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f2f4f5f06f
Since most Clutter actors aren't much more than textured quads; flushing the journal typically involves lots of 'change modelview; draw quad' sequences. The amount of overhead involved in uploading a new modelview and queuing that primitive is huge in comparison to simply transforming 4 vertices by the current modelview when logging quads. (Note if your GPU supports HW vertex transform, then it still does the projective and viewport transforms) At the same time a --cogl-debug=disable-software-transform option has been added for comparison and debugging. This change allows typical pick scenes to be batched into a single draw call and I'm seeing test-pick run over 200% faster with this. (i965 + Mesa 7.6-devel)
80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_DEBUG_H__
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#define __COGL_DEBUG_H__
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#include <glib.h>
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G_BEGIN_DECLS
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typedef enum {
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COGL_DEBUG_MISC = 1 << 0,
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COGL_DEBUG_TEXTURE = 1 << 1,
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COGL_DEBUG_MATERIAL = 1 << 2,
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COGL_DEBUG_SHADER = 1 << 3,
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COGL_DEBUG_OFFSCREEN = 1 << 4,
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COGL_DEBUG_DRAW = 1 << 5,
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COGL_DEBUG_PANGO = 1 << 6,
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COGL_DEBUG_RECTANGLES = 1 << 7,
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COGL_DEBUG_HANDLE = 1 << 8,
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COGL_DEBUG_BLEND_STRINGS = 1 << 9,
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COGL_DEBUG_DISABLE_BATCHING = 1 << 10,
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COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES = 1 << 11,
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COGL_DEBUG_DISABLE_VBOS = 1 << 12,
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COGL_DEBUG_JOURNAL = 1 << 13,
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COGL_DEBUG_BATCHING = 1 << 14,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 15
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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#ifdef __GNUC__
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#define COGL_NOTE(type,x,a...) G_STMT_START { \
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if (cogl_debug_flags & COGL_DEBUG_##type) { \
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g_message ("[" #type "] " G_STRLOC ": " x, ##a); \
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} } G_STMT_END
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#else
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#define COGL_NOTE(type,...) G_STMT_START { \
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if (cogl_debug_flags & COGL_DEBUG_##type) { \
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gchar *_fmt = g_strdup_printf (__VA_ARGS__); \
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g_message ("[" #type "] " G_STRLOC ": %s", _fmt); \
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g_free (_fmt); \
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} } G_STMT_END
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#endif /* __GNUC__ */
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#else /* !COGL_ENABLE_DEBUG */
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#define COGL_NOTE(type,...)
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#endif /* COGL_ENABLE_DEBUG */
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extern guint cogl_debug_flags;
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G_END_DECLS
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#endif /* __COGL_DEBUG_H__ */
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