mutter/cogl/cogl-path-private.h
Robert Bragg cce8645aba path 2.0: update path API for experimental 2.0 API
When COGL_ENABLE_EXPERIMENTAL_2_0_API is defined cogl.h will now include
cogl2-path.h which changes cogl_path_new() so it can directly return a
CoglPath pointer; it no longer exposes a prototype for
cogl_{get,set}_path and all the remaining cogl_path_ functions now take
an explicit path as their first argument.

The idea is that we want to encourage developers to retain path objects
for as long as possible so they can take advantage of us uploading the
path geometry to the GPU. Currently although it is possible to start a
new path and query the current path, it is not convenient.

The other thing is that we want to get Cogl to the point where nothing
depends on a global, current context variable. This will allow us to one
day define a sensible threading model if/when that is ever desired.
2010-11-11 13:17:26 +00:00

101 lines
2.2 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_PATH_PRIVATE_H
#define __COGL_PATH_PRIVATE_H
#include "cogl-object.h"
typedef struct _floatVec2
{
float x;
float y;
} floatVec2;
typedef struct _CoglPathNode
{
float x;
float y;
unsigned int path_size;
} CoglPathNode;
typedef struct _CoglBezQuad
{
floatVec2 p1;
floatVec2 p2;
floatVec2 p3;
} CoglBezQuad;
typedef struct _CoglBezCubic
{
floatVec2 p1;
floatVec2 p2;
floatVec2 p3;
floatVec2 p4;
} CoglBezCubic;
typedef struct _CoglPathData CoglPathData;
struct _CoglPath
{
CoglObject _parent;
CoglPathData *data;
};
#define COGL_PATH_N_ATTRIBUTES 2
struct _CoglPathData
{
unsigned int ref_count;
CoglPathFillRule fill_rule;
GArray *path_nodes;
floatVec2 path_start;
floatVec2 path_pen;
unsigned int last_path;
floatVec2 path_nodes_min;
floatVec2 path_nodes_max;
CoglVertexArray *vbo;
CoglIndices *vbo_indices;
unsigned int vbo_n_indices;
CoglVertexAttribute *vbo_attributes[COGL_PATH_N_ATTRIBUTES + 1];
};
void
_cogl_add_path_to_stencil_buffer (CoglPath *path,
gboolean merge,
gboolean need_clear);
void
_cogl_path_get_bounds (CoglPath *path,
float *min_x,
float *min_y,
float *max_x,
float *max_y);
#endif /* __COGL_PATH_PRIVATE_H */