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146967702f
called on complete * clutter/clutter-score.c (start_children_entries): Use the name of the marker to start as the data parameter and only start child timelines that have the same marker name. Previously the ClutterScore would just start all child entries when a marker was reached or the timeline completed regardless of whether they were added with a marker or not. Thanks to Mihail Naydenov for reporting the bug.
1152 lines
28 KiB
C
1152 lines
28 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-score
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* @short_description: Controller for multiple timelines
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*
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* #ClutterScore is a base class for sequencing multiple timelines in order.
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* Using #ClutterScore it is possible to start multiple timelines at the
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* same time or launch multiple timelines when a particular timeline has
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* emitted the ClutterTimeline::completed signal.
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*
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* Each time a #ClutterTimeline is started and completed, a signal will be
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* emitted.
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*
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* For example, this code will start two #ClutterTimeline<!-- -->s after
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* a third timeline terminates:
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*
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* |[
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* ClutterTimeline *timeline_1, *timeline_2, *timeline_3;
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* ClutterScore *score;
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*
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* timeline_1 = clutter_timeline_new_for_duration (1000);
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* timeline_2 = clutter_timeline_new_for_duration (500);
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* timeline_3 = clutter_timeline_new_for_duration (500);
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*
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* score = clutter_score_new ();
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*
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* clutter_score_append (score, NULL, timeline_1);
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* clutter_score_append (score, timeline_1, timeline_2);
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* clutter_score_append (score, timeline_1, timeline_3);
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*
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* clutter_score_start (score);
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* ]|
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*
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* A #ClutterScore takes a reference on the timelines it manages,
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* so timelines can be safely unreferenced after being appended.
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*
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* New timelines can be appended to the #ClutterScore using
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* clutter_score_append() and removed using clutter_score_remove().
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*
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* Timelines can also be appended to a specific marker on the
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* parent timeline, using clutter_score_append_at_marker().
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*
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* The score can be cleared using clutter_score_remove_all().
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*
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* The list of timelines can be retrieved using
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* clutter_score_list_timelines().
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*
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* The score state is controlled using clutter_score_start(),
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* clutter_score_pause(), clutter_score_stop() and clutter_score_rewind().
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* The state can be queried using clutter_score_is_playing().
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*
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* #ClutterScore is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-score.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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typedef struct _ClutterScoreEntry ClutterScoreEntry;
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struct _ClutterScoreEntry
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{
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/* the entry unique id */
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gulong id;
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ClutterTimeline *timeline;
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ClutterTimeline *parent;
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/* the optional marker on the parent */
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gchar *marker;
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/* signal handlers id */
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gulong complete_id;
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gulong marker_id;
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ClutterScore *score;
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/* pointer back to the tree structure */
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GNode *node;
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};
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#define CLUTTER_SCORE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_SCORE, ClutterScorePrivate))
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struct _ClutterScorePrivate
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{
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GNode *root;
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GHashTable *running_timelines;
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gulong last_id;
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guint is_paused : 1;
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guint loop : 1;
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};
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enum
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{
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PROP_0,
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PROP_LOOP
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};
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enum
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{
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TIMELINE_STARTED,
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TIMELINE_COMPLETED,
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STARTED,
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PAUSED,
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COMPLETED,
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LAST_SIGNAL
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};
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static inline void clutter_score_clear (ClutterScore *score);
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G_DEFINE_TYPE (ClutterScore, clutter_score, G_TYPE_OBJECT);
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static int score_signals[LAST_SIGNAL] = { 0 };
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/* Object */
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static void
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clutter_score_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterScorePrivate *priv = CLUTTER_SCORE_GET_PRIVATE (gobject);
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switch (prop_id)
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{
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case PROP_LOOP:
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priv->loop = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_score_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterScorePrivate *priv = CLUTTER_SCORE_GET_PRIVATE (gobject);
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switch (prop_id)
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{
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case PROP_LOOP:
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g_value_set_boolean (value, priv->loop);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_score_finalize (GObject *object)
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{
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ClutterScore *score = CLUTTER_SCORE (object);
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clutter_score_stop (score);
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clutter_score_clear (score);
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G_OBJECT_CLASS (clutter_score_parent_class)->finalize (object);
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}
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static void
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clutter_score_class_init (ClutterScoreClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = clutter_score_set_property;
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gobject_class->get_property = clutter_score_get_property;
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gobject_class->finalize = clutter_score_finalize;
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g_type_class_add_private (klass, sizeof (ClutterScorePrivate));
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/**
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* ClutterScore:loop:
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*
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* Whether the #ClutterScore should restart once finished.
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*
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* Since: 0.6
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*/
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g_object_class_install_property (gobject_class,
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PROP_LOOP,
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g_param_spec_boolean ("loop",
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"Loop",
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"Whether the score should restart once finished",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterScore::timeline-started:
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* @score: the score which received the signal
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* @timeline: the current timeline
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*
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* The ::timeline-started signal is emitted each time a new timeline
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* inside a #ClutterScore starts playing.
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*
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* Since: 0.6
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*/
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score_signals[TIMELINE_STARTED] =
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g_signal_new ("timeline-started",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterScoreClass, timeline_started),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE,
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1, CLUTTER_TYPE_TIMELINE);
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/**
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* ClutterScore::timeline-completed:
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* @score: the score which received the signal
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* @timeline: the completed timeline
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*
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* The ::timeline-completed signal is emitted each time a timeline
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* inside a #ClutterScore terminates.
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*
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* Since: 0.6
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*/
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score_signals[TIMELINE_COMPLETED] =
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g_signal_new ("timeline-completed",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterScoreClass, timeline_completed),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_TIMELINE);
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/**
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* ClutterScore::completed:
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* @score: the score which received the signal
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*
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* The ::completed signal is emitted each time a #ClutterScore terminates.
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*
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* Since: 0.6
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*/
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score_signals[COMPLETED] =
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g_signal_new ("completed",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterScoreClass, completed),
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NULL, NULL,
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clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* ClutterScore::started:
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* @score: the score which received the signal
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*
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* The ::started signal is emitted each time a #ClutterScore starts playing.
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*
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* Since: 0.6
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*/
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score_signals[STARTED] =
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g_signal_new ("started",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterScoreClass, started),
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NULL, NULL,
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clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* ClutterScore::paused:
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* @score: the score which received the signal
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*
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* The ::paused signal is emitted each time a #ClutterScore
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* is paused.
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*
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* Since: 0.6
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*/
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score_signals[PAUSED] =
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g_signal_new ("paused",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterScoreClass, paused),
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NULL, NULL,
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clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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}
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static void
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clutter_score_init (ClutterScore *self)
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{
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ClutterScorePrivate *priv;
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self->priv = priv = CLUTTER_SCORE_GET_PRIVATE (self);
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/* sentinel */
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priv->root = g_node_new (NULL);
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priv->running_timelines = NULL;
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priv->is_paused = FALSE;
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priv->loop = FALSE;
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priv->last_id = 1;
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}
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/**
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* clutter_score_new:
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*
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* Creates a new #ClutterScore. A #ClutterScore is an object that can
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* hold multiple #ClutterTimeline<!-- -->s in a sequential order.
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*
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* Return value: the newly created #ClutterScore. Use g_object_unref()
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* when done.
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*
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* Since: 0.6
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*/
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ClutterScore *
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clutter_score_new (void)
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{
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return g_object_new (CLUTTER_TYPE_SCORE, NULL);
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}
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/**
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* clutter_score_set_loop:
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* @score: a #ClutterScore
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* @loop: %TRUE for enable looping
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*
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* Sets whether @score should loop. A looping #ClutterScore will start
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* from its initial state after the ::complete signal has been fired.
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*
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* Since: 0.6
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*/
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void
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clutter_score_set_loop (ClutterScore *score,
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gboolean loop)
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{
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g_return_if_fail (CLUTTER_IS_SCORE (score));
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if (score->priv->loop != loop)
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{
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score->priv->loop = loop;
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g_object_notify (G_OBJECT (score), "loop");
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}
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}
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/**
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* clutter_score_get_loop:
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* @score: a #ClutterScore
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*
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* Gets whether @score is looping
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*
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* Return value: %TRUE if the score is looping
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*
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* Since: 0.6
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*/
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gboolean
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clutter_score_get_loop (ClutterScore *score)
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{
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g_return_val_if_fail (CLUTTER_IS_SCORE (score), FALSE);
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return score->priv->loop;
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}
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/**
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* clutter_score_is_playing:
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* @score: A #ClutterScore
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*
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* Query state of a #ClutterScore instance.
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*
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* Return Value: %TRUE if score is currently playing
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*
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* Since: 0.6
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*/
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gboolean
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clutter_score_is_playing (ClutterScore *score)
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{
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g_return_val_if_fail (CLUTTER_IS_SCORE (score), FALSE);
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if (score->priv->is_paused)
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return FALSE;
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return score->priv->running_timelines
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&& g_hash_table_size (score->priv->running_timelines) != 0;
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}
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/* destroy_entry:
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* @node: a #GNode
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*
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* Frees the #ClutterScoreEntry attached to @node.
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*/
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static gboolean
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destroy_entry (GNode *node,
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G_GNUC_UNUSED gpointer data)
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{
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ClutterScoreEntry *entry = node->data;
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if (G_LIKELY (entry != NULL))
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{
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if (entry->marker_id)
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{
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g_signal_handler_disconnect (entry->parent, entry->marker_id);
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entry->marker_id = 0;
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}
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if (entry->complete_id)
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{
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g_signal_handler_disconnect (entry->timeline, entry->complete_id);
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entry->complete_id = 0;
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}
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g_object_unref (entry->timeline);
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g_free (entry->marker);
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g_slice_free (ClutterScoreEntry, entry);
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node->data = NULL;
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}
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/* continue */
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return FALSE;
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}
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typedef enum {
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FIND_BY_TIMELINE,
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FIND_BY_ID,
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REMOVE_BY_ID,
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LIST_TIMELINES
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} TraverseAction;
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typedef struct {
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TraverseAction action;
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ClutterScore *score;
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/* parameters */
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union {
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ClutterTimeline *timeline;
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gulong id;
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ClutterScoreEntry *entry;
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} d;
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gpointer result;
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} TraverseClosure;
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|
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/* multi-purpose traversal function for the N-ary tree used by the score */
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static gboolean
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traverse_children (GNode *node,
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gpointer data)
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{
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TraverseClosure *closure = data;
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ClutterScoreEntry *entry = node->data;
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gboolean retval = FALSE;
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/* root */
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if (!entry)
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return TRUE;
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switch (closure->action)
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{
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case FIND_BY_TIMELINE:
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if (closure->d.timeline == entry->timeline)
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{
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closure->result = node;
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retval = TRUE;
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}
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break;
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case FIND_BY_ID:
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if (closure->d.id == entry->id)
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{
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closure->result = node;
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retval = TRUE;
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}
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break;
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case REMOVE_BY_ID:
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if (closure->d.id == entry->id)
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{
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if (entry->complete_id)
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{
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g_signal_handler_disconnect (entry->timeline, entry->complete_id);
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entry->complete_id = 0;
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}
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if (entry->marker_id)
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{
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g_signal_handler_disconnect (entry->timeline, entry->marker_id);
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entry->marker_id = 0;
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}
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g_object_unref (entry->timeline);
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g_node_traverse (node,
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G_POST_ORDER,
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G_TRAVERSE_ALL,
|
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-1,
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destroy_entry, NULL);
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g_free (entry->marker);
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g_slice_free (ClutterScoreEntry, entry);
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closure->result = node;
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retval = TRUE;
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}
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break;
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case LIST_TIMELINES:
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closure->result = g_slist_prepend (closure->result, entry->timeline);
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retval = FALSE;
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break;
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}
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return retval;
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}
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|
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static GNode *
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find_entry_by_timeline (ClutterScore *score,
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ClutterTimeline *timeline)
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{
|
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ClutterScorePrivate *priv = score->priv;
|
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TraverseClosure closure;
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|
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closure.action = FIND_BY_TIMELINE;
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closure.score = score;
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closure.d.timeline = timeline;
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closure.result = NULL;
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g_node_traverse (priv->root,
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G_POST_ORDER,
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G_TRAVERSE_ALL,
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-1,
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traverse_children, &closure);
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|
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if (closure.result)
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return closure.result;
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return NULL;
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}
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|
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static GNode *
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find_entry_by_id (ClutterScore *score,
|
|
gulong id)
|
|
{
|
|
ClutterScorePrivate *priv = score->priv;
|
|
TraverseClosure closure;
|
|
|
|
closure.action = FIND_BY_ID;
|
|
closure.score = score;
|
|
closure.d.id = id;
|
|
closure.result = NULL;
|
|
|
|
g_node_traverse (priv->root,
|
|
G_POST_ORDER,
|
|
G_TRAVERSE_ALL,
|
|
-1,
|
|
traverse_children, &closure);
|
|
|
|
if (closure.result)
|
|
return closure.result;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* forward declaration */
|
|
static void start_entry (ClutterScoreEntry *entry);
|
|
|
|
static void
|
|
start_children_entries (GNode *node,
|
|
gpointer data)
|
|
{
|
|
ClutterScoreEntry *entry = node->data;
|
|
|
|
/* If data is NULL, start all entries that have no marker, otherwise
|
|
only start entries that have the same marker */
|
|
if (data == NULL ? entry->marker == NULL : !strcmp (data, entry->marker))
|
|
start_entry (entry);
|
|
}
|
|
|
|
static void
|
|
on_timeline_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name,
|
|
gint frame_num,
|
|
ClutterScoreEntry *entry)
|
|
{
|
|
GNode *parent;
|
|
CLUTTER_NOTE (SCHEDULER, "timeline [%p] marker ('%s') reached",
|
|
entry->timeline,
|
|
entry->marker);
|
|
|
|
parent = find_entry_by_timeline (entry->score, timeline);
|
|
if (!parent)
|
|
return;
|
|
|
|
/* start every child */
|
|
if (parent->children)
|
|
{
|
|
g_node_children_foreach (parent,
|
|
G_TRAVERSE_ALL,
|
|
start_children_entries,
|
|
(gpointer) marker_name);
|
|
}
|
|
}
|
|
|
|
static void
|
|
on_timeline_completed (ClutterTimeline *timeline,
|
|
ClutterScoreEntry *entry)
|
|
{
|
|
ClutterScorePrivate *priv = entry->score->priv;
|
|
|
|
g_hash_table_remove (priv->running_timelines,
|
|
GUINT_TO_POINTER (entry->id));
|
|
|
|
g_signal_handler_disconnect (timeline, entry->complete_id);
|
|
entry->complete_id = 0;
|
|
|
|
CLUTTER_NOTE (SCHEDULER, "timeline [%p] ('%lu') completed",
|
|
entry->timeline,
|
|
entry->id);
|
|
|
|
g_signal_emit (entry->score, score_signals[TIMELINE_COMPLETED], 0,
|
|
entry->timeline);
|
|
|
|
/* start every child */
|
|
if (entry->node->children)
|
|
{
|
|
g_node_children_foreach (entry->node,
|
|
G_TRAVERSE_ALL,
|
|
start_children_entries,
|
|
NULL);
|
|
}
|
|
|
|
/* score has finished - fire 'completed' signal */
|
|
if (g_hash_table_size (priv->running_timelines) == 0)
|
|
{
|
|
CLUTTER_NOTE (SCHEDULER, "looks like we finished");
|
|
|
|
g_signal_emit (entry->score, score_signals[COMPLETED], 0);
|
|
|
|
clutter_score_stop (entry->score);
|
|
|
|
if (priv->loop)
|
|
clutter_score_start (entry->score);
|
|
}
|
|
}
|
|
|
|
static void
|
|
start_entry (ClutterScoreEntry *entry)
|
|
{
|
|
ClutterScorePrivate *priv = entry->score->priv;
|
|
|
|
/* timelines attached to a marker might already be playing when we
|
|
* end up here from the ::completed handler, so we need to perform
|
|
* this check to avoid restarting those timelines
|
|
*/
|
|
if (clutter_timeline_is_playing (entry->timeline))
|
|
return;
|
|
|
|
entry->complete_id = g_signal_connect (entry->timeline,
|
|
"completed",
|
|
G_CALLBACK (on_timeline_completed),
|
|
entry);
|
|
|
|
CLUTTER_NOTE (SCHEDULER, "timeline [%p] ('%lu') started",
|
|
entry->timeline,
|
|
entry->id);
|
|
|
|
if (G_UNLIKELY (priv->running_timelines == NULL))
|
|
priv->running_timelines = g_hash_table_new (NULL, NULL);
|
|
|
|
g_hash_table_insert (priv->running_timelines,
|
|
GUINT_TO_POINTER (entry->id),
|
|
entry);
|
|
|
|
clutter_timeline_start (entry->timeline);
|
|
|
|
g_signal_emit (entry->score, score_signals[TIMELINE_STARTED], 0,
|
|
entry->timeline);
|
|
}
|
|
|
|
enum
|
|
{
|
|
ACTION_START,
|
|
ACTION_PAUSE,
|
|
ACTION_STOP
|
|
};
|
|
|
|
static void
|
|
foreach_running_timeline (gpointer key,
|
|
gpointer value,
|
|
gpointer user_data)
|
|
{
|
|
ClutterScoreEntry *entry = value;
|
|
gint action = GPOINTER_TO_INT (user_data);
|
|
|
|
switch (action)
|
|
{
|
|
case ACTION_START:
|
|
clutter_timeline_start (entry->timeline);
|
|
break;
|
|
|
|
case ACTION_PAUSE:
|
|
clutter_timeline_pause (entry->timeline);
|
|
break;
|
|
|
|
case ACTION_STOP:
|
|
if (entry->complete_id)
|
|
{
|
|
g_signal_handler_disconnect (entry->timeline, entry->complete_id);
|
|
entry->complete_id = 0;
|
|
}
|
|
clutter_timeline_stop (entry->timeline);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_score_start:
|
|
* @score: A #ClutterScore
|
|
*
|
|
* Starts the score.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_score_start (ClutterScore *score)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCORE (score));
|
|
|
|
priv = score->priv;
|
|
|
|
if (priv->is_paused)
|
|
{
|
|
g_hash_table_foreach (priv->running_timelines,
|
|
foreach_running_timeline,
|
|
GINT_TO_POINTER (ACTION_START));
|
|
priv->is_paused = FALSE;
|
|
}
|
|
else
|
|
{
|
|
g_node_children_foreach (priv->root,
|
|
G_TRAVERSE_ALL,
|
|
start_children_entries,
|
|
NULL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_score_stop:
|
|
* @score: A #ClutterScore
|
|
*
|
|
* Stops and rewinds a playing #ClutterScore instance.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_score_stop (ClutterScore *score)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCORE (score));
|
|
|
|
priv = score->priv;
|
|
|
|
if (priv->running_timelines)
|
|
{
|
|
g_hash_table_foreach (priv->running_timelines,
|
|
foreach_running_timeline,
|
|
GINT_TO_POINTER (ACTION_STOP));
|
|
g_hash_table_destroy (priv->running_timelines);
|
|
priv->running_timelines = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_score_pause:
|
|
* @score: a #ClutterScore
|
|
*
|
|
* Pauses a playing score @score.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_score_pause (ClutterScore *score)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCORE (score));
|
|
|
|
priv = score->priv;
|
|
|
|
if (!clutter_score_is_playing (score))
|
|
return;
|
|
|
|
g_hash_table_foreach (priv->running_timelines,
|
|
foreach_running_timeline,
|
|
GINT_TO_POINTER (ACTION_PAUSE));
|
|
|
|
priv->is_paused = TRUE;
|
|
|
|
g_signal_emit (score, score_signals[PAUSED], 0);
|
|
}
|
|
|
|
/**
|
|
* clutter_score_rewind:
|
|
* @score: A #ClutterScore
|
|
*
|
|
* Rewinds a #ClutterScore to its initial state.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_score_rewind (ClutterScore *score)
|
|
{
|
|
gboolean was_playing;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCORE (score));
|
|
|
|
was_playing = clutter_score_is_playing (score);
|
|
|
|
clutter_score_stop (score);
|
|
|
|
if (was_playing)
|
|
clutter_score_start (score);
|
|
}
|
|
|
|
static inline void
|
|
clutter_score_clear (ClutterScore *score)
|
|
{
|
|
ClutterScorePrivate *priv = score->priv;
|
|
|
|
g_node_traverse (priv->root,
|
|
G_POST_ORDER,
|
|
G_TRAVERSE_ALL,
|
|
-1,
|
|
destroy_entry, NULL);
|
|
g_node_destroy (priv->root);
|
|
}
|
|
|
|
/**
|
|
* clutter_score_append:
|
|
* @score: a #ClutterScore
|
|
* @parent: a #ClutterTimeline in the score, or %NULL
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Appends a timeline to another one existing in the score; the newly
|
|
* appended timeline will be started when @parent is complete.
|
|
*
|
|
* If @parent is %NULL, the new #ClutterTimeline will be started when
|
|
* clutter_score_start() is called.
|
|
*
|
|
* #ClutterScore will take a reference on @timeline.
|
|
*
|
|
* Return value: the id of the #ClutterTimeline inside the score, or
|
|
* 0 on failure. The returned id can be used with clutter_score_remove()
|
|
* or clutter_score_get_timeline().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
gulong
|
|
clutter_score_append (ClutterScore *score,
|
|
ClutterTimeline *parent,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
ClutterScoreEntry *entry;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCORE (score), 0);
|
|
g_return_val_if_fail (parent == NULL || CLUTTER_IS_TIMELINE (parent), 0);
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
priv = score->priv;
|
|
|
|
if (!parent)
|
|
{
|
|
entry = g_slice_new (ClutterScoreEntry);
|
|
entry->timeline = g_object_ref (timeline);
|
|
entry->parent = NULL;
|
|
entry->id = priv->last_id;
|
|
entry->marker = NULL;
|
|
entry->marker_id = 0;
|
|
entry->complete_id = 0;
|
|
entry->score = score;
|
|
|
|
entry->node = g_node_append_data (priv->root, entry);
|
|
}
|
|
else
|
|
{
|
|
GNode *node;
|
|
|
|
node = find_entry_by_timeline (score, parent);
|
|
if (G_UNLIKELY (!node))
|
|
{
|
|
g_warning ("Unable to find the parent timeline inside the score.");
|
|
return 0;
|
|
}
|
|
|
|
entry = g_slice_new (ClutterScoreEntry);
|
|
entry->timeline = g_object_ref (timeline);
|
|
entry->parent = parent;
|
|
entry->id = priv->last_id;
|
|
entry->marker = NULL;
|
|
entry->marker_id = 0;
|
|
entry->complete_id = 0;
|
|
entry->score = score;
|
|
|
|
entry->node = g_node_append_data (node, entry);
|
|
}
|
|
|
|
priv->last_id += 1;
|
|
|
|
return entry->id;
|
|
}
|
|
|
|
/**
|
|
* clutter_score_append_at_marker:
|
|
* @score: a #ClutterScore
|
|
* @parent: the parent #ClutterTimeline
|
|
* @marker_name: the name of the marker to use
|
|
* @timeline: the #ClutterTimeline to append
|
|
*
|
|
* Appends @timeline at the given @marker_name on the @parent
|
|
* #ClutterTimeline.
|
|
*
|
|
* If you want to append @timeline at the end of @parent, use
|
|
* clutter_score_append().
|
|
*
|
|
* The #ClutterScore will take a reference on @timeline.
|
|
*
|
|
* Return value: the id of the #ClutterTimeline inside the score, or
|
|
* 0 on failure. The returned id can be used with clutter_score_remove()
|
|
* or clutter_score_get_timeline().
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gulong
|
|
clutter_score_append_at_marker (ClutterScore *score,
|
|
ClutterTimeline *parent,
|
|
const gchar *marker_name,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
GNode *node;
|
|
ClutterScoreEntry *entry;
|
|
gchar *marker_reached_signal;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCORE (score), 0);
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (parent), 0);
|
|
g_return_val_if_fail (marker_name != NULL, 0);
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
if (!clutter_timeline_has_marker (parent, marker_name))
|
|
{
|
|
g_warning ("The parent timeline has no marker `%s'", marker_name);
|
|
return 0;
|
|
}
|
|
|
|
priv = score->priv;
|
|
|
|
node = find_entry_by_timeline (score, parent);
|
|
if (G_UNLIKELY (!node))
|
|
{
|
|
g_warning ("Unable to find the parent timeline inside the score.");
|
|
return 0;
|
|
}
|
|
|
|
entry = g_slice_new (ClutterScoreEntry);
|
|
entry->timeline = g_object_ref (timeline);
|
|
entry->parent = parent;
|
|
entry->marker = g_strdup (marker_name);
|
|
entry->id = priv->last_id;
|
|
entry->score = score;
|
|
|
|
marker_reached_signal = g_strdup_printf ("marker-reached::%s", marker_name);
|
|
entry->marker_id = g_signal_connect (entry->parent,
|
|
marker_reached_signal,
|
|
G_CALLBACK (on_timeline_marker),
|
|
entry);
|
|
|
|
entry->node = g_node_append_data (node, entry);
|
|
|
|
g_free (marker_reached_signal);
|
|
|
|
priv->last_id += 1;
|
|
|
|
return entry->id;
|
|
}
|
|
|
|
/**
|
|
* clutter_score_remove:
|
|
* @score: a #ClutterScore
|
|
* @id: the id of the timeline to remove
|
|
*
|
|
* Removes the #ClutterTimeline with the given id inside @score. If
|
|
* the timeline has other timelines attached to it, those are removed
|
|
* as well.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_score_remove (ClutterScore *score,
|
|
gulong id)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
TraverseClosure closure;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCORE (score));
|
|
g_return_if_fail (id > 0);
|
|
|
|
priv = score->priv;
|
|
|
|
closure.action = REMOVE_BY_ID;
|
|
closure.score = score;
|
|
closure.d.id = id;
|
|
closure.result = NULL;
|
|
|
|
g_node_traverse (priv->root,
|
|
G_POST_ORDER,
|
|
G_TRAVERSE_ALL,
|
|
-1,
|
|
traverse_children, &closure);
|
|
|
|
if (closure.result)
|
|
g_node_destroy (closure.result);
|
|
}
|
|
|
|
/**
|
|
* clutter_score_remove_all:
|
|
* @score: a #ClutterScore
|
|
*
|
|
* Removes all the timelines inside @score.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_score_remove_all (ClutterScore *score)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCORE (score));
|
|
|
|
priv = score->priv;
|
|
|
|
/* this will take care of the running timelines */
|
|
clutter_score_stop (score);
|
|
|
|
/* destroy all the contents of the tree */
|
|
clutter_score_clear (score);
|
|
|
|
/* recreate the sentinel */
|
|
priv->root = g_node_new (NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_score_get_timeline:
|
|
* @score: a #ClutterScore
|
|
* @id: the id of the timeline
|
|
*
|
|
* Retrieves the #ClutterTimeline for @id inside @score.
|
|
*
|
|
* Return value: the requested timeline, or %NULL. This function does
|
|
* not increase the reference count on the returned #ClutterTimeline
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_score_get_timeline (ClutterScore *score,
|
|
gulong id)
|
|
{
|
|
GNode *node;
|
|
ClutterScoreEntry *entry;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCORE (score), NULL);
|
|
g_return_val_if_fail (id > 0, NULL);
|
|
|
|
node = find_entry_by_id (score, id);
|
|
if (G_UNLIKELY (!node))
|
|
return NULL;
|
|
|
|
entry = node->data;
|
|
|
|
return entry->timeline;
|
|
}
|
|
|
|
/**
|
|
* clutter_score_list_timelines:
|
|
* @score: a #ClutterScore
|
|
*
|
|
* Retrieves a list of all the #ClutterTimelines managed by @score.
|
|
*
|
|
* Return value: a #GSList containing all the timelines in the score.
|
|
* This function does not increase the reference count of the
|
|
* returned timelines. Use g_slist_free() on the returned list to
|
|
* deallocate its resources.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
GSList *
|
|
clutter_score_list_timelines (ClutterScore *score)
|
|
{
|
|
ClutterScorePrivate *priv;
|
|
TraverseClosure closure;
|
|
GSList *retval;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCORE (score), NULL);
|
|
|
|
priv = score->priv;
|
|
|
|
closure.action = LIST_TIMELINES;
|
|
closure.result = NULL;
|
|
|
|
g_node_traverse (priv->root,
|
|
G_POST_ORDER,
|
|
G_TRAVERSE_ALL,
|
|
-1,
|
|
traverse_children, &closure);
|
|
|
|
retval = closure.result;
|
|
|
|
return retval;
|
|
}
|