
|
|
|
|
renderer->curtex = 0;
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glEnable (GL_BLEND);
|
|
#if 0
|
|
gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
|
|
GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
|
|
#endif
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
#if 0
|
|
glEnable (GL_ALPHA_TEST);
|
|
glAlphaFunc (GL_GREATER, 0.01f);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
draw_end (PangoRenderer *renderer_)
|
|
{
|
|
PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
|
|
|
|
if (renderer->curtex)
|
|
glEnd ();
|
|
|
|
glDisable (GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glDisable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
static void
|
|
pango_clutter_renderer_class_init (PangoClutterRendererClass *klass)
|
|
{
|
|
PangoRendererClass *renderer_class = PANGO_RENDERER_CLASS (klass);
|
|
|
|
renderer_class->draw_glyph = draw_glyph;
|
|
renderer_class->draw_trapezoid = draw_trapezoid;
|
|
renderer_class->prepare_run = prepare_run;
|
|
renderer_class->begin = draw_begin;
|
|
renderer_class->end = draw_end;
|
|
}
|
|
|