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Initial implementation of the UI definition files. (#424) * clutter/json/Makefile.am: * clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based JSON parser/generator library. We use it in-tree because we might need to change the API. Ideally, we'd depend on it. * clutter/clutter.h: * clutter/clutter-script-private.h: * clutter/clutter-script.[ch]: ClutterScript, the scenegraph generator class. It parses JSON streams in form of buffers and files and builds the scene. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a "script" debug flag * clutter/Makefile.am: Build glue. * tests/Makefile.am: * tests/test-script.c: Add a test case for the ClutterScript. * configure.ac: Depend on GLib 2.14, so we can use the g_hash_table_get_key() and g_hash_table_get_values() functions for the time being; we can probably reimplement those, but we are going to need 2.14 anyway if we are going to implement a list model using GSequence.
71 lines
2.1 KiB
C
71 lines
2.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_H
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#define _HAVE_CLUTTER_H
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#include "clutter-actor.h"
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#include "clutter-alpha.h"
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#include "clutter-backend.h"
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#include "clutter-color.h"
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#include "clutter-container.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-bspline.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-rotate.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-box.h"
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#include "clutter-clone-texture.h"
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#include "clutter-effect.h"
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#include "clutter-entry.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-rectangle.h"
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#include "clutter-group.h"
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#include "clutter-hbox.h"
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#include "clutter-keysyms.h"
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#include "clutter-label.h"
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#include "clutter-layout.h"
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#include "clutter-main.h"
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#include "clutter-media.h"
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#include "clutter-stage.h"
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#include "clutter-texture.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-timeline.h"
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#include "clutter-score.h"
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#include "clutter-script.h"
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#include "clutter-types.h"
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#include "clutter-units.h"
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#include "clutter-util.h"
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#include "clutter-vbox.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#endif
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