mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
b030756dca
ClutterShader contains a lot of duplication, as the vertex and fragment shader code paths are mostly the same. The code should be simplified by adding new internal functions that can be called with a value from the already present ClutterShaderType enumeration. In the future it'll also be possible to deprecate the current split API and expose the generic accessors instead. |
||
---|---|---|
.. | ||
ChangeLog | ||
POTFILES.in |