mutter/clutter/clutter/clutter-paint-node-private.h
Georges Basile Stavracas Neto e8f9d093b1 Introduce ClutterEffectNode
ClutterEffectNode is a private ClutterPaintNode implementation
that does effectively nothing, but helps organizing the paint
node tree. It also helps debugging, since it can output the
effect class and name to the JSON debugging routines.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
2020-07-06 10:39:59 -03:00

167 lines
6.0 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_PAINT_NODE_PRIVATE_H__
#define __CLUTTER_PAINT_NODE_PRIVATE_H__
#include <glib-object.h>
#include <json-glib/json-glib.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-paint-node.h>
G_BEGIN_DECLS
#define CLUTTER_PAINT_NODE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNodeClass))
#define CLUTTER_IS_PAINT_NODE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PAINT_NODE))
#define CLUTTER_PAINT_NODE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNodeClass))
typedef struct _ClutterPaintOperation ClutterPaintOperation;
struct _ClutterPaintNode
{
GTypeInstance parent_instance;
ClutterPaintNode *parent;
ClutterPaintNode *first_child;
ClutterPaintNode *prev_sibling;
ClutterPaintNode *next_sibling;
ClutterPaintNode *last_child;
GArray *operations;
const gchar *name;
guint n_children;
volatile int ref_count;
};
struct _ClutterPaintNodeClass
{
GTypeClass base_class;
void (* finalize) (ClutterPaintNode *node);
gboolean (* pre_draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* post_draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
JsonNode*(* serialize) (ClutterPaintNode *node);
CoglFramebuffer *(* get_framebuffer) (ClutterPaintNode *node);
};
#define PAINT_OP_INIT { PAINT_OP_INVALID }
typedef enum
{
PAINT_OP_INVALID = 0,
PAINT_OP_TEX_RECT,
PAINT_OP_MULTITEX_RECT,
PAINT_OP_PRIMITIVE
} PaintOpCode;
struct _ClutterPaintOperation
{
PaintOpCode opcode;
GArray *multitex_coords;
union {
float texrect[8];
CoglPrimitive *primitive;
} op;
};
GType _clutter_transform_node_get_type (void) G_GNUC_CONST;
GType _clutter_dummy_node_get_type (void) G_GNUC_CONST;
void _clutter_paint_operation_paint_rectangle (const ClutterPaintOperation *op);
void _clutter_paint_operation_clip_rectangle (const ClutterPaintOperation *op);
void _clutter_paint_operation_paint_path (const ClutterPaintOperation *op);
void _clutter_paint_operation_clip_path (const ClutterPaintOperation *op);
void _clutter_paint_operation_paint_primitive (const ClutterPaintOperation *op);
void _clutter_paint_node_init_types (void);
gpointer _clutter_paint_node_create (GType gtype);
ClutterPaintNode * _clutter_transform_node_new (const CoglMatrix *matrix);
ClutterPaintNode * _clutter_dummy_node_new (ClutterActor *actor,
CoglFramebuffer *framebuffer);
void _clutter_paint_node_dump_tree (ClutterPaintNode *root);
G_GNUC_INTERNAL
void clutter_paint_node_remove_child (ClutterPaintNode *node,
ClutterPaintNode *child);
G_GNUC_INTERNAL
void clutter_paint_node_replace_child (ClutterPaintNode *node,
ClutterPaintNode *old_child,
ClutterPaintNode *new_child);
G_GNUC_INTERNAL
void clutter_paint_node_remove_all (ClutterPaintNode *node);
G_GNUC_INTERNAL
guint clutter_paint_node_get_n_children (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_first_child (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_previous_sibling (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_next_sibling (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_last_child (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_parent (ClutterPaintNode *node);
#define CLUTTER_TYPE_EFFECT_NODE (clutter_effect_node_get_type ())
#define CLUTTER_EFFECT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_EFFECT_NODE, ClutterEffectNode))
#define CLUTTER_IS_EFFECT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_EFFECT_NODE))
/**
* ClutterEffectNode:
*
* The #ClutterEffectNode structure is an opaque
* type whose members cannot be directly accessed.
*/
typedef struct _ClutterEffectNode ClutterEffectNode;
typedef struct _ClutterEffectNode ClutterEffectNodeClass;
CLUTTER_EXPORT
GType clutter_effect_node_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterPaintNode * clutter_effect_node_new (ClutterEffect *actor);
G_END_DECLS
#endif /* __CLUTTER_PAINT_NODE_PRIVATE_H__ */