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This adds a test which creates a material using the maximum number of layers. All of the layers are assigned a white texture except the last which is set to red. The default combine mode is used for all of the layers so the final fragment should end up red. Currently Cogl doesn't provide a way to query the maximum number of layers so it just uses glGetIntegerv instead. This might cause problems on GLES 2 because that adds additional restrictions on the number of layers. http://bugzilla.openedhand.com/show_bug.cgi?id=2064 |
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.. | ||
ADDING_NEW_TESTS | ||
Makefile.am | ||
test-actor-destroy.c | ||
test-actor-invariants.c | ||
test-actor-size.c | ||
test-anchors.c | ||
test-animator.c | ||
test-behaviours.c | ||
test-binding-pool.c | ||
test-clutter-rectangle.c | ||
test-clutter-text.c | ||
test-clutter-units.c | ||
test-cogl-backface-culling.c | ||
test-cogl-blend-strings.c | ||
test-cogl-fixed.c | ||
test-cogl-materials.c | ||
test-cogl-multitexture.c | ||
test-cogl-npot-texture.c | ||
test-cogl-offscreen.c | ||
test-cogl-path.c | ||
test-cogl-pixel-buffer.c | ||
test-cogl-premult.c | ||
test-cogl-readpixels.c | ||
test-cogl-sub-texture.c | ||
test-cogl-texture-mipmaps.c | ||
test-cogl-texture-rectangle.c | ||
test-cogl-vertex-buffer-contiguous.c | ||
test-cogl-vertex-buffer-interleved.c | ||
test-cogl-vertex-buffer-mutability.c | ||
test-cogl-viewport.c | ||
test-cogl-wrap-modes.c | ||
test-color.c | ||
test-conform-common.c | ||
test-conform-common.h | ||
test-conform-main.c | ||
test-group.c | ||
test-launcher.sh | ||
test-model.c | ||
test-paint-opacity.c | ||
test-path.c | ||
test-pick.c | ||
test-script-parser.c | ||
test-text-cache.c | ||
test-texture-fbo.c | ||
test-timeline-interpolate.c | ||
test-timeline-rewind.c | ||
test-timeline.c |