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65f449bdb0
Instead of just using the latin alphabet, this adds digits and some other alphabets to increase the range of glyphs used.
187 lines
4.0 KiB
C
187 lines
4.0 KiB
C
#include <clutter/clutter.h>
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#include <stdlib.h>
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#include <string.h>
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#define STAGE_WIDTH 800
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#define STAGE_HEIGHT 600
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static int font_size;
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static int n_chars;
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static int rows, cols;
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static void
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on_paint (ClutterActor *actor, gconstpointer *data)
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{
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static GTimer *timer = NULL;
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static int fps = 0;
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if (!timer)
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{
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timer = g_timer_new ();
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g_timer_start (timer);
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}
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if (g_timer_elapsed (timer, NULL) >= 1)
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{
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printf ("fps=%d, strings/sec=%d, chars/sec=%d\n",
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fps,
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fps * rows * cols,
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fps * rows * cols * n_chars);
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g_timer_start (timer);
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fps = 0;
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}
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++fps;
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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static gunichar
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get_character (int ch)
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{
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int total_letters = 0;
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int i;
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static const struct
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{
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gunichar first_letter;
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int n_letters;
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}
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ranges[] =
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{
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{ 'a', 26 }, /* lower case letters */
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{ 'A', 26 }, /* upper case letters */
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{ '0', 10 }, /* digits */
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{ 0x410, 0x40 }, /* cyrillic alphabet */
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{ 0x3b1, 18 } /* greek alphabet */
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};
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for (i = 0; i < G_N_ELEMENTS (ranges); i++)
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total_letters += ranges[i].n_letters;
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ch %= total_letters;
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for (i = 0; i < G_N_ELEMENTS (ranges) - 1; i++)
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if (ch < ranges[i].n_letters)
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return ch + ranges[i].first_letter;
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else
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ch -= ranges[i].n_letters;
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return ch + ranges[i].first_letter;
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}
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static ClutterActor *
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create_label (void)
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{
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ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
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ClutterActor *label;
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char *font_name;
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GString *str;
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int i;
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font_name = g_strdup_printf ("Monospace %dpx", font_size);
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str = g_string_new (NULL);
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for (i = 0; i < n_chars; i++)
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g_string_append_unichar (str, get_character (i));
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label = clutter_text_new_with_text (font_name, str->str);
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clutter_text_set_color (CLUTTER_TEXT (label), &label_color);
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g_free (font_name);
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g_string_free (str, TRUE);
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return label;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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ClutterActor *label;
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int w, h;
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int row, col;
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float scale = 1.0f;
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
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clutter_init (&argc, &argv);
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if (argc != 3)
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{
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g_printerr ("Usage test-text-perf FONT_SIZE N_CHARS\n");
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exit (1);
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}
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font_size = atoi (argv[1]);
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n_chars = atoi (argv[2]);
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g_print ("Monospace %dpx, string length = %d\n", font_size, n_chars);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "paint", G_CALLBACK (on_paint), NULL);
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label = create_label ();
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w = clutter_actor_get_width (label);
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h = clutter_actor_get_height (label);
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/* If the label is too big to fit on the stage then scale it so that
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it will fit */
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if (w > STAGE_WIDTH || h > STAGE_HEIGHT)
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{
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float x_scale = STAGE_WIDTH / (float) w;
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float y_scale = STAGE_HEIGHT / (float) h;
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if (x_scale < y_scale)
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{
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scale = x_scale;
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cols = 1;
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rows = STAGE_HEIGHT / (h * scale);
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}
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else
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{
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scale = y_scale;
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cols = STAGE_WIDTH / (w * scale);
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rows = 1;
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}
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g_print ("Text scaled by %f to fit on the stage\n", scale);
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}
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else
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{
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cols = STAGE_WIDTH / w;
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rows = STAGE_HEIGHT / h;
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}
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clutter_actor_destroy (label);
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for (row=0; row<rows; row++)
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for (col=0; col<cols; col++)
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{
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label = create_label();
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clutter_actor_set_scale (label, scale, scale);
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clutter_actor_set_position (label, w * col * scale, h * row * scale);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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}
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clutter_actor_show_all (stage);
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g_idle_add (queue_redraw, stage);
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clutter_main ();
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return 0;
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}
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