mutter/clutter/glx/clutter-stage-glx.c
Matthew Allum 3607a470aa 2007-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/eglx/Makefile.am:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-backend-egl.h:
        * clutter/eglx/clutter-eglx.h:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.h:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/Makefile.am:
        * clutter/x11/clutter-backend-x11-private.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        Create a new X11 backend class of which EGL and GLX 'real' backends
        then subclass. Effectively shares all X11 code between both backends
        avoids code duplication and brings many missing features to EGL X
        backend. Requires some cleanup and testing. (#518)

        * clutter/cogl/gles/cogl.c: (cogl_color):
        Add define to use color4ub only if configure finds it.
        If not fall back to old code.

        * configure.ac:
        Drop support for vincent checks.
        Drop sdles backend.
        Specifically check for color4ub call.
2007-11-15 14:45:27 +00:00

386 lines
10 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-glx.h"
#include "clutter-stage-glx.h"
#include "clutter-glx.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
#include "../clutter-color.h"
#include "../clutter-util.h"
#include "../clutter-event.h"
#include "../clutter-enum-types.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-units.h"
#include "cogl.h"
#include <GL/glx.h>
#include <GL/gl.h>
#include <gdk-pixbuf-xlib/gdk-pixbuf-xlib.h>
G_DEFINE_TYPE (ClutterStageGLX, clutter_stage_glx, CLUTTER_TYPE_STAGE_X11);
static void
clutter_stage_glx_unrealize (ClutterActor *actor)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
gboolean was_offscreen;
CLUTTER_MARK();
g_object_get (actor, "offscreen", &was_offscreen, NULL);
clutter_x11_trap_x_errors ();
if (G_UNLIKELY (was_offscreen))
{
if (stage_glx->glxpixmap)
{
glXDestroyGLXPixmap (stage_x11->xdpy,stage_glx->glxpixmap);
stage_glx->glxpixmap = None;
}
if (stage_x11->xpixmap)
{
XFreePixmap (stage_x11->xdpy, stage_x11->xpixmap);
stage_x11->xpixmap = None;
}
}
else
{
if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
{
XDestroyWindow (stage_x11->xdpy, stage_x11->xwin);
stage_x11->xwin = None;
}
else
stage_x11->xwin = None;
}
glXMakeCurrent (stage_x11->xdpy, None, NULL);
if (stage_glx->gl_context != None)
{
glXDestroyContext (stage_x11->xdpy, stage_glx->gl_context);
stage_glx->gl_context = None;
}
XSync (stage_x11->xdpy, False);
clutter_x11_untrap_x_errors ();
CLUTTER_MARK ();
}
static void
clutter_stage_glx_realize (ClutterActor *actor)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
gboolean is_offscreen;
CLUTTER_NOTE (MISC, "Realizing main stage");
g_object_get (actor, "offscreen", &is_offscreen, NULL);
if (G_LIKELY (!is_offscreen))
{
int gl_attributes[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_STENCIL_SIZE, 1,
0
};
if (stage_x11->xvisinfo)
XFree (stage_x11->xvisinfo);
if (stage_x11->xvisinfo == None)
stage_x11->xvisinfo = glXChooseVisual (stage_x11->xdpy,
stage_x11->xscreen,
gl_attributes);
if (!stage_x11->xvisinfo)
{
g_critical ("Unable to find suitable GL visual.");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
if (stage_x11->xwin == None)
{
XSetWindowAttributes xattr;
unsigned long mask;
CLUTTER_NOTE (MISC, "Creating stage X window");
/* window attributes */
xattr.background_pixel = WhitePixel (stage_x11->xdpy,
stage_x11->xscreen);
xattr.border_pixel = 0;
xattr.colormap = XCreateColormap (stage_x11->xdpy,
stage_x11->xwin_root,
stage_x11->xvisinfo->visual,
AllocNone);
mask = CWBackPixel | CWBorderPixel | CWColormap;
stage_x11->xwin = XCreateWindow (stage_x11->xdpy,
stage_x11->xwin_root,
0, 0,
stage_x11->xwin_width,
stage_x11->xwin_height,
0,
stage_x11->xvisinfo->depth,
InputOutput,
stage_x11->xvisinfo->visual,
mask, &xattr);
}
CLUTTER_NOTE (MISC, "XSelectInput");
XSelectInput (stage_x11->xdpy, stage_x11->xwin,
StructureNotifyMask |
FocusChangeMask |
ExposureMask |
/* FIXME: we may want to eplicity enable MotionMask */
PointerMotionMask |
KeyPressMask | KeyReleaseMask |
ButtonPressMask | ButtonReleaseMask |
PropertyChangeMask);
/* no user resize.. */
clutter_stage_x11_fix_window_size (stage_x11);
clutter_stage_x11_set_wm_protocols (stage_x11->xdpy, stage_x11->xwin);
if (stage_glx->gl_context)
glXDestroyContext (stage_x11->xdpy, stage_glx->gl_context);
CLUTTER_NOTE (GL, "Creating GL Context");
stage_glx->gl_context = glXCreateContext (stage_x11->xdpy,
stage_x11->xvisinfo,
0,
True);
if (stage_glx->gl_context == None)
{
g_critical ("Unable to create suitable GL context.");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
CLUTTER_NOTE (GL, "glXMakeCurrent");
glXMakeCurrent (stage_x11->xdpy, stage_x11->xwin, stage_glx->gl_context);
}
else
{
int gl_attributes[] = {
GLX_DEPTH_SIZE, 0,
GLX_ALPHA_SIZE, 0,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_USE_GL,
GLX_RGBA,
0
};
if (stage_x11->xvisinfo)
XFree (stage_x11->xvisinfo);
CLUTTER_NOTE (GL, "glXChooseVisual");
stage_x11->xvisinfo = glXChooseVisual (stage_x11->xdpy,
stage_x11->xscreen,
gl_attributes);
if (!stage_x11->xvisinfo)
{
g_critical ("Unable to find suitable GL visual.");
goto fail;
}
if (stage_glx->gl_context)
glXDestroyContext (stage_x11->xdpy, stage_glx->gl_context);
stage_x11->xpixmap = XCreatePixmap (stage_x11->xdpy,
stage_x11->xwin_root,
stage_x11->xwin_width,
stage_x11->xwin_height,
DefaultDepth (stage_x11->xdpy,
stage_x11->xscreen));
stage_glx->glxpixmap = glXCreateGLXPixmap (stage_x11->xdpy,
stage_x11->xvisinfo,
stage_x11->xpixmap);
/* indirect */
stage_glx->gl_context = glXCreateContext (stage_x11->xdpy,
stage_x11->xvisinfo,
0,
False);
clutter_x11_trap_x_errors ();
glXMakeCurrent (stage_x11->xdpy,
stage_glx->glxpixmap,
stage_glx->gl_context);
if (clutter_x11_untrap_x_errors ())
{
g_critical ("Unable to set up offscreen context.");
goto fail;
}
}
/* Make sure the viewport gets set up correctly */
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES);
return;
fail:
/* For one reason or another we cant realize the stage.. */
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
static void
snapshot_pixbuf_free (guchar *pixels,
gpointer data)
{
g_free (pixels);
}
static GdkPixbuf*
clutter_stage_glx_draw_to_pixbuf (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height)
{
guchar *data;
GdkPixbuf *pixb;
ClutterActor *actor;
ClutterStageGLX *stage_glx;
ClutterStageX11 *stage_x11;
gboolean is_offscreen = FALSE;
stage_glx = CLUTTER_STAGE_GLX (stage);
stage_x11 = CLUTTER_STAGE_X11 (stage);
actor = CLUTTER_ACTOR (stage);
if (width < 0)
width = clutter_actor_get_width (actor);
if (height < 0)
height = clutter_actor_get_height (actor);
g_object_get (stage, "offscreen", &is_offscreen, NULL);
if (G_UNLIKELY (is_offscreen))
{
gdk_pixbuf_xlib_init (stage_x11->xdpy, stage_x11->xscreen);
pixb = gdk_pixbuf_xlib_get_from_drawable (NULL,
(Drawable) stage_x11->xpixmap,
DefaultColormap (stage_x11->xdpy,
stage_x11->xscreen),
stage_x11->xvisinfo->visual,
x, y,
0, 0,
width, height);
}
else
{
GdkPixbuf *tmp = NULL, *tmp2 = NULL;
gint stride;
stride = ((width * 4 + 3) &~ 3);
data = g_malloc0 (sizeof (guchar) * stride * height);
glReadPixels (x,
clutter_actor_get_height (actor) - y - height,
width,
height, GL_RGBA, GL_UNSIGNED_BYTE, data);
tmp = gdk_pixbuf_new_from_data (data,
GDK_COLORSPACE_RGB,
TRUE,
8,
width, height,
stride,
snapshot_pixbuf_free,
NULL);
tmp2 = gdk_pixbuf_flip (tmp, TRUE);
g_object_unref (tmp);
pixb = gdk_pixbuf_rotate_simple (tmp2, GDK_PIXBUF_ROTATE_UPSIDEDOWN);
g_object_unref (tmp2);
}
return pixb;
}
static void
clutter_stage_glx_dispose (GObject *gobject)
{
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (gobject);
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
if (stage_x11->xwin)
clutter_actor_unrealize (CLUTTER_ACTOR (stage_glx));
G_OBJECT_CLASS (clutter_stage_glx_parent_class)->dispose (gobject);
}
static void
clutter_stage_glx_class_init (ClutterStageGLXClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
gobject_class->dispose = clutter_stage_glx_dispose;
actor_class->realize = clutter_stage_glx_realize;
actor_class->unrealize = clutter_stage_glx_unrealize;
stage_class->draw_to_pixbuf = clutter_stage_glx_draw_to_pixbuf;
}
static void
clutter_stage_glx_init (ClutterStageGLX *stage)
{
;
}