mirror of
https://github.com/brl/mutter.git
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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
136 lines
4.4 KiB
C
136 lines
4.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Jorn Baayen <jorn@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_BEHAVIOUR_PATH_H__
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#define __CLUTTER_BEHAVIOUR_PATH_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-path.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BEHAVIOUR_PATH (clutter_behaviour_path_get_type ())
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#define CLUTTER_BEHAVIOUR_PATH(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPath))
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#define CLUTTER_BEHAVIOUR_PATH_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
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#define CLUTTER_IS_BEHAVIOUR_PATH(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_PATH))
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#define CLUTTER_IS_BEHAVIOUR_PATH_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_PATH))
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#define CLUTTER_BEHAVIOUR_PATH_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
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typedef struct _ClutterBehaviourPath ClutterBehaviourPath;
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typedef struct _ClutterBehaviourPathPrivate ClutterBehaviourPathPrivate;
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typedef struct _ClutterBehaviourPathClass ClutterBehaviourPathClass;
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/**
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* ClutterBehaviourPath:
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*
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* The #ClutterBehaviourPath structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.2
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*
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* Deprecated: 1.6: Use #ClutterPathConstraint and clutter_actor_animate()
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* instead.
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*/
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struct _ClutterBehaviourPath
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{
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/*< private >*/
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ClutterBehaviour parent;
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ClutterBehaviourPathPrivate *priv;
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};
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/**
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* ClutterBehaviourPathClass:
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* @knot_reached: signal class handler for the
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* ClutterBehaviourPath::knot_reached signal
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*
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* The #ClutterBehaviourPathClass struct contains only private data
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*
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* Since: 0.2
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*
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* Deprecated: 1.6
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*/
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struct _ClutterBehaviourPathClass
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{
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/*< private >*/
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ClutterBehaviourClass parent_class;
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/*< public >*/
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void (*knot_reached) (ClutterBehaviourPath *pathb,
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guint knot_num);
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/*< private >*/
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void (*_clutter_path_1) (void);
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void (*_clutter_path_2) (void);
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void (*_clutter_path_3) (void);
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void (*_clutter_path_4) (void);
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};
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CLUTTER_DEPRECATED_IN_1_6
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GType clutter_behaviour_path_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED_IN_1_6_FOR(clutter_actor_animate)
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ClutterBehaviour *clutter_behaviour_path_new (ClutterAlpha *alpha,
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ClutterPath *path);
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CLUTTER_DEPRECATED_IN_1_6_FOR(clutter_actor_animate)
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ClutterBehaviour *clutter_behaviour_path_new_with_description
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(ClutterAlpha *alpha,
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const gchar *desc);
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CLUTTER_DEPRECATED_IN_1_6_FOR(clutter_actor_animate)
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ClutterBehaviour *clutter_behaviour_path_new_with_knots
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(ClutterAlpha *alpha,
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const ClutterKnot *knots,
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guint n_knots);
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CLUTTER_DEPRECATED_IN_1_6
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void clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,
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ClutterPath *path);
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CLUTTER_DEPRECATED_IN_1_6
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ClutterPath * clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb);
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G_END_DECLS
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#endif /* __CLUTTER_BEHAVIOUR_PATH_H__ */
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