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https://github.com/brl/mutter.git
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8019714b5d
Seems we were leaking mipmap->mipmap_texture and mipmap->fb. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2562>
241 lines
6.6 KiB
C
241 lines
6.6 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* MetaTextureMipmap
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*
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* Mipmap management object using OpenGL
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*
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* Copyright (C) 2009 Red Hat, Inc.
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* Copyright (C) 2021 Canonical Ltd.
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* Copyright (C) 2022 Neil Moore
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "compositor/meta-texture-mipmap.h"
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#include <math.h>
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#include <string.h>
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struct _MetaTextureMipmap
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{
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CoglTexture *base_texture;
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CoglTexture *mipmap_texture;
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CoglPipeline *pipeline;
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CoglFramebuffer *fb;
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gboolean invalid;
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};
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/**
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* meta_texture_mipmap_new:
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*
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* Creates a new mipmap handler. The base texture has to be set with
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* meta_texture_mipmap_set_base_texture() before use.
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*
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* Return value: the new texture mipmap handler. Free with meta_texture_mipmap_free()
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*/
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MetaTextureMipmap *
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meta_texture_mipmap_new (void)
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{
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MetaTextureMipmap *mipmap;
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mipmap = g_new0 (MetaTextureMipmap, 1);
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return mipmap;
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}
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/**
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* meta_texture_mipmap_free:
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* @mipmap: a #MetaTextureMipmap
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*
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* Frees a texture mipmap handler created with meta_texture_mipmap_new().
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*/
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void
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meta_texture_mipmap_free (MetaTextureMipmap *mipmap)
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{
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g_return_if_fail (mipmap != NULL);
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cogl_clear_object (&mipmap->pipeline);
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cogl_clear_object (&mipmap->base_texture);
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cogl_clear_object (&mipmap->mipmap_texture);
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g_clear_object (&mipmap->fb);
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g_free (mipmap);
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}
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/**
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* meta_texture_mipmap_set_base_texture:
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* @mipmap: a #MetaTextureMipmap
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* @texture: the new texture used as a base for scaled down versions
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*
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* Sets the base texture that is the scaled texture that the
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* scaled textures of the tower are derived from. The texture itself
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* will be used as level 0 of the tower and will be referenced until
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* unset or until the tower is freed.
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*/
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void
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meta_texture_mipmap_set_base_texture (MetaTextureMipmap *mipmap,
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CoglTexture *texture)
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{
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g_return_if_fail (mipmap != NULL);
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if (texture == mipmap->base_texture)
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return;
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cogl_clear_object (&mipmap->base_texture);
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mipmap->base_texture = texture;
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if (mipmap->base_texture != NULL)
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{
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cogl_object_ref (mipmap->base_texture);
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mipmap->invalid = TRUE;
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}
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}
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void
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meta_texture_mipmap_invalidate (MetaTextureMipmap *mipmap)
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{
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g_return_if_fail (mipmap != NULL);
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mipmap->invalid = TRUE;
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}
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static void
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free_mipmaps (MetaTextureMipmap *mipmap)
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{
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g_clear_object (&mipmap->fb);
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cogl_clear_object (&mipmap->mipmap_texture);
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}
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void
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meta_texture_mipmap_clear (MetaTextureMipmap *mipmap)
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{
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g_return_if_fail (mipmap != NULL);
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free_mipmaps (mipmap);
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}
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static void
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ensure_mipmap_texture (MetaTextureMipmap *mipmap)
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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int width, height;
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/* Let's avoid spending any texture memory copying the base level texture
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* because we'll never need that one and it would have used most of the
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* memory;
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* S(0) = W x H
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* S(n) = S(n-1) / 4
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* sum to infinity of S(n) = 4/3 * S(0)
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* So subtracting S(0) means even infinite mipmap levels only need one third
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* of the original texture's memory. Finite levels need less.
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*
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* The fact that mipmap level 0 of mipmap texture is half the
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* resolution of original texture makes no visual difference, so long as you're
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* never trying to view a level of detail higher than half. If you need that
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* then just use the original texture instead of mipmap texture, which is
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* faster anyway.
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*/
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width = cogl_texture_get_width (mipmap->base_texture) / 2;
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height = cogl_texture_get_height (mipmap->base_texture) / 2;
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if (!width || !height)
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{
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free_mipmaps (mipmap);
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return;
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}
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if (!mipmap->mipmap_texture ||
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cogl_texture_get_width (mipmap->mipmap_texture) != width ||
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cogl_texture_get_height (mipmap->mipmap_texture) != height)
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{
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CoglOffscreen *offscreen;
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CoglTexture2D *tex2d;
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free_mipmaps (mipmap);
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tex2d = cogl_texture_2d_new_with_size (ctx, width, height);
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if (!tex2d)
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return;
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mipmap->mipmap_texture = COGL_TEXTURE (tex2d);
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offscreen = cogl_offscreen_new_with_texture (mipmap->mipmap_texture);
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if (!offscreen)
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{
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free_mipmaps (mipmap);
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return;
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}
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mipmap->fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (mipmap->fb, NULL))
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{
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free_mipmaps (mipmap);
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return;
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}
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cogl_framebuffer_orthographic (mipmap->fb,
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0, 0, width, height, -1.0, 1.0);
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mipmap->invalid = TRUE;
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}
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if (mipmap->invalid)
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{
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if (!mipmap->pipeline)
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{
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mipmap->pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_blend (mipmap->pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_pipeline_set_layer_filters (mipmap->pipeline, 0,
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COGL_PIPELINE_FILTER_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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}
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cogl_pipeline_set_layer_texture (mipmap->pipeline, 0, mipmap->base_texture);
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cogl_framebuffer_draw_textured_rectangle (mipmap->fb,
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mipmap->pipeline,
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0, 0, width, height,
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0.0, 0.0, 1.0, 1.0);
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mipmap->invalid = FALSE;
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}
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}
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/**
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* meta_texture_tower_get_paint_texture:
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* @mipmap: a #MetaTextureMipmap
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*
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* Gets the texture from the tower that best matches the current
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* rendering scale. (On the assumption here the texture is going to
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* be rendered with vertex coordinates that correspond to its
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* size in pixels, so a 200x200 texture will be rendered on the
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* rectangle (0, 0, 200, 200).
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*
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* Return value: the COGL texture handle to use for painting, or
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* %NULL if no base texture has yet been set.
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*/
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CoglTexture *
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meta_texture_mipmap_get_paint_texture (MetaTextureMipmap *mipmap)
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{
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g_return_val_if_fail (mipmap != NULL, NULL);
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ensure_mipmap_texture (mipmap);
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return mipmap->mipmap_texture;
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}
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