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3548e6da73
We need to set the number of components on the CoglTextureRectangle to prevent wasting too much GPU memory. As we need to do this before we call cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper, and make callers call cogl_texture_rectangle_new_with_size directly.
37 lines
1.0 KiB
C
37 lines
1.0 KiB
C
/*
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* texture rectangle
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*
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* A small utility function to help create a rectangle texture
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2011 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __META_TEXTURE_RECTANGLE_H__
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#define __META_TEXTURE_RECTANGLE_H__
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#include <cogl/cogl.h>
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G_BEGIN_DECLS
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gboolean
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meta_texture_rectangle_check (CoglTexture *texture);
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G_END_DECLS
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#endif /* __META_TEXTURE_RECTANGLE_H__ */
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