mirror of
https://github.com/brl/mutter.git
synced 2024-11-13 01:36:10 -05:00
3540d222e1
This is a fairly extensive second pass at exposing paint volumes for actors. The API has changed to allow clutter_actor_get_paint_volume to fail since there are times - such as when an actor isn't a descendent of the stage - when the volume can't be determined. Another example is when something has connected to the "paint" signal of the actor and we simply have no way of knowing what might be drawn in that handler. The API has also be changed to return a const ClutterPaintVolume pointer (transfer none) so we can avoid having to dynamically allocate the volumes in the most common/performance critical code paths. Profiling was showing the slice allocation of volumes taking about 1% of an apps time, for some fairly basic tests. Most volumes can now simply be allocated on the stack; for clutter_actor_get_paint_volume we return a pointer to &priv->paint_volume and if we need a more dynamic allocation there is now a _clutter_stage_paint_volume_stack_allocate() mechanism which lets us allocate data which expires at the start of the next frame. The API has been extended to make it easier to implement get_paint_volume for containers by using clutter_actor_get_transformed_paint_volume and clutter_paint_volume_union. The first allows you to query the paint volume of a child but transformed into parent actor coordinates. The second lets you combine volumes together so you can union all the volumes for a container's children and report that as the container's own volume. The representation of paint volumes has been updated to consider that 2D actors are the most common. The effect apis, clutter-texture and clutter-group have been update accordingly.
269 lines
7.0 KiB
C
269 lines
7.0 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-fruity.h"
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#include "clutter-stage-fruity.h"
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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static ClutterBackendEGL *backend_singleton = NULL;
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G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
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static gboolean
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clutter_backend_egl_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL(backend);
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EGLBoolean status;
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backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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status = eglInitialize (backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize EGL");
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
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backend_egl->egl_version_major,
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backend_egl->egl_version_minor);
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return TRUE;
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}
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static void
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clutter_backend_egl_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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/* not doing anything since we only have one context */
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}
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static void
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clutter_backend_egl_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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return;
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g_assert (CLUTTER_IS_STAGE_EGL (impl));
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stage_egl = CLUTTER_STAGE_EGL (impl);
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eglWaitNative (EGL_CORE_NATIVE_ENGINE);
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_clutter_stage_do_paint (stage);
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cogl_flush ();
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eglWaitGL();
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eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
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}
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static ClutterActor *
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clutter_backend_egl_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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ClutterActor *stage;
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if (backend_egl->stage)
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{
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g_warning ("The EGL native backend does not support multiple stages");
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return backend_egl->stage;
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}
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stage = g_object_new (CLUTTER_TYPE_STAGE_FRUITY, NULL);
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stage_egl = CLUTTER_STAGE_EGL (stage);
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stage_egl->backend = backend_egl;
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stage_egl->wrapper = wrapper;
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backend_egl->stage = CLUTTER_ACTOR (stage_egl);
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return stage;
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}
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static void
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clutter_backend_egl_init_events (ClutterBackend *backend)
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{
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}
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static const GOptionEntry entries[] =
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{
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{ NULL }
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};
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static void
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clutter_backend_egl_finalize (GObject *gobject)
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{
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_egl_dispose (GObject *gobject)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
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_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
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if (backend_egl->egl_context)
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{
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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}
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if (backend_egl->edpy)
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{
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eglTerminate (backend_egl->edpy);
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backend_egl->edpy = 0;
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}
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
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}
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static GObject *
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clutter_backend_egl_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_EGL (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static ClutterFeatureFlags
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clutter_backend_egl_get_features (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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"GL_VERSION: %s\n"
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"EGL_VENDOR: %s\n"
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"EGL_VERSION: %s\n"
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"EGL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_VENDOR),
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eglQueryString (backend_egl->edpy, EGL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
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return CLUTTER_FEATURE_STAGE_STATIC;
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}
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static void
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clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->constructor = clutter_backend_egl_constructor;
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gobject_class->dispose = clutter_backend_egl_dispose;
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gobject_class->finalize = clutter_backend_egl_finalize;
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backend_class->pre_parse = clutter_backend_egl_pre_parse;
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backend_class->post_parse = clutter_backend_egl_post_parse;
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backend_class->init_events = clutter_backend_egl_init_events;
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backend_class->create_stage = clutter_backend_egl_create_stage;
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backend_class->ensure_context = clutter_backend_egl_ensure_context;
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backend_class->redraw = clutter_backend_egl_redraw;
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backend_class->get_features = clutter_backend_egl_get_features;
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}
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static void
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clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
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{
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ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
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ClutterMainContext *context;
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int i;
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clutter_backend_set_resolution (backend, 96.0);
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clutter_backend_set_double_click_time (backend, 250);
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clutter_backend_set_double_click_distance (backend, 5);
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context = _clutter_context_get_default ();
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#define MAX_FINGERS 5
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for (i = 0; i < MAX_FINGERS; i++)
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{
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ClutterFruityFingerDevice *device;
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device = g_new0 (ClutterFruityFingerDevice, 1);
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context->input_devices = g_slist_append (context->input_devices, device);
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device->device.id = i;
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device->device.click_count = 0;
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device->device.previous_time = 0;
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device->device.previous_x = -1;
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device->device.previous_y = -1;
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device->device.previous_button_number = -1;
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device->x = 0;
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device->y = 0;
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}
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#undef MAX_FINGERS
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_egl_get_type ();
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}
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EGLDisplay
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clutter_egl_display (void)
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{
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return backend_singleton->edpy;
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}
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void *rpl_malloc (size_t allocation)
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{
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return g_malloc (allocation);
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}
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void rpl_free (void *ptr)
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{
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g_free (ptr);
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}
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