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4c3dadd35e
As part of the on going, incremental effort to purge the non type safe CoglHandle type from the Cogl API this patch tackles most of the CoglHandle uses relating to textures. We'd postponed making this change for quite a while because we wanted to have a clearer understanding of how we wanted to evolve the texture APIs towards Cogl 2.0 before exposing type safety here which would be difficult to change later since it would imply breaking APIs. The basic idea that we are steering towards now is that CoglTexture can be considered to be the most primitive interface we have for any object representing a texture. The texture interface would provide roughly these methods: cogl_texture_get_width cogl_texture_get_height cogl_texture_can_repeat cogl_texture_can_mipmap cogl_texture_generate_mipmap; cogl_texture_get_format cogl_texture_set_region cogl_texture_get_region Besides the texture interface we will then start to expose types corresponding to specific texture types: CoglTexture2D, CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and CoglTexturePixmapX11. We will then also expose an interface for the high-level texture types we have (such as CoglTexture2DSlice, CoglSubTexture and CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an additional interface that lets you iterate a virtual region of a meta texture and get mappings of primitive textures to sub-regions of that virtual region. Internally we already have this kind of abstraction for dealing with sliced texture, sub-textures and atlas textures in a consistent way, so this will just make that abstraction public. The aim here is to clarify that there is a difference between primitive textures (CoglTexture2D/3D) and some of the other high-level textures, and also enable developers to implement primitives that can support meta textures since they can only be used with the cogl_rectangle API currently. The thing that's not so clean-cut with this are the texture constructors we have currently; such as cogl_texture_new_from_file which no longer make sense when CoglTexture is considered to be an interface. These will basically just become convenient factory functions and it's just a bit unusual that they are within the cogl_texture namespace. It's worth noting here that all the texture type APIs will also have their own type specific constructors so these functions will only be used for the convenience of being able to create a texture without really wanting to know the details of what type of texture you need. Longer term for 2.0 we may come up with replacement names for these factory functions or the other thing we are considering is designing some asynchronous factory functions instead since it's so often detrimental to application performance to be blocked waiting for a texture to be uploaded to the GPU. Reviewed-by: Neil Roberts <neil@linux.intel.com>
988 lines
32 KiB
C
988 lines
32 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Johan Bilien <johan.bilien@nokia.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-pixmap-x11.h"
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#include "cogl-texture-pixmap-x11-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-context-private.h"
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#include "cogl-display-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-handle.h"
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#include "cogl-winsys-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <X11/extensions/XShm.h>
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#include <string.h>
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#include <math.h>
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static void _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap);
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COGL_TEXTURE_DEFINE (TexturePixmapX11, texture_pixmap_x11);
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static const CoglTextureVtable cogl_texture_pixmap_x11_vtable;
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static void
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cogl_damage_rectangle_union (CoglDamageRectangle *damage_rect,
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int x,
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int y,
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int width,
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int height)
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{
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/* If the damage region is empty then we'll just copy the new
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rectangle directly */
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if (damage_rect->x1 == damage_rect->x2 ||
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damage_rect->y1 == damage_rect->y2)
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{
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damage_rect->x1 = x;
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damage_rect->y1 = y;
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damage_rect->x2 = x + width;
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damage_rect->y2 = y + height;
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}
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else
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{
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if (damage_rect->x1 > x)
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damage_rect->x1 = x;
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if (damage_rect->y1 > y)
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damage_rect->y1 = y;
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if (damage_rect->x2 < x + width)
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damage_rect->x2 = x + width;
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if (damage_rect->y2 < y + height)
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damage_rect->y2 = y + height;
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}
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}
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static gboolean
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cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
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unsigned int width,
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unsigned int height)
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{
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return (damage_rect->x1 == 0 && damage_rect->y1 == 0
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&& damage_rect->x2 == width && damage_rect->y2 == height);
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}
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static const CoglWinsysVtable *
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_cogl_texture_pixmap_x11_get_winsys (CoglTexturePixmapX11 *tex_pixmap)
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{
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/* FIXME: A CoglContext should be reachable from a CoglTexture
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* pointer */
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_COGL_GET_CONTEXT (ctx, NULL);
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return ctx->display->renderer->winsys_vtable;
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}
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static void
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process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
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XDamageNotifyEvent *damage_event)
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{
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Display *display;
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enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
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const CoglWinsysVtable *winsys;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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display = cogl_xlib_get_display ();
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COGL_NOTE (TEXTURE_PIXMAP, "Damage event received for %p", tex_pixmap);
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switch (tex_pixmap->damage_report_level)
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{
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES:
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/* For raw rectangles we don't need do look at the damage region
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at all because the damage area is directly given in the event
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struct and the reporting of events is not affected by
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clearing the damage region */
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handle_mode = DO_NOTHING;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES:
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY:
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/* For delta rectangles and non empty we'll query the damage
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region for the bounding box */
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handle_mode = NEED_BOUNDING_BOX;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX:
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/* For bounding box we need to clear the damage region but we
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don't actually care what it was because the damage event
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itself contains the bounding box of the region */
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handle_mode = NEEDS_SUBTRACT;
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break;
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default:
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g_assert_not_reached ();
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}
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/* If the damage already covers the whole rectangle then we don't
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need to request the bounding box of the region because we're
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going to update the whole texture anyway. */
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if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
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tex_pixmap->width,
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tex_pixmap->height))
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{
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if (handle_mode != DO_NOTHING)
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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}
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else if (handle_mode == NEED_BOUNDING_BOX)
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{
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XserverRegion parts;
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int r_count;
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XRectangle r_bounds;
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XRectangle *r_damage;
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/* We need to extract the damage region so we can get the
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bounding box */
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parts = XFixesCreateRegion (display, 0, 0);
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XDamageSubtract (display, tex_pixmap->damage, None, parts);
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r_damage = XFixesFetchRegionAndBounds (display,
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parts,
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&r_count,
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&r_bounds);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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r_bounds.x,
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r_bounds.y,
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r_bounds.width,
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r_bounds.height);
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if (r_damage)
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XFree (r_damage);
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XFixesDestroyRegion (display, parts);
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}
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else
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{
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if (handle_mode == NEEDS_SUBTRACT)
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/* We still need to subtract from the damage region but we
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don't care what the region actually was */
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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damage_event->area.x,
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damage_event->area.y,
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damage_event->area.width,
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damage_event->area.height);
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}
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/* If we're using the texture from pixmap extension then there's no
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point in getting the region and we can just mark that the texture
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needs updating */
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
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}
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static CoglFilterReturn
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_cogl_texture_pixmap_x11_filter (XEvent *event, void *data)
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{
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CoglTexturePixmapX11 *tex_pixmap = data;
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int damage_base;
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_COGL_GET_CONTEXT (ctxt, COGL_FILTER_CONTINUE);
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damage_base = _cogl_xlib_get_damage_base ();
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if (event->type == damage_base + XDamageNotify)
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{
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XDamageNotifyEvent *damage_event = (XDamageNotifyEvent *) event;
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if (damage_event->damage == tex_pixmap->damage)
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process_damage_event (tex_pixmap, damage_event);
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}
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return COGL_FILTER_CONTINUE;
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}
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static void
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set_damage_object_internal (CoglContext *ctx,
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CoglTexturePixmapX11 *tex_pixmap,
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Damage damage,
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CoglTexturePixmapX11ReportLevel report_level)
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{
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if (tex_pixmap->damage)
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{
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cogl_xlib_renderer_remove_filter (ctx->display->renderer,
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_cogl_texture_pixmap_x11_filter,
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tex_pixmap);
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if (tex_pixmap->damage_owned)
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{
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XDamageDestroy (cogl_xlib_get_display (), tex_pixmap->damage);
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tex_pixmap->damage_owned = FALSE;
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}
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}
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tex_pixmap->damage = damage;
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tex_pixmap->damage_report_level = report_level;
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if (damage)
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cogl_xlib_renderer_add_filter (ctx->display->renderer,
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_cogl_texture_pixmap_x11_filter,
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tex_pixmap);
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}
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CoglHandle
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cogl_texture_pixmap_x11_new (guint32 pixmap,
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gboolean automatic_updates)
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{
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CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
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Display *display = cogl_xlib_get_display ();
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Window pixmap_root_window;
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int pixmap_x, pixmap_y;
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unsigned int pixmap_border_width;
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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XWindowAttributes window_attributes;
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int damage_base;
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const CoglWinsysVtable *winsys;
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_COGL_GET_CONTEXT (ctxt, COGL_INVALID_HANDLE);
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_cogl_texture_init (tex, &cogl_texture_pixmap_x11_vtable);
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tex_pixmap->pixmap = pixmap;
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tex_pixmap->image = NULL;
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tex_pixmap->shm_info.shmid = -1;
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tex_pixmap->tex = COGL_INVALID_HANDLE;
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tex_pixmap->damage_owned = FALSE;
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tex_pixmap->damage = 0;
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if (!XGetGeometry (display, pixmap, &pixmap_root_window,
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&pixmap_x, &pixmap_y,
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&tex_pixmap->width, &tex_pixmap->height,
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&pixmap_border_width, &tex_pixmap->depth))
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{
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g_free (tex_pixmap);
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g_warning ("Unable to query pixmap size");
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return COGL_INVALID_HANDLE;
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}
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/* We need a visual to use for shared memory images so we'll query
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it from the pixmap's root window */
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if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
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{
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g_free (tex_pixmap);
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g_warning ("Unable to query root window attributes");
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return COGL_INVALID_HANDLE;
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}
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tex_pixmap->visual = window_attributes.visual;
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/* If automatic updates are requested and the Xlib connection
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supports damage events then we'll register a damage object on the
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pixmap */
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damage_base = _cogl_xlib_get_damage_base ();
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if (automatic_updates && damage_base >= 0)
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{
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Damage damage = XDamageCreate (display,
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pixmap,
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XDamageReportBoundingBox);
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set_damage_object_internal (ctxt,
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tex_pixmap,
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damage,
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COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
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tex_pixmap->damage_owned = TRUE;
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}
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/* Assume the entire pixmap is damaged to begin with */
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tex_pixmap->damage_rect.x1 = 0;
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tex_pixmap->damage_rect.x2 = tex_pixmap->width;
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tex_pixmap->damage_rect.y1 = 0;
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tex_pixmap->damage_rect.y2 = tex_pixmap->height;
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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if (winsys->texture_pixmap_x11_create)
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{
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tex_pixmap->use_winsys_texture =
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winsys->texture_pixmap_x11_create (tex_pixmap);
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}
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else
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tex_pixmap->use_winsys_texture = FALSE;
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if (!tex_pixmap->use_winsys_texture)
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tex_pixmap->winsys = NULL;
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return _cogl_texture_pixmap_x11_handle_new (tex_pixmap);
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}
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/* Tries to allocate enough shared mem to handle a full size
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* update size of the X Pixmap. */
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static void
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try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
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{
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XImage *dummy_image;
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Display *display;
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display = cogl_xlib_get_display ();
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if (!XShmQueryExtension (display))
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return;
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/* We are creating a dummy_image so we can have Xlib calculate
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* image->bytes_per_line - including any magic padding it may
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* want - for the largest possible ximage we might need to use
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* when handling updates to the texture.
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*
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* Note: we pass a NULL shminfo here, but that has no bearing
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* on the setup of the XImage, except that ximage->obdata will
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* == NULL.
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*/
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dummy_image =
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XShmCreateImage (display,
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tex_pixmap->visual,
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tex_pixmap->depth,
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ZPixmap,
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NULL,
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NULL, /* shminfo, */
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tex_pixmap->width,
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tex_pixmap->height);
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if (!dummy_image)
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goto failed_image_create;
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tex_pixmap->shm_info.shmid = shmget (IPC_PRIVATE,
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dummy_image->bytes_per_line
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* dummy_image->height,
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IPC_CREAT | 0777);
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if (tex_pixmap->shm_info.shmid == -1)
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goto failed_shmget;
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tex_pixmap->shm_info.shmaddr = shmat (tex_pixmap->shm_info.shmid, 0, 0);
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if (tex_pixmap->shm_info.shmaddr == (void *) -1)
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goto failed_shmat;
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tex_pixmap->shm_info.readOnly = False;
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if (XShmAttach (display, &tex_pixmap->shm_info) == 0)
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goto failed_xshmattach;
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XDestroyImage (dummy_image);
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return;
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failed_xshmattach:
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g_warning ("XShmAttach failed");
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shmdt (tex_pixmap->shm_info.shmaddr);
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failed_shmat:
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g_warning ("shmat failed");
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shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
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failed_shmget:
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g_warning ("shmget failed");
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XDestroyImage (dummy_image);
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failed_image_create:
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tex_pixmap->shm_info.shmid = -1;
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}
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void
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cogl_texture_pixmap_x11_update_area (CoglHandle handle,
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int x,
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int y,
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int width,
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int height)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
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const CoglWinsysVtable *winsys;
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if (!cogl_is_texture_pixmap_x11 (handle))
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return;
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/* We'll queue the update for both the GLX texture and the regular
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texture because we can't determine which will be needed until we
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actually render something */
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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x, y, width, height);
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}
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gboolean
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cogl_texture_pixmap_x11_is_using_tfp_extension (CoglHandle handle)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
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if (!cogl_is_texture_pixmap_x11 (tex_pixmap))
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return FALSE;
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return !!tex_pixmap->winsys;
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}
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void
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cogl_texture_pixmap_x11_set_damage_object (CoglHandle handle,
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guint32 damage,
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CoglTexturePixmapX11ReportLevel
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report_level)
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{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
|
|
int damage_base;
|
|
|
|
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
|
|
|
|
if (!cogl_is_texture_pixmap_x11 (tex_pixmap))
|
|
return;
|
|
|
|
damage_base = _cogl_xlib_get_damage_base ();
|
|
if (damage_base >= 0)
|
|
set_damage_object_internal (ctxt, tex_pixmap, damage, report_level);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
Display *display;
|
|
CoglPixelFormat image_format;
|
|
XImage *image;
|
|
int src_x, src_y;
|
|
int x, y, width, height;
|
|
|
|
display = cogl_xlib_get_display ();
|
|
|
|
/* If the damage region is empty then there's nothing to do */
|
|
if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
|
|
return;
|
|
|
|
x = tex_pixmap->damage_rect.x1;
|
|
y = tex_pixmap->damage_rect.y1;
|
|
width = tex_pixmap->damage_rect.x2 - x;
|
|
height = tex_pixmap->damage_rect.y2 - y;
|
|
|
|
/* We lazily create the texture the first time it is needed in case
|
|
this texture can be entirely handled using the GLX texture
|
|
instead */
|
|
if (tex_pixmap->tex == COGL_INVALID_HANDLE)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32
|
|
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
|
|
: COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
tex_pixmap->tex = cogl_texture_new_with_size (tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
COGL_TEXTURE_NONE,
|
|
texture_format);
|
|
}
|
|
|
|
if (tex_pixmap->image == NULL)
|
|
{
|
|
/* If we also haven't got a shm segment then this must be the
|
|
first time we've tried to update, so lets try allocating shm
|
|
first */
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
try_alloc_shm (tex_pixmap);
|
|
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap);
|
|
|
|
/* We'll fallback to using a regular XImage. We'll download
|
|
the entire area instead of a sub region because presumably
|
|
if this is the first update then the entire pixmap is
|
|
needed anyway and it saves trying to manually allocate an
|
|
XImage at the right size */
|
|
tex_pixmap->image = XGetImage (display,
|
|
tex_pixmap->pixmap,
|
|
0, 0,
|
|
tex_pixmap->width, tex_pixmap->height,
|
|
AllPlanes, ZPixmap);
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage",
|
|
tex_pixmap);
|
|
|
|
/* Create a temporary image using the beginning of the
|
|
shared memory segment and the right size for the region
|
|
we want to update. We need to reallocate the XImage every
|
|
time because there is no XShmGetSubImage. */
|
|
image = XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
&tex_pixmap->shm_info,
|
|
width,
|
|
height);
|
|
image->data = tex_pixmap->shm_info.shmaddr;
|
|
src_x = 0;
|
|
src_y = 0;
|
|
|
|
XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap);
|
|
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
|
|
XGetSubImage (display,
|
|
tex_pixmap->pixmap,
|
|
x, y, width, height,
|
|
AllPlanes, ZPixmap,
|
|
image,
|
|
x, y);
|
|
}
|
|
|
|
/* xlib doesn't appear to fill in image->{red,green,blue}_mask so
|
|
this just assumes that the image is stored as ARGB from most
|
|
significant byte to to least significant. If the format is little
|
|
endian that means the order will be BGRA in memory */
|
|
|
|
switch (image->bits_per_pixel)
|
|
{
|
|
default:
|
|
case 32:
|
|
{
|
|
/* If the pixmap is actually non-packed-pixel RGB format then
|
|
the texture would have been created in RGB_888 format so Cogl
|
|
will ignore the alpha channel and effectively pack it for
|
|
us */
|
|
image_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
/* If the format is actually big endian then the alpha
|
|
component will come first */
|
|
if (image->byte_order == MSBFirst)
|
|
image_format |= COGL_AFIRST_BIT;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
image_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
break;
|
|
|
|
case 16:
|
|
/* FIXME: this should probably swap the orders around if the
|
|
endianness does not match */
|
|
image_format = COGL_PIXEL_FORMAT_RGB_565;
|
|
break;
|
|
}
|
|
|
|
if (image->bits_per_pixel != 16)
|
|
{
|
|
/* If the image is in little-endian then the order in memory is
|
|
reversed */
|
|
if (image->byte_order == LSBFirst)
|
|
image_format |= COGL_BGR_BIT;
|
|
}
|
|
|
|
cogl_texture_set_region (tex_pixmap->tex,
|
|
src_x, src_y,
|
|
x, y, width, height,
|
|
image->width,
|
|
image->height,
|
|
image_format,
|
|
image->bytes_per_line,
|
|
(const guint8 *) image->data);
|
|
|
|
/* If we have a shared memory segment then the XImage would be a
|
|
temporary one with no data allocated so we can just XFree it */
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
XFree (image);
|
|
|
|
memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean new_value)
|
|
{
|
|
if (tex_pixmap->use_winsys_texture != new_value)
|
|
{
|
|
/* Notify cogl-pipeline.c that the texture's underlying GL texture
|
|
* storage is changing so it knows it may need to bind a new texture
|
|
* if the CoglTexture is reused with the same texture unit. */
|
|
_cogl_pipeline_texture_storage_change_notify (COGL_TEXTURE (tex_pixmap));
|
|
|
|
tex_pixmap->use_winsys_texture = new_value;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean needs_mipmap)
|
|
{
|
|
if (tex_pixmap->winsys)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
|
|
if (winsys->texture_pixmap_x11_update (tex_pixmap, needs_mipmap))
|
|
{
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, TRUE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* If it didn't work then fallback to using XGetImage. This may be
|
|
temporary */
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, FALSE);
|
|
|
|
_cogl_texture_pixmap_x11_update_image_texture (tex_pixmap);
|
|
}
|
|
|
|
static CoglHandle
|
|
_cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglHandle tex;
|
|
int i;
|
|
|
|
/* We try getting the texture twice, once without flushing the
|
|
updates and once with. If pre_paint has been called already then
|
|
we should have a good idea of which texture to use so we don't
|
|
want to mess with that by ensuring the updates. However, if we
|
|
couldn't find a texture then we'll just make a best guess by
|
|
flushing without expecting mipmap support and try again. This
|
|
would happen for example if an application calls
|
|
get_gl_texture before the first paint */
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (tex_pixmap->use_winsys_texture)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
tex = winsys->texture_pixmap_x11_get_texture (tex_pixmap);
|
|
}
|
|
else
|
|
tex = tex_pixmap->tex;
|
|
|
|
if (tex)
|
|
return tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap, FALSE);
|
|
}
|
|
|
|
g_assert_not_reached ();
|
|
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
/* This doesn't make much sense for texture from pixmap so it's not
|
|
supported */
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_data (child_tex, format, rowstride, data);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
|
|
(CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_foreach_sub_texture_in_region (child_tex,
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_get_max_waste (child_tex);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_is_sliced (child_tex);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return _cogl_texture_can_hardware_repeat (child_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_transform_coords_to_gl (child_tex, s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return _cogl_texture_transform_quad_coords_to_gl (child_tex, coords);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_gl_texture (child_tex,
|
|
out_gl_handle,
|
|
out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_set_filters (child_tex, min_filter, mag_filter);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap,
|
|
!!(flags & COGL_TEXTURE_NEEDS_MIPMAP));
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
_cogl_texture_pre_paint (child_tex, flags);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_ensure_non_quad_rendering (child_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_wrap_mode_parameters (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_set_wrap_mode_parameters (child_tex,
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_pixmap_x11_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_format (child_tex);
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return _cogl_texture_get_gl_format (child_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_width (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
|
|
return tex_pixmap->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_height (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
|
|
return tex_pixmap->height;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
|
|
|
|
set_damage_object_internal (ctxt, tex_pixmap, 0, 0);
|
|
|
|
if (tex_pixmap->image)
|
|
XDestroyImage (tex_pixmap->image);
|
|
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
{
|
|
XShmDetach (cogl_xlib_get_display (), &tex_pixmap->shm_info);
|
|
shmdt (tex_pixmap->shm_info.shmaddr);
|
|
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
|
|
}
|
|
|
|
if (tex_pixmap->tex)
|
|
cogl_handle_unref (tex_pixmap->tex);
|
|
|
|
if (tex_pixmap->winsys)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
winsys->texture_pixmap_x11_free (tex_pixmap);
|
|
}
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_pixmap_x11_vtable =
|
|
{
|
|
_cogl_texture_pixmap_x11_set_region,
|
|
_cogl_texture_pixmap_x11_get_data,
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region,
|
|
_cogl_texture_pixmap_x11_get_max_waste,
|
|
_cogl_texture_pixmap_x11_is_sliced,
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat,
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_get_gl_texture,
|
|
_cogl_texture_pixmap_x11_set_filters,
|
|
_cogl_texture_pixmap_x11_pre_paint,
|
|
_cogl_texture_pixmap_x11_ensure_non_quad_rendering,
|
|
_cogl_texture_pixmap_x11_set_wrap_mode_parameters,
|
|
_cogl_texture_pixmap_x11_get_format,
|
|
_cogl_texture_pixmap_x11_get_gl_format,
|
|
_cogl_texture_pixmap_x11_get_width,
|
|
_cogl_texture_pixmap_x11_get_height,
|
|
NULL /* is_foreign */
|
|
};
|