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The test is a sanity check that dynamic updating of vertex data via the cogl vertex buffer api works and has reasonable performance. (though it can't be considered a well designed benchmark since it wastes casual amounts of CPU time simply choosing pretty colors.) The code also aims to demonstrate one way of creating, updating and efficiently drawing a quad mesh structure via the vertex buffer api which could be applied to lots of different use cases.
88 lines
2.3 KiB
Makefile
88 lines
2.3 KiB
Makefile
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UNIT_TESTS = \
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test-textures.c \
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test-texture-async.c \
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test-events.c \
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test-offscreen.c \
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test-scale.c \
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test-actors.c \
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test-actor-clone.c \
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test-behave.c \
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test-project.c \
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test-perspective.c \
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test-rotate.c \
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test-depth.c \
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test-threads.c \
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test-score.c \
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test-script.c \
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test-model.c \
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test-grab.c \
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test-fullscreen.c \
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test-shader.c \
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test-unproject.c \
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test-viewport.c \
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test-fbo.c \
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test-multistage.c \
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test-cogl-primitives.c \
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test-cogl-tex-tile.c \
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test-cogl-tex-convert.c \
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test-cogl-tex-foreign.c \
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test-cogl-tex-getset.c \
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test-cogl-offscreen.c \
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test-cogl-tex-polygon.c \
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test-cogl-multitexture.c \
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test-stage-read-pixels.c \
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test-random-text.c \
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test-clip.c \
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test-paint-wrapper.c \
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test-texture-quality.c \
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test-layout.c \
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test-animation.c \
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test-easing.c \
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test-binding-pool.c \
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test-text.c \
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test-text-field.c \
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test-clutter-cairo-flowers.c \
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test-cogl-vertex-buffer.c
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if X11_TESTS
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UNIT_TESTS += test-pixmap.c
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UNIT_TESTS += test-devices.c
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endif
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#FIXME - this is is a bit of a yukky way of ensuring the tests find our data:
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test-script.json:
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ln -sf $(top_srcdir)/tests/data/test-script.json
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redhand.png:
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ln -sf $(top_srcdir)/tests/data/redhand.png
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redhand_alpha.png:
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ln -sf $(top_srcdir)/tests/data/redhand_alpha.png
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light0.png:
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ln -sf $(top_srcdir)/tests/data/light0.png
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light1.png:
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ln -sf $(top_srcdir)/tests/data/light1.png
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# For convenience, this provides a way to easily run individual unit tests:
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.PHONY: wrappers
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wrappers: test-interactive$(EXEEXT)
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for i in $(UNIT_TESTS); \
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do \
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ln -sf $(top_srcdir)/tests/interactive/wrapper.sh $${i%*.c}; \
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done
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# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
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# a phony rule that will generate symlink scripts for running individual tests
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BUILT_SOURCES = wrappers redhand.png redhand_alpha.png light0.png light1.png test-script.json
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INCLUDES = -I$(top_srcdir)/ -I$(top_srcdir)/clutter -I$(top_builddir)/clutter
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
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AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
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AM_LDFLAGS = $(CLUTTER_LIBS)
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noinst_PROGRAMS = test-interactive
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test_interactive_SOURCES = \
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test-main.c \
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$(UNIT_TESTS)
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test_interactive_LDFLAGS = -export-dynamic
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