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* clutter/cogl/gles/cogl-gles2-wrapper.c: Initialise the 'tex' sampler uniform to 0. The GLSL spec specifically says that you must initialize sampler uniforms. This fixes texturing for GLES 2 when using the PowerVR simulator via software Mesa. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-mesh.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |