mutter/clutter/clutter/clutter-mutter.h
Jonas Ådahl 501d19656e context: Make ClutterContext a GObject and move to separate file
This is a step in cleaning up the Clutter context management. By making
it a GObject it's easier to add e.g. properties and features that helps
with introspection.

For now, this means the context creation is changed to go via a
"constructor" (clutter_create_context()). This is so that the global
context singleton can be mantained outsid of ClutterContext, until it
can be removed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
2023-12-05 14:39:25 +00:00

127 lines
4.9 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2016 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#define __CLUTTER_H_INSIDE__
#include "clutter/clutter-backend.h"
#include "clutter/clutter-backend-private.h"
#include "clutter/clutter-damage-history.h"
#include "clutter/clutter-event-private.h"
#include "clutter/clutter-frame-private.h"
#include "clutter/clutter-input-device-private.h"
#include "clutter/clutter-input-pointer-a11y-private.h"
#include "clutter/clutter-macros.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-stage-private.h"
#include "clutter/clutter-stage-view.h"
#include "clutter/clutter-stage-view-private.h"
#include "clutter/clutter.h"
#include "mtk/mtk.h"
/* An epsilon larger than FLT_EPSILON that is useful when comparing coordinates
* while ignoring floating point precision loss that might happen during
* various matrix calculations. */
#define CLUTTER_COORDINATE_EPSILON (1.0 / 256.0)
/**
* clutter_create_context: (skip)
*/
CLUTTER_EXPORT
ClutterContext * clutter_create_context (ClutterContextFlags flags,
ClutterBackendConstructor backend_constructor,
gpointer user_data,
GError **error);
CLUTTER_EXPORT
GList * clutter_stage_peek_stage_views (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
ClutterStageView *view);
CLUTTER_EXPORT
int64_t clutter_stage_get_frame_counter (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_capture_view_into (ClutterStage *stage,
ClutterStageView *view,
MtkRectangle *rect,
uint8_t *data,
int stride);
CLUTTER_EXPORT
void clutter_stage_clear_stage_views (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_view_assign_next_scanout (ClutterStageView *stage_view,
CoglScanout *scanout);
CLUTTER_EXPORT
gboolean clutter_actor_has_damage (ClutterActor *actor);
CLUTTER_EXPORT
gboolean clutter_actor_has_transitions (ClutterActor *actor);
CLUTTER_EXPORT
ClutterFrameClock * clutter_actor_pick_frame_clock (ClutterActor *self,
ClutterActor **out_actor);
CLUTTER_EXPORT
gboolean clutter_seat_handle_event_post (ClutterSeat *seat,
const ClutterEvent *event);
CLUTTER_EXPORT
void clutter_stage_update_device (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterInputDevice *source_device,
graphene_point_t point,
uint32_t time,
ClutterActor *new_actor,
MtkRegion *region,
gboolean emit_crossing);
CLUTTER_EXPORT
gboolean clutter_stage_get_device_coords (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
graphene_point_t *coords);
CLUTTER_EXPORT
void clutter_stage_repick_device (ClutterStage *stage,
ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_get_debug_flags (ClutterDebugFlag *debug_flags,
ClutterDrawDebugFlag *draw_flags,
ClutterPickDebugFlag *pick_flags);
CLUTTER_EXPORT
void clutter_actor_notify_transform_invalid (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
ClutterActor *ancestor,
graphene_matrix_t *matrix);
#undef __CLUTTER_H_INSIDE__