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* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-clone-texture.c: * clutter/clutter-clone-texture.h: * clutter/clutter-element.c: * clutter/clutter-element.h: * clutter/clutter-group.c: * clutter/clutter-group.h: * clutter/clutter-label.c: * clutter/clutter-label.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-rectangle.c: * clutter/clutter-rectangle.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-texture.c: * clutter/clutter-texture.h: * clutter/clutter-video-texture.c: * clutter/clutter-video-texture.h: * clutter/clutter.h: * examples/super-oh.c: * examples/test-text.c: * examples/test-video.c: * examples/test.c: * examples/video-cube.c: * gtk/gtk-clutter-test.c: * gtk/gtk-clutter.c: * gtk/gtk-clutter.h: Element to Actor Renaming.
140 lines
3.4 KiB
C
140 lines
3.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_GROUP_H
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#define _HAVE_CLUTTER_GROUP_H
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#include <glib-object.h>
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#include <clutter/clutter-actor.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GROUP clutter_group_get_type()
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#define CLUTTER_GROUP(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_GROUP, ClutterGroup))
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#define CLUTTER_GROUP_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_GROUP, ClutterGroupClass))
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#define CLUTTER_IS_GROUP(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_GROUP))
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#define CLUTTER_IS_GROUP_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_GROUP))
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#define CLUTTER_GROUP_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_GROUP, ClutterGroupClass))
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typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
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typedef struct _ClutterGroup ClutterGroup;
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typedef struct _ClutterGroupClass ClutterGroupClass;
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struct _ClutterGroup
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{
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ClutterActor parent;
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/*< private >*/
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ClutterGroupPrivate *priv;
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};
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struct _ClutterGroupClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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void (*add) (ClutterGroup *group,
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ClutterActor *child);
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void (*remove) (ClutterGroup *group,
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ClutterActor *child);
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void (*_clutter_group_1) (void);
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void (*_clutter_group_2) (void);
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void (*_clutter_group_3) (void);
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void (*_clutter_group_4) (void);
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void (*_clutter_group_5) (void);
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void (*_clutter_group_6) (void);
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};
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GType clutter_group_get_type (void);
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ClutterGroup *clutter_group_new (void);
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GList*
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clutter_group_get_children (ClutterGroup *self);
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void
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clutter_group_foreach (ClutterGroup *self,
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ClutterCallback callback,
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gpointer user_data);
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void
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clutter_group_add (ClutterGroup *group, ClutterActor *actor);
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void
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clutter_group_add_many_valist (ClutterGroup *group,
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ClutterActor *first_actor,
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va_list args);
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void
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clutter_group_add_many (ClutterGroup *group,
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ClutterActor *first_actor,
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...) G_GNUC_NULL_TERMINATED;
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void
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clutter_group_remove (ClutterGroup *group,
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ClutterActor *actor);
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void
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clutter_group_show_all (ClutterGroup *self);
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void
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clutter_group_hide_all (ClutterGroup *self);
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ClutterActor *
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clutter_group_find_child_by_id (ClutterGroup *self, guint id);
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void
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clutter_group_raise (ClutterGroup *self,
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ClutterActor *actor,
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ClutterActor *sibling);
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void
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clutter_group_lower (ClutterGroup *self,
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ClutterActor *actor,
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ClutterActor *sibling);
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void
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clutter_group_sort_depth_order (ClutterGroup *self);
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G_END_DECLS
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#endif
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