mutter/tests/interactive/test-devices.c
Emmanuele Bassi 8a4b647154 x11: Re-enable XI1 extension keyboards
The extension keyboard support in XInput 1.x is hopelessly broken.

Nevertheless, it's possible to use some bits of it, as we prefer the
core keyboard events to the XInput events, thus at least having proper
handling for X11 key events on the Stage window.
2010-01-20 19:40:58 +00:00

131 lines
3.3 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include <clutter/x11/clutter-x11.h>
typedef struct {
GHashTable *devices;
} TestDevicesApp;
static const gchar *
device_type_name (ClutterInputDevice *device)
{
ClutterInputDeviceType d_type;
d_type = clutter_input_device_get_device_type (device);
switch (d_type)
{
case CLUTTER_POINTER_DEVICE:
return "Pointer";
case CLUTTER_KEYBOARD_DEVICE:
return "Keyboard";
case CLUTTER_EXTENSION_DEVICE:
return "Extension";
default:
return "Unknown";
}
g_warn_if_reached ();
return NULL;
}
static gboolean
stage_motion_event_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer userdata)
{
TestDevicesApp *app = (TestDevicesApp *)userdata;
ClutterInputDevice *device;
ClutterActor *hand = NULL;
device = clutter_event_get_device (event);
hand = g_hash_table_lookup (app->devices, device);
g_print ("Device: '%s' (id:%d, type:%s)\n",
clutter_input_device_get_device_name (device),
clutter_input_device_get_device_id (device),
device_type_name (device));
if (hand != NULL)
{
gfloat event_x, event_y;
clutter_event_get_coords (event, &event_x, &event_y);
clutter_actor_set_position (hand, event_x, event_y);
return TRUE;
}
return FALSE;
}
G_MODULE_EXPORT int
test_devices_main (int argc, char **argv)
{
ClutterActor *stage;
TestDevicesApp *app;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
ClutterDeviceManager *manager;
const GSList *stage_devices, *l;
/* force enabling X11 support */
clutter_x11_enable_xinput ();
clutter_init (&argc, &argv);
app = g_new0 (TestDevicesApp, 1);
app->devices = g_hash_table_new (g_direct_hash, g_direct_equal) ;
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
//clutter_stage_fullscreen (CLUTTER_STAGE (stage));
g_signal_connect (stage,
"motion-event", G_CALLBACK(stage_motion_event_cb),
app);
clutter_actor_show_all (stage);
manager = clutter_device_manager_get_default ();
stage_devices = clutter_device_manager_peek_devices (manager);
if (stage_devices == NULL)
g_error ("No input devices found.");
for (l = stage_devices; l != NULL; l = l->next)
{
ClutterInputDevice *device = l->data;
ClutterInputDeviceType device_type;
ClutterActor *hand = NULL;
g_print ("got a %s device '%s' with id %d...\n",
device_type_name (device),
clutter_input_device_get_device_name (device),
clutter_input_device_get_device_id (device));
device_type = clutter_input_device_get_device_type (device);
if (device_type == CLUTTER_POINTER_DEVICE ||
device_type == CLUTTER_EXTENSION_DEVICE)
{
hand = clutter_texture_new_from_file (TESTS_DATADIR
G_DIR_SEPARATOR_S
"redhand.png",
NULL);
g_hash_table_insert (app->devices, device, hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
}
}
clutter_main ();
return EXIT_SUCCESS;
}