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153f843ea6
Turns out we only ever need to freeze/thaw whole windows, not surfaces or subsurfaces. This will allow removing the surface actor without losing the count.
315 lines
9.2 KiB
C
315 lines
9.2 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:meta-surface-actor
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* @title: MetaSurfaceActor
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* @short_description: An actor representing a surface in the scene graph
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*
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* A surface can be either a shaped texture, or a group of shaped texture,
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* used to draw the content of a window.
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*/
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#include <config.h>
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#include "meta-surface-actor.h"
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#include <clutter/clutter.h>
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#include <meta/meta-shaped-texture.h>
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#include "meta-wayland-private.h"
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#include "meta-cullable.h"
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#include "meta-shaped-texture-private.h"
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struct _MetaSurfaceActorPrivate
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{
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MetaShapedTexture *texture;
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cairo_region_t *input_region;
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/* Freeze/thaw accounting */
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guint needs_damage_all : 1;
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guint frozen : 1;
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};
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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enum {
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REPAINT_SCHEDULED,
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LAST_SIGNAL,
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};
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static guint signals[LAST_SIGNAL];
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gboolean
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meta_surface_actor_get_unobscured_bounds (MetaSurfaceActor *self,
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cairo_rectangle_int_t *unobscured_bounds)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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return meta_shaped_texture_get_unobscured_bounds (priv->texture, unobscured_bounds);
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}
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static void
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meta_surface_actor_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
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MetaSurfaceActorPrivate *priv = self->priv;
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if (!clutter_actor_should_pick_paint (actor))
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return;
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/* If there is no region then use the regular pick */
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if (priv->input_region == NULL)
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CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->pick (actor, color);
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else
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{
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int n_rects;
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float *rectangles;
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int i;
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CoglPipeline *pipeline;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglColor cogl_color;
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n_rects = cairo_region_num_rectangles (priv->input_region);
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rectangles = g_alloca (sizeof (float) * 4 * n_rects);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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int pos = i * 4;
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cairo_region_get_rectangle (priv->input_region, i, &rect);
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rectangles[pos + 0] = rect.x;
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rectangles[pos + 1] = rect.y;
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rectangles[pos + 2] = rect.x + rect.width;
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rectangles[pos + 3] = rect.y + rect.height;
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}
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color (pipeline, &cogl_color);
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cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
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cogl_object_unref (pipeline);
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}
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}
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static void
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meta_surface_actor_dispose (GObject *object)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
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MetaSurfaceActorPrivate *priv = self->priv;
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g_clear_pointer (&priv->input_region, cairo_region_destroy);
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G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
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}
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static void
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meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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object_class->dispose = meta_surface_actor_dispose;
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actor_class->pick = meta_surface_actor_pick;
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signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
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}
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static void
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meta_surface_actor_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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}
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static void
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meta_surface_actor_reset_culling (MetaCullable *cullable)
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{
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meta_cullable_reset_culling_children (cullable);
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}
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static void
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cullable_iface_init (MetaCullableInterface *iface)
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{
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iface->cull_out = meta_surface_actor_cull_out;
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iface->reset_culling = meta_surface_actor_reset_culling;
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}
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static void
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meta_surface_actor_init (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv;
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priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
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META_TYPE_SURFACE_ACTOR,
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MetaSurfaceActorPrivate);
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priv->texture = META_SHAPED_TEXTURE (meta_shaped_texture_new ());
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->texture));
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}
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cairo_surface_t *
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meta_surface_actor_get_image (MetaSurfaceActor *self,
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cairo_rectangle_int_t *clip)
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{
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return meta_shaped_texture_get_image (self->priv->texture, clip);
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}
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MetaShapedTexture *
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meta_surface_actor_get_texture (MetaSurfaceActor *self)
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{
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return self->priv->texture;
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}
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void
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meta_surface_actor_update_area (MetaSurfaceActor *self,
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int x, int y, int width, int height)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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if (meta_shaped_texture_update_area (priv->texture, x, y, width, height))
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g_signal_emit (self, signals[REPAINT_SCHEDULED], 0);
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}
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gboolean
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meta_surface_actor_is_obscured (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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return meta_shaped_texture_is_obscured (priv->texture);
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}
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void
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meta_surface_actor_set_input_region (MetaSurfaceActor *self,
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cairo_region_t *region)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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if (priv->input_region)
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cairo_region_destroy (priv->input_region);
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if (region)
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priv->input_region = cairo_region_reference (region);
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else
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priv->input_region = NULL;
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}
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void
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meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
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cairo_region_t *region)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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meta_shaped_texture_set_opaque_region (priv->texture, region);
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}
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static gboolean
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is_frozen (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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return priv->frozen;
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}
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void
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meta_surface_actor_process_damage (MetaSurfaceActor *self,
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int x, int y, int width, int height)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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if (is_frozen (self))
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{
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/* The window is frozen due to an effect in progress: we ignore damage
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* here on the off chance that this will stop the corresponding
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* texture_from_pixmap from being update.
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*
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* needs_damage_all tracks that some unknown damage happened while the
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* window was frozen so that when the window becomes unfrozen we can
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* issue a full window update to cover any lost damage.
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*
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* It should be noted that this is an unreliable mechanism since it's
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* quite likely that drivers will aim to provide a zero-copy
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* implementation of the texture_from_pixmap extension and in those cases
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* any drawing done to the window is always immediately reflected in the
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* texture regardless of damage event handling.
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*/
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priv->needs_damage_all = TRUE;
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return;
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}
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META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
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}
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void
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meta_surface_actor_pre_paint (MetaSurfaceActor *self)
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{
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META_SURFACE_ACTOR_GET_CLASS (self)->pre_paint (self);
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}
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gboolean
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meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
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{
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return META_SURFACE_ACTOR_GET_CLASS (self)->is_argb32 (self);
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}
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gboolean
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meta_surface_actor_is_visible (MetaSurfaceActor *self)
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{
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return META_SURFACE_ACTOR_GET_CLASS (self)->is_visible (self);
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}
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void
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meta_surface_actor_set_frozen (MetaSurfaceActor *self,
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gboolean frozen)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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priv->frozen = frozen;
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if (!frozen && priv->needs_damage_all)
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{
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/* Since we ignore damage events while a window is frozen for certain effects
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* we may need to issue an update_area() covering the whole pixmap if we
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* don't know what real damage has happened. */
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meta_surface_actor_process_damage (self, 0, 0,
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clutter_actor_get_width (CLUTTER_ACTOR (priv->texture)),
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clutter_actor_get_height (CLUTTER_ACTOR (priv->texture)));
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priv->needs_damage_all = FALSE;
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}
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}
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gboolean
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meta_surface_actor_should_unredirect (MetaSurfaceActor *self)
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{
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return META_SURFACE_ACTOR_GET_CLASS (self)->should_unredirect (self);
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}
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void
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meta_surface_actor_set_unredirected (MetaSurfaceActor *self,
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gboolean unredirected)
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{
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META_SURFACE_ACTOR_GET_CLASS (self)->set_unredirected (self, unredirected);
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}
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gboolean
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meta_surface_actor_is_unredirected (MetaSurfaceActor *self)
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{
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return META_SURFACE_ACTOR_GET_CLASS (self)->is_unredirected (self);
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}
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