mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 12:00:44 -05:00
4a7fa6d0fa
This updates cogl/gles in line with the integration of CoglMaterial throughout Cogl that has been done for cogl/gl. Note: This is still buggy, but at least it builds again and test-actors works. Some GLES2 specific changes were made, but these haven't been tested yet.
82 lines
2.4 KiB
C
82 lines
2.4 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifndef __COGL_TEXTURE_H
|
|
#define __COGL_TEXTURE_H
|
|
|
|
#include "cogl-bitmap.h"
|
|
|
|
typedef struct _CoglTexture CoglTexture;
|
|
typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
|
|
typedef struct _CoglSpanIter CoglSpanIter;
|
|
|
|
struct _CoglTexSliceSpan
|
|
{
|
|
gint start;
|
|
gint size;
|
|
gint waste;
|
|
};
|
|
|
|
struct _CoglTexture
|
|
{
|
|
guint ref_count;
|
|
CoglBitmap bitmap;
|
|
gboolean bitmap_owner;
|
|
GLenum gl_target;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
GArray *slice_x_spans;
|
|
GArray *slice_y_spans;
|
|
GArray *slice_gl_handles;
|
|
gint max_waste;
|
|
COGLenum min_filter;
|
|
COGLenum mag_filter;
|
|
gboolean is_foreign;
|
|
GLint wrap_mode;
|
|
gboolean auto_mipmap;
|
|
};
|
|
|
|
/* To improve batching of geometry when submitting vertices to OpenGL we
|
|
* log the texture rectangles we want to draw to a journal, so when we
|
|
* later flush the journal we aim to batch data, and gl draw calls. */
|
|
typedef struct _CoglJournalEntry
|
|
{
|
|
CoglHandle material;
|
|
gint n_layers;
|
|
guint32 fallback_mask;
|
|
GLuint layer0_override_texture;
|
|
} CoglJournalEntry;
|
|
|
|
CoglTexture*
|
|
_cogl_texture_pointer_from_handle (CoglHandle handle);
|
|
|
|
gboolean
|
|
_cogl_texture_span_has_waste (CoglTexture *tex,
|
|
gint x_span_index,
|
|
gint y_span_index);
|
|
|
|
#endif /* __COGL_TEXTURE_H */
|