mutter/clutter/clutter-shader.h
Emmanuele Bassi 835fc2381c Deprecate ClutterShader
With the instantiatable ClutterShaderEffect, the only reason for
ClutterShader to exist is to make the ClutterActor::paint implementation
miserable.

Yes, ClutterShader doesn't use a FBO, so it's "more efficient" on
ClutterTextures. It's also generally wrong unless you know *exactly* how
the actor's pipeline is set up — something we cannot even guarantee
internally unless we start doing lame type checks.
2011-06-07 14:09:53 +01:00

150 lines
5.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_SHADER_H__
#define __CLUTTER_SHADER_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-shader-types.h>
G_BEGIN_DECLS
#if !defined(CLUTTER_DISABLE_DEPRECATED) || defined(CLUTTER_COMPILATION)
#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
/**
* CLUTTER_SHADER_ERROR:
*
* Error domain for #ClutterShader errors
*
* Since: 0.6
*
* Deprecated: 1.8
*/
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
/**
* ClutterShaderError:
* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
*
* #ClutterShader error enumeration
*
* Since: 0.6
*
* Deprecated: 1.8
*/
typedef enum {
CLUTTER_SHADER_ERROR_NO_ASM,
CLUTTER_SHADER_ERROR_NO_GLSL,
CLUTTER_SHADER_ERROR_COMPILE
} ClutterShaderError;
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
typedef struct _ClutterShaderClass ClutterShaderClass;
/**
* ClutterShader:
*
* The #ClutterShader structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead
*/
struct _ClutterShader
{
/*< private >*/
GObject parent;
ClutterShaderPrivate *priv;
};
/**
* ClutterShaderClass:
*
* The #ClutterShaderClass structure contains only private data
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffectClass instead
*/
struct _ClutterShaderClass
{
/*< private >*/
GObjectClass parent_class;
};
GQuark clutter_shader_error_quark (void);
GType clutter_shader_get_type (void) G_GNUC_CONST;
ClutterShader * clutter_shader_new (void);
void clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled);
gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
gboolean clutter_shader_compile (ClutterShader *shader,
GError **error);
void clutter_shader_release (ClutterShader *shader);
gboolean clutter_shader_is_compiled (ClutterShader *shader);
void clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length);
void clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length);
G_CONST_RETURN gchar *clutter_shader_get_vertex_source (ClutterShader *shader);
G_CONST_RETURN gchar *clutter_shader_get_fragment_source (ClutterShader *shader);
void clutter_shader_set_uniform (ClutterShader *shader,
const gchar *name,
const GValue *value);
CoglHandle clutter_shader_get_cogl_program (ClutterShader *shader);
CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader *shader);
CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
/* private */
void _clutter_shader_release_all (void);
#endif /* CLUTTER_DISABLE_DEPRECATED */
G_END_DECLS
#endif /* __CLUTTER_SHADER_H__ */