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The GDL API is used for example on intel ce4100 (aka Sodaville) based systems as a way to allocate memory that can be composited using the platforms overlay hardware. This updates the Cogl EGL winsys and the support in Clutter so we can continue to support these platforms.
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_DISPLAY_PRIVATE_H
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#define __COGL_DISPLAY_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-display.h"
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#include "cogl-renderer.h"
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#include "cogl-onscreen-template.h"
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struct _CoglDisplay
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{
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CoglObject _parent;
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gboolean setup;
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CoglRenderer *renderer;
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CoglOnscreenTemplate *onscreen_template;
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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struct gdl_plane *gdl_plane;
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#endif
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void *winsys;
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};
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#endif /* __COGL_DISPLAY_PRIVATE_H */
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