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c5afd98416
Add annotations such as (transfer-none) (out) (element-type ClutterActor), and so forth to the doc comments as appropriate. The annotations added here are a combination of the annotations previously in gir-repository for Clutter and annotations found in a review of all return values with that were being parsed with a transfer of "full". http://bugzilla.openedhand.com/show_bug.cgi?id=1452 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
959 lines
22 KiB
C
959 lines
22 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-color
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* @short_description: Color management and manipulation.
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*
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* #ClutterColor is a simple type for representing colors.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <pango/pango-attributes.h>
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#include <gobject/gvaluecollector.h>
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#include "clutter-main.h"
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#include "clutter-color.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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/**
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* clutter_color_add:
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* @src1: a #ClutterColor
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* @src2: a #ClutterColor
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* @dest: (out): return location for the result
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*
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* Adds @src2 to @src1 and saves the resulting color
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* inside @dest.
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*
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* The alpha channel of @dest is as the maximum value
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* between the alpha channels of @src1 and @src2.
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*/
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void
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clutter_color_add (const ClutterColor *src1,
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const ClutterColor *src2,
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ClutterColor *dest)
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{
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g_return_if_fail (src1 != NULL);
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g_return_if_fail (src2 != NULL);
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g_return_if_fail (dest != NULL);
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dest->red = CLAMP (src1->red + src2->red, 0, 255);
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dest->green = CLAMP (src1->green + src2->green, 0, 255);
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dest->blue = CLAMP (src1->blue + src2->blue, 0, 255);
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dest->alpha = MAX (src1->alpha, src2->alpha);
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}
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/**
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* clutter_color_subtract:
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* @src1: a #ClutterColor
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* @src2: a #ClutterColor
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* @dest: (out): return location for the result
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*
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* Subtracts @src2 from @src1 and saves the resulting
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* color inside @dest. This function assumes that the components
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* of @src1 are greater than the components of @src2; the result is,
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* otherwise, undefined.
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*
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* The alpha channel of @dest is set as the minimum value
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* between the alpha channels of @src1 and @src2.
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*/
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void
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clutter_color_subtract (const ClutterColor *src1,
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const ClutterColor *src2,
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ClutterColor *dest)
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{
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g_return_if_fail (src1 != NULL);
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g_return_if_fail (src2 != NULL);
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g_return_if_fail (dest != NULL);
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dest->red = CLAMP (src1->red - src2->red, 0, 255);
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dest->green = CLAMP (src1->green - src2->green, 0, 255);
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dest->blue = CLAMP (src1->blue - src2->blue, 0, 255);
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dest->alpha = MIN (src1->alpha, src2->alpha);
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}
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/**
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* clutter_color_lighten:
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* @src: a #ClutterColor
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* @dest: (out): return location for the lighter color
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*
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* Lightens @src by a fixed amount, and saves the changed
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* color in @dest.
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*/
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void
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clutter_color_lighten (const ClutterColor *src,
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ClutterColor *dest)
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{
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clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (1.3));
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}
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/**
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* clutter_color_darken:
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* @src: a #ClutterColor
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* @dest: (out): return location for the darker color
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*
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* Darkens @src by a fixed amount, and saves the changed color
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* in @dest.
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*/
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void
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clutter_color_darken (const ClutterColor *src,
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ClutterColor *dest)
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{
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clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (0.7));
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}
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/**
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* clutter_color_to_hlsx:
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* @src: a #ClutterColor
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* @hue: return location for the hue value or %NULL
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* @luminance: return location for the luminance value or %NULL
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* @saturation: return location for the saturation value or %NULL
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*
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* Converts @src to the HLS format. Returned hue is in degrees (0 .. 360),
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* luminance and saturation from interval <0 .. 1>.
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*/
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void
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clutter_color_to_hlsx (const ClutterColor *src,
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ClutterFixed *hue,
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ClutterFixed *luminance,
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ClutterFixed *saturation)
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{
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ClutterFixed red, green, blue;
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ClutterFixed min, max, delta;
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ClutterFixed h, l, s;
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g_return_if_fail (src != NULL);
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red = (float)(src->red) / 255;
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green = (float)(src->green) / 255;
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blue = (float)(src->blue) / 255;
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if (red > green)
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{
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if (red > blue)
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max = red;
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else
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max = blue;
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if (green < blue)
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min = green;
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else
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min = blue;
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}
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else
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{
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if (green > blue)
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max = green;
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else
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max = blue;
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if (red < blue)
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min = red;
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else
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min = blue;
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}
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l = (max + min) / 2;
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s = 0;
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h = 0;
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if (max != min)
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{
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if (l <= 0.5)
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s = CLUTTER_FIXED_DIV ((max - min), (max + min));
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else
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s = CLUTTER_FIXED_DIV ((max - min),
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((float)(2) - max - min));
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delta = max - min;
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if (red == max)
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h = CLUTTER_FIXED_DIV ((green - blue), delta);
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else if (green == max)
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{
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h = (float)(2)
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+ CLUTTER_FIXED_DIV ((blue - red), delta);
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}
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else if (blue == max)
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{
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h = (float)(4)
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+ CLUTTER_FIXED_DIV ((red - green), delta);
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}
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h *= 60;
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if (h < 0)
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h += 360.0;
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}
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if (hue)
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*hue = h;
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if (luminance)
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*luminance = l;
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if (saturation)
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*saturation = s;
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}
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/**
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* clutter_color_from_hlsx:
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* @dest: (out): return location for a #ClutterColor
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* @hue: hue value (0 .. 360)
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* @luminance: luminance value (0 .. 1)
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* @saturation: saturation value (0 .. 1)
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*
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #ClutterColor.
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*/
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void
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clutter_color_from_hlsx (ClutterColor *dest,
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ClutterFixed hue,
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ClutterFixed luminance,
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ClutterFixed saturation)
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{
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ClutterFixed h, l, s;
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ClutterFixed m1, m2;
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g_return_if_fail (dest != NULL);
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l = luminance;
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s = saturation;
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if (l <= 0.5)
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m2 = CLUTTER_FIXED_MUL (l, (1.0 + s));
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else
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m2 = l + s - CLUTTER_FIXED_MUL (l, s);
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m1 = 2 * l - m2;
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if (s == 0)
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{
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dest->red = (guint8) (l * 255);
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dest->green = (guint8) (l * 255);
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dest->blue = (guint8) (l * 255);
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}
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else
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{
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h = hue + 120.0;
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while (h > 360.0)
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h -= 360.0;
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while (h < 0)
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h += 360.0;
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if (h < 60.0)
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{
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float tmp;
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tmp = (m1 + CLUTTER_FIXED_MUL ((m2 - m1), h) / 60);
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dest->red = (guint8) (tmp * 255);
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}
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else if (h < 180.0)
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dest->red = (guint8) (m2 * 255);
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else if (h < 240.0)
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{
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float tmp;
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tmp = (m1 + CLUTTER_FIXED_MUL ((m2 - m1), (240.0 - h)))
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/ 60;
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dest->red = (guint8) (tmp * 255);
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}
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else
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dest->red = (guint8) (m1 * 255);
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h = hue;
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while (h > 360.0)
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h -= 360.0;
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while (h < 0)
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h += 360.0;
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if (h < 60.0)
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{
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float tmp;
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tmp = (m1 + CLUTTER_FIXED_MUL ((m2 - m1), h) / 60);
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dest->green = (guint8) (tmp * 255);
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}
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else if (h < 180.0)
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dest->green = (guint8) (m2 * 255);
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else if (h < 240.0)
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{
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float tmp;
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tmp = (m1 + CLUTTER_FIXED_MUL ((m2 - m1) , (240.0 - h)))
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/ 60;
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dest->green = (guint8) (tmp * 255);
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}
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else
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dest->green = (guint8) (m1 * 255);
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h = hue - 120.0;
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while (h > 360.0)
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h -= 360.0;
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while (h < 0)
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h += 360.0;
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if (h < 60.0)
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{
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float tmp;
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tmp = (m1 + CLUTTER_FIXED_MUL ((m2 - m1), h) / 60);
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dest->blue = (guint8) (tmp * 255);
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}
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else if (h < 180.0)
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dest->blue = (guint8) (m2 * 255);
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else if (h < 240.0)
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{
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float tmp;
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tmp = (m1 + CLUTTER_FIXED_MUL ((m2 - m1), (240.0 - h)))
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/ 60;
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dest->blue = (guint8) (tmp * 255);
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}
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else
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dest->blue = (guint8) (m1 * 255);
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}
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}
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/**
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* clutter_color_to_hls:
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* @src: a #ClutterColor
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* @hue: return location for the hue value or %NULL
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* @luminance: return location for the luminance value or %NULL
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* @saturation: return location for the saturation value or %NULL
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*
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* Converts @src to the HLS format. Returned HLS values are from interval
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* 0 .. 255.
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*/
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void
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clutter_color_to_hls (const ClutterColor *src,
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guint8 *hue,
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guint8 *luminance,
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guint8 *saturation)
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{
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ClutterFixed h, l, s;
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clutter_color_to_hlsx (src, &h, &l, &s);
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if (hue)
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*hue = (guint8) (h * 255) / 360;
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if (luminance)
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*luminance = (guint8) (l * 255);
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if (saturation)
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*saturation = (guint8) (s * 255);
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}
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/**
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* clutter_color_from_hls:
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* @dest: (out): return location for a #ClutterColor
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* @hue: hue value (0 .. 255)
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* @luminance: luminance value (0 .. 255)
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* @saturation: saturation value (0 .. 255)
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*
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #ClutterColor.
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*/
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void
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clutter_color_from_hls (ClutterColor *dest,
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guint8 hue,
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guint8 luminance,
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guint8 saturation)
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{
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ClutterFixed h, l, s;
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h = (float)(hue * 360) / 255;
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l = (float)(luminance) / 255;
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s = (float)(saturation) / 255;
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clutter_color_from_hlsx (dest, h, l, s);
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}
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/**
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* clutter_color_shade:
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* @src: a #ClutterColor
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* @dest: (out): return location for the shaded color
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* @shade: the shade factor to apply
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*
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* Shades @src by the factor of @shade and saves the modified
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* color into @dest.
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*/
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void
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clutter_color_shade (const ClutterColor *src,
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ClutterColor *dest,
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gdouble shade)
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{
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clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (shade));
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}
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/**
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* clutter_color_shadex:
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* @src: a #ClutterColor
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* @dest: (out): return location for the shaded color
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* @shade: #ClutterFixed the shade factor to apply
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*
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* Fixed point version of clutter_color_shade().
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*
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* Shades @src by the factor of @shade and saves the modified
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* color into @dest.
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*
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* Since: 0.2
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*/
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void
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clutter_color_shadex (const ClutterColor *src,
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ClutterColor *dest,
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ClutterFixed shade)
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{
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ClutterFixed h, l, s;
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g_return_if_fail (src != NULL);
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g_return_if_fail (dest != NULL);
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clutter_color_to_hlsx (src, &h, &l, &s);
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l = CLUTTER_FIXED_MUL (l, shade);
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if (l > 1.0)
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l = 1.0;
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else if (l < 0)
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l = 0;
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s = CLUTTER_FIXED_MUL (s, shade);
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if (s > 1.0)
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s = 1.0;
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else if (s < 0)
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s = 0;
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clutter_color_from_hlsx (dest, h, l, s);
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dest->alpha = src->alpha;
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}
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/**
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* clutter_color_to_pixel:
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* @src: a #ClutterColor
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*
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* Converts @src into a packed 32 bit integer, containing
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* all the four 8 bit channels used by #ClutterColor.
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*
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* Return value: a packed color
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*/
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guint32
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clutter_color_to_pixel (const ClutterColor *src)
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{
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g_return_val_if_fail (src != NULL, 0);
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return (src->alpha | src->blue << 8 | src->green << 16 | src->red << 24);
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}
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/**
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* clutter_color_from_pixel:
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* @dest: (out): return location for a #ClutterColor
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* @pixel: a 32 bit packed integer containing a color
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*
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* Converts @pixel from the packed representation of a four 8 bit channel
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* color to a #ClutterColor.
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*/
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void
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clutter_color_from_pixel (ClutterColor *dest,
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guint32 pixel)
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{
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g_return_if_fail (dest != NULL);
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dest->red = pixel >> 24;
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dest->green = (pixel >> 16) & 0xff;
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dest->blue = (pixel >> 8) & 0xff;
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dest->alpha = pixel & 0xff;
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}
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/**
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* clutter_color_parse:
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* @color: a string specifiying a color (named color or #RRGGBBAA)
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* @dest: (out): return location for a #ClutterColor
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*
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* Parses a string definition of a color, filling the
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* <structfield>red</structfield>, <structfield>green</structfield>,
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* <structfield>blue</structfield> and <structfield>alpha</structfield>
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* channels of @dest. If alpha is not specified it will be set full opaque.
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* The color in @dest is not allocated.
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*
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* The color may be defined by any of the formats understood by
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* <function>pango_color_parse</function>; these include literal color
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* names, like <literal>Red</literal> or <literal>DarkSlateGray</literal>,
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* or hexadecimal specifications like <literal>#3050b2</literal> or
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* <literal>#333</literal>.
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*
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* Return value: %TRUE if parsing succeeded.
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*
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* Since: 0.2
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*/
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gboolean
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clutter_color_parse (const gchar *color,
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ClutterColor *dest)
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{
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PangoColor pango_color;
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g_return_val_if_fail (color != NULL, FALSE);
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g_return_val_if_fail (dest != NULL, FALSE);
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/* parse ourselves to get alpha */
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if (color[0] == '#')
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{
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gint32 result;
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if (sscanf (color + 1, "%x", &result))
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{
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if (strlen (color) == 9)
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{
|
|
dest->red = (result >> 24) & 0xff;
|
|
dest->green = (result >> 16) & 0xff;
|
|
dest->blue = (result >> 8) & 0xff;
|
|
dest->alpha = result & 0xff;
|
|
|
|
return TRUE;
|
|
}
|
|
else if (strlen (color) == 7)
|
|
{
|
|
dest->red = (result >> 16) & 0xff;
|
|
dest->green = (result >> 8) & 0xff;
|
|
dest->blue = result & 0xff;
|
|
dest->alpha = 0xff;
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Fall back to pango for named colors - note pango does not handle alpha */
|
|
if (pango_color_parse (&pango_color, color))
|
|
{
|
|
dest->red = pango_color.red;
|
|
dest->green = pango_color.green;
|
|
dest->blue = pango_color.blue;
|
|
dest->alpha = 0xff;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_color_to_string:
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Returns a textual specification of @color in the hexadecimal form
|
|
* <literal>#rrggbbaa</literal>, where <literal>r</literal>,
|
|
* <literal>g</literal>, <literal>b</literal> and <literal>a</literal> are
|
|
* hex digits representing the red, green, blue and alpha components
|
|
* respectively.
|
|
*
|
|
* Return value: a newly-allocated text string
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
gchar *
|
|
clutter_color_to_string (const ClutterColor *color)
|
|
{
|
|
g_return_val_if_fail (color != NULL, NULL);
|
|
|
|
return g_strdup_printf ("#%02x%02x%02x%02x",
|
|
color->red,
|
|
color->green,
|
|
color->blue,
|
|
color->alpha);
|
|
}
|
|
|
|
/**
|
|
* clutter_color_equal:
|
|
* @a: a #ClutterColor
|
|
* @b: a #ClutterColor
|
|
*
|
|
* Compares two #ClutterColor<!-- -->s and checks if they are the same.
|
|
*
|
|
* Return value: %TRUE if the two colors are the same.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
gboolean
|
|
clutter_color_equal (const ClutterColor *a,
|
|
const ClutterColor *b)
|
|
{
|
|
g_return_val_if_fail (a != NULL, FALSE);
|
|
g_return_val_if_fail (b != NULL, FALSE);
|
|
|
|
if (a == b)
|
|
return TRUE;
|
|
|
|
return (a->red == b->red &&
|
|
a->green == b->green &&
|
|
a->blue == b->blue &&
|
|
a->alpha == b->alpha);
|
|
}
|
|
|
|
/**
|
|
* clutter_color_copy:
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Makes a copy of the color structure. The result must be
|
|
* freed using clutter_color_free().
|
|
*
|
|
* Return value: an allocated copy of @color.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
ClutterColor *
|
|
clutter_color_copy (const ClutterColor *color)
|
|
{
|
|
ClutterColor *result;
|
|
|
|
g_return_val_if_fail (color != NULL, NULL);
|
|
|
|
result = g_slice_new (ClutterColor);
|
|
*result = *color;
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* clutter_color_free:
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Frees a color structure created with clutter_color_copy().
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
void
|
|
clutter_color_free (ClutterColor *color)
|
|
{
|
|
if (G_LIKELY (color))
|
|
g_slice_free (ClutterColor, color);
|
|
}
|
|
|
|
/**
|
|
* clutter_color_new:
|
|
* @red: red component of the color, between 0 and 255
|
|
* @green: green component of the color, between 0 and 255
|
|
* @blue: blue component of the color, between 0 and 255
|
|
* @alpha: alpha component of the color, between 0 and 255
|
|
*
|
|
* Creates a new #ClutterColor with the given values.
|
|
*
|
|
* Return value: the newly allocated color. Use clutter_color_free()
|
|
* when done
|
|
*
|
|
* Since: 0.8.4
|
|
*/
|
|
ClutterColor *
|
|
clutter_color_new (guint8 red,
|
|
guint8 green,
|
|
guint8 blue,
|
|
guint8 alpha)
|
|
{
|
|
ClutterColor *color;
|
|
|
|
color = g_slice_new (ClutterColor);
|
|
|
|
color->red = red;
|
|
color->green = green;
|
|
color->blue = blue;
|
|
color->alpha = alpha;
|
|
|
|
return color;
|
|
}
|
|
|
|
static void
|
|
clutter_value_transform_color_string (const GValue *src,
|
|
GValue *dest)
|
|
{
|
|
gchar *string = clutter_color_to_string (src->data[0].v_pointer);
|
|
|
|
g_value_take_string (dest, string);
|
|
}
|
|
|
|
static void
|
|
clutter_value_transform_string_color (const GValue *src,
|
|
GValue *dest)
|
|
{
|
|
ClutterColor color = { 0, };
|
|
|
|
clutter_color_parse (g_value_get_string (src), &color);
|
|
|
|
clutter_value_set_color (dest, &color);
|
|
}
|
|
|
|
GType
|
|
clutter_color_get_type (void)
|
|
{
|
|
static GType _clutter_color_type = 0;
|
|
|
|
if (G_UNLIKELY (_clutter_color_type == 0))
|
|
{
|
|
_clutter_color_type =
|
|
g_boxed_type_register_static (I_("ClutterColor"),
|
|
(GBoxedCopyFunc) clutter_color_copy,
|
|
(GBoxedFreeFunc) clutter_color_free);
|
|
|
|
g_value_register_transform_func (_clutter_color_type, G_TYPE_STRING,
|
|
clutter_value_transform_color_string);
|
|
g_value_register_transform_func (G_TYPE_STRING, _clutter_color_type,
|
|
clutter_value_transform_string_color);
|
|
}
|
|
|
|
return _clutter_color_type;
|
|
}
|
|
|
|
static void
|
|
clutter_value_init_color (GValue *value)
|
|
{
|
|
value->data[0].v_pointer = NULL;
|
|
}
|
|
|
|
static void
|
|
clutter_value_free_color (GValue *value)
|
|
{
|
|
if (!(value->data[1].v_uint & G_VALUE_NOCOPY_CONTENTS))
|
|
clutter_color_free (value->data[0].v_pointer);
|
|
}
|
|
|
|
static void
|
|
clutter_value_copy_color (const GValue *src,
|
|
GValue *dest)
|
|
{
|
|
dest->data[0].v_pointer = clutter_color_copy (src->data[0].v_pointer);
|
|
}
|
|
|
|
static gpointer
|
|
clutter_value_peek_color (const GValue *value)
|
|
{
|
|
return value->data[0].v_pointer;
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_collect_color (GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
if (!collect_values[0].v_pointer)
|
|
value->data[0].v_pointer = NULL;
|
|
else
|
|
{
|
|
if (collect_flags & G_VALUE_NOCOPY_CONTENTS)
|
|
{
|
|
value->data[0].v_pointer = collect_values[0].v_pointer;
|
|
value->data[1].v_uint = G_VALUE_NOCOPY_CONTENTS;
|
|
}
|
|
else
|
|
{
|
|
value->data[0].v_pointer =
|
|
clutter_color_copy (collect_values[0].v_pointer);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_lcopy_color (const GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
ClutterColor **color_p = collect_values[0].v_pointer;
|
|
|
|
if (!color_p)
|
|
return g_strdup_printf ("value location for `%s' passed as NULL",
|
|
G_VALUE_TYPE_NAME (value));
|
|
|
|
if (!value->data[0].v_pointer)
|
|
*color_p = NULL;
|
|
else
|
|
{
|
|
if (collect_flags & G_VALUE_NOCOPY_CONTENTS)
|
|
*color_p = value->data[0].v_pointer;
|
|
else
|
|
*color_p = clutter_color_copy (value->data[0].v_pointer);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_value_set_color:
|
|
* @value: a #GValue initialized to #CLUTTER_TYPE_COLOR
|
|
* @color: the color to set
|
|
*
|
|
* Sets @value to @color.
|
|
*
|
|
* Since: 0.8.4
|
|
*/
|
|
void
|
|
clutter_value_set_color (GValue *value,
|
|
const ClutterColor *color)
|
|
{
|
|
g_return_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value));
|
|
|
|
value->data[0].v_pointer = clutter_color_copy (color);
|
|
}
|
|
|
|
/**
|
|
* clutter_value_get_color:
|
|
* @value: a #GValue initialized to #CLUTTER_TYPE_COLOR
|
|
*
|
|
* Gets the #ClutterColor contained in @value.
|
|
*
|
|
* Return value: the colors inside the passed #GValue
|
|
*
|
|
* Since: 0.8.4
|
|
*/
|
|
G_CONST_RETURN ClutterColor *
|
|
clutter_value_get_color (const GValue *value)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value), NULL);
|
|
|
|
return value->data[0].v_pointer;
|
|
}
|
|
|
|
static void
|
|
param_color_init (GParamSpec *pspec)
|
|
{
|
|
ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec);
|
|
|
|
cspec->default_value = NULL;
|
|
}
|
|
|
|
static void
|
|
param_color_finalize (GParamSpec *pspec)
|
|
{
|
|
ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec);
|
|
|
|
clutter_color_free (cspec->default_value);
|
|
}
|
|
|
|
static void
|
|
param_color_set_default (GParamSpec *pspec,
|
|
GValue *value)
|
|
{
|
|
value->data[0].v_pointer = CLUTTER_PARAM_SPEC_COLOR (pspec)->default_value;
|
|
value->data[1].v_uint = G_VALUE_NOCOPY_CONTENTS;
|
|
}
|
|
|
|
static gint
|
|
param_color_values_cmp (GParamSpec *pspec,
|
|
const GValue *value1,
|
|
const GValue *value2)
|
|
{
|
|
guint32 color1, color2;
|
|
|
|
color1 = clutter_color_to_pixel (value1->data[0].v_pointer);
|
|
color2 = clutter_color_to_pixel (value2->data[0].v_pointer);
|
|
|
|
if (color1 < color2)
|
|
return -1;
|
|
else if (color1 == color2)
|
|
return 0;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
static const GTypeValueTable _clutter_color_value_table = {
|
|
clutter_value_init_color,
|
|
clutter_value_free_color,
|
|
clutter_value_copy_color,
|
|
clutter_value_peek_color,
|
|
"p",
|
|
clutter_value_collect_color,
|
|
"p",
|
|
clutter_value_lcopy_color
|
|
};
|
|
|
|
GType
|
|
clutter_param_color_get_type (void)
|
|
{
|
|
static GType pspec_type = 0;
|
|
|
|
if (G_UNLIKELY (pspec_type == 0))
|
|
{
|
|
const GParamSpecTypeInfo pspec_info = {
|
|
sizeof (ClutterParamSpecColor),
|
|
16,
|
|
param_color_init,
|
|
CLUTTER_TYPE_COLOR,
|
|
param_color_finalize,
|
|
param_color_set_default,
|
|
NULL,
|
|
param_color_values_cmp,
|
|
};
|
|
|
|
pspec_type = g_param_type_register_static (I_("ClutterParamSpecColor"),
|
|
&pspec_info);
|
|
}
|
|
|
|
return pspec_type;
|
|
}
|
|
|
|
/**
|
|
* clutter_param_spec_color:
|
|
* @name: name of the property
|
|
* @nick: short name
|
|
* @blurb: description (can be translatable)
|
|
* @default_value: default value
|
|
* @flags: flags for the param spec
|
|
*
|
|
* Creates a #GParamSpec for properties using #ClutterColor.
|
|
*
|
|
* Return value: the newly created #GParamSpec
|
|
*
|
|
* Since: 0.8.4
|
|
*/
|
|
GParamSpec *
|
|
clutter_param_spec_color (const gchar *name,
|
|
const gchar *nick,
|
|
const gchar *blurb,
|
|
const ClutterColor *default_value,
|
|
GParamFlags flags)
|
|
{
|
|
ClutterParamSpecColor *cspec;
|
|
|
|
cspec = g_param_spec_internal (CLUTTER_TYPE_PARAM_COLOR,
|
|
name, nick, blurb, flags);
|
|
|
|
cspec->default_value = clutter_color_copy (default_value);
|
|
|
|
return G_PARAM_SPEC (cspec);
|
|
}
|