mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
237496fa75
* clutter/clutter-behaviour-path.h: * clutter/clutter-behaviour-path.c: Add a "knot-reached" signal, which is emitted when the path reaches a node in the nodes list; flesh out the documentation a bit; sync the parameters names so that gtk-doc doesn't complain about missing stuff. * clutter/clutter-behaviour.h: * clutter/clutter-behaviour.c: Add the alpha value to the ClutterBehaviour::alpha_notify vfunc, so you don't have to get the value from the alpha inside the behaviour implementations; add more documentation. * clutter/clutter-alpha.c: Flesh out the description. * clutter/clutter-actor.h: Update the header. * clutter/clutter-behaviour-opacity.c: * clutter/clutter-behaviour-scale.c: Update docs.
284 lines
7.9 KiB
C
284 lines
7.9 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-behaviour
|
|
* @short_description: Class for providing behaviours to actors
|
|
*
|
|
* #ClutterBehaviour is the base class for implementing behaviours. A
|
|
* behaviour is a controller object for #ClutterActor<!-- -->s; you can
|
|
* use a behaviour to control one or more properties of an actor (such
|
|
* as its opacity, or its position). A #ClutterBehaviour is driven by
|
|
* an "alpha function" stored inside a #ClutterAlpha object; an alpha
|
|
* function is a function depending solely on time. The alpha function
|
|
* computes a value which is then applied to the properties of the
|
|
* actors driven by a behaviour.
|
|
*
|
|
* Clutter provides some pre-defined behaviours, like #ClutterBehaviourPath,
|
|
* which controls the position of a set of actors making them "walk" along
|
|
* a set of nodes; #ClutterBehaviourOpacity, which controls the opacity
|
|
* of a set of actors; #ClutterBehaviourScale, which controls the width
|
|
* and height of a set of actors.
|
|
*
|
|
* In order to implement a new behaviour you should subclass #ClutterBehaviour
|
|
* and override the "alpha_notify" virtual function; inside the overridden
|
|
* function you should obtain the alpha value from the #ClutterAlpha
|
|
* instance bound to the behaviour and apply it to the desiderd property
|
|
* (or properties) of every actor controlled by the behaviour.
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "clutter-actor.h"
|
|
#include "clutter-behaviour.h"
|
|
|
|
G_DEFINE_ABSTRACT_TYPE (ClutterBehaviour,
|
|
clutter_behaviour,
|
|
G_TYPE_OBJECT);
|
|
|
|
struct _ClutterBehaviourPrivate
|
|
{
|
|
ClutterAlpha *alpha;
|
|
|
|
guint notify_id;
|
|
GSList *actors;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_ALPHA
|
|
};
|
|
|
|
enum {
|
|
SIGNAL_LAST
|
|
};
|
|
|
|
|
|
#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
|
|
CLUTTER_TYPE_BEHAVIOUR, \
|
|
ClutterBehaviourPrivate))
|
|
|
|
static void
|
|
clutter_behaviour_finalize (GObject *object)
|
|
{
|
|
ClutterBehaviour *self = CLUTTER_BEHAVIOUR (object);
|
|
|
|
clutter_behaviour_set_alpha (self, NULL);
|
|
|
|
g_slist_foreach (self->priv->actors, (GFunc) g_object_unref, NULL);
|
|
g_slist_free (self->priv->actors);
|
|
|
|
G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBehaviour *behaviour;
|
|
|
|
behaviour = CLUTTER_BEHAVIOUR(object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_ALPHA:
|
|
clutter_behaviour_set_alpha (behaviour, g_value_get_object (value));
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBehaviour *behaviour;
|
|
ClutterBehaviourPrivate *priv;
|
|
|
|
behaviour = CLUTTER_BEHAVIOUR(object);
|
|
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_ALPHA:
|
|
g_value_set_object (value, priv->alpha);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->finalize = clutter_behaviour_finalize;
|
|
object_class->set_property = clutter_behaviour_set_property;
|
|
object_class->get_property = clutter_behaviour_get_property;
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_ALPHA,
|
|
g_param_spec_object ("alpha",
|
|
"Alpha",
|
|
"Alpha Object to drive the behaviour",
|
|
CLUTTER_TYPE_ALPHA,
|
|
G_PARAM_CONSTRUCT |
|
|
G_PARAM_READWRITE));
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterBehaviourPrivate));
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_init (ClutterBehaviour *self)
|
|
{
|
|
ClutterBehaviourPrivate *priv;
|
|
|
|
self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
|
|
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_apply (ClutterBehaviour *behave,
|
|
ClutterActor *actor)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
if (g_slist_find (behave->priv->actors, actor))
|
|
{
|
|
g_warning ("The behaviour of type %s already applies "
|
|
"to the actor of type %s",
|
|
g_type_name (G_OBJECT_TYPE (behave)),
|
|
g_type_name (G_OBJECT_TYPE (actor)));
|
|
return;
|
|
}
|
|
|
|
g_object_ref (actor);
|
|
behave->priv->actors = g_slist_prepend (behave->priv->actors, actor);
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_remove (ClutterBehaviour *behave,
|
|
ClutterActor *actor)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
if (!g_slist_find (behave->priv->actors, actor))
|
|
{
|
|
g_warning ("The behaviour of type %s does not apply "
|
|
"to the actor of type %s",
|
|
g_type_name (G_OBJECT_TYPE (behave)),
|
|
g_type_name (G_OBJECT_TYPE (actor)));
|
|
return;
|
|
}
|
|
|
|
g_object_unref (actor);
|
|
behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
|
|
GFunc func,
|
|
gpointer userdata)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
|
g_return_if_fail (func != NULL);
|
|
|
|
g_slist_foreach (behave->priv->actors, func, userdata);
|
|
}
|
|
|
|
ClutterAlpha*
|
|
clutter_behaviour_get_alpha (ClutterBehaviour *behave)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), NULL);
|
|
|
|
return behave->priv->alpha;
|
|
}
|
|
|
|
static void
|
|
notify_cb (GObject *object,
|
|
GParamSpec *param_spec,
|
|
ClutterBehaviour *behave)
|
|
{
|
|
ClutterBehaviourClass *klass;
|
|
|
|
klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
|
|
|
|
if (klass->alpha_notify)
|
|
{
|
|
guint32 alpha_value;
|
|
|
|
alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
|
|
|
|
klass->alpha_notify (behave, alpha_value);
|
|
}
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_set_alpha (ClutterBehaviour *behave,
|
|
ClutterAlpha *alpha)
|
|
{
|
|
ClutterBehaviourPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
|
g_return_if_fail (CLUTTER_IS_ALPHA (alpha));
|
|
|
|
priv = behave->priv;
|
|
|
|
if (priv->notify_id)
|
|
{
|
|
g_signal_handler_disconnect (priv->alpha, priv->notify_id);
|
|
priv->notify_id = 0;
|
|
}
|
|
|
|
if (priv->alpha)
|
|
{
|
|
g_object_unref (priv->alpha);
|
|
priv->alpha = NULL;
|
|
}
|
|
|
|
if (alpha)
|
|
{
|
|
priv->alpha = alpha;
|
|
g_object_ref_sink (priv->alpha);
|
|
|
|
priv->notify_id = g_signal_connect (priv->alpha, "notify::alpha",
|
|
G_CALLBACK(notify_cb),
|
|
behave);
|
|
}
|
|
}
|