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194 lines
5.5 KiB
C
194 lines
5.5 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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static const char *menu_items_name[] = {
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"Option 1",
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"Option 2",
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"Option 3",
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"Option 4",
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"Option 5",
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"Option 6",
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"Option 7",
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"Option 8",
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"Option 9",
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"Option 10",
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"Option 11",
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};
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static const guint menu_items_len = G_N_ELEMENTS (menu_items_name);
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static void
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select_item_at_index (ClutterActor *scroll,
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int index_)
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{
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ClutterPoint point;
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ClutterActor *menu, *item;
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gpointer old_selected;
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menu = clutter_actor_get_first_child (scroll);
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old_selected = g_object_get_data (G_OBJECT (scroll), "selected-item");
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if (old_selected != NULL)
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{
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item = clutter_actor_get_child_at_index (menu, GPOINTER_TO_INT (old_selected));
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clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_White);
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}
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/* wrap around the index */
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if (index_ < 0)
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index_ = clutter_actor_get_n_children (menu) - 1;
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else if (index_ >= clutter_actor_get_n_children (menu))
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index_ = 0;
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item = clutter_actor_get_child_at_index (menu, index_);
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clutter_actor_get_position (item, &point.x, &point.y);
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/* scroll to the actor's position; the menu actor is always set at (0, 0),
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* so it does not contribute any further offset, and we can use the position
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* of its children to ask the ScrollActor to scroll the visible region; if
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* the menu actor had an offset, or was transformed, we would have needed to
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* get their relative transformed position instead.
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*/
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clutter_actor_save_easing_state (scroll);
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clutter_scroll_actor_scroll_to_point (CLUTTER_SCROLL_ACTOR (scroll), &point);
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clutter_actor_restore_easing_state (scroll);
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clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_LightSkyBlue);
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/* store the index of the currently selected item, so that we can
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* implement select_next_item() and select_prev_item()
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*/
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g_object_set_data (G_OBJECT (scroll), "selected-item",
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GINT_TO_POINTER (index_));
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}
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static void
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select_next_item (ClutterActor *scroll)
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{
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gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");
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select_item_at_index (scroll, GPOINTER_TO_INT (selected_) + 1);
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}
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static void
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select_prev_item (ClutterActor *scroll)
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{
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gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");
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select_item_at_index (scroll, GPOINTER_TO_INT (selected_) - 1);
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}
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static ClutterActor *
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create_menu_item (const char *name)
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{
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ClutterActor *text;
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text = clutter_text_new ();
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clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans Bold 24");
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clutter_text_set_text (CLUTTER_TEXT (text), name);
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clutter_text_set_color (CLUTTER_TEXT (text), CLUTTER_COLOR_White);
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clutter_actor_set_margin_left (text, 12.f);
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clutter_actor_set_margin_right (text, 12.f);
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return text;
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}
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static ClutterActor *
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create_menu_actor (ClutterActor *scroll)
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{
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ClutterActor *menu;
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ClutterLayoutManager *layout_manager;
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guint i;
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/* this is our menu; it contains items in a vertical layout */
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layout_manager = clutter_box_layout_new ();
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clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout_manager),
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CLUTTER_ORIENTATION_VERTICAL);
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clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout_manager), 12.f);
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menu = clutter_actor_new ();
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clutter_actor_set_layout_manager (menu, layout_manager);
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clutter_actor_set_background_color (menu, CLUTTER_COLOR_Black);
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/* these are the items */
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for (i = 0; i < menu_items_len; i++)
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clutter_actor_add_child (menu, create_menu_item (menu_items_name[i]));
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return menu;
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}
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static ClutterActor *
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create_scroll_actor (ClutterActor *stage)
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{
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ClutterActor *scroll;
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/* our scrollable viewport */
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scroll = clutter_scroll_actor_new ();
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clutter_actor_set_name (scroll, "scroll");
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/* give a vertical offset, and constrain the viewport so that its size
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* is bound to the stage size
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*/
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clutter_actor_set_position (scroll, 0.f, 18.f);
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clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (scroll, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -36.f));
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/* we only want to scroll the contents vertically, and
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* ignore any horizontal component
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*/
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clutter_scroll_actor_set_scroll_mode (CLUTTER_SCROLL_ACTOR (scroll),
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CLUTTER_SCROLL_VERTICALLY);
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clutter_actor_add_child (scroll, create_menu_actor (scroll));
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/* select the first item */
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select_item_at_index (scroll, 0);
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return scroll;
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}
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static gboolean
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on_key_press (ClutterActor *stage,
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ClutterEvent *event,
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gpointer unused)
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{
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ClutterActor *scroll;
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guint key_symbol;
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scroll = clutter_actor_get_first_child (stage);
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key_symbol = clutter_event_get_key_symbol (event);
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if (key_symbol == CLUTTER_KEY_Up)
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select_prev_item (scroll);
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else if (key_symbol == CLUTTER_KEY_Down)
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select_next_item (scroll);
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return CLUTTER_EVENT_STOP;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return EXIT_FAILURE;
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/* create a new stage */
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Scroll Actor");
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), NULL);
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clutter_actor_add_child (stage, create_scroll_actor (stage));
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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