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![Neil Roberts](/assets/img/avatar_default.png)
If the texture can't be hardware repeated (ie, if it is sliced or it has waste) then Cogl will reject the layer when rendering with a VBO. In this case we should always fall back to rendering with cogl_rectangle. This commit is only needed temporarily because Cogl will end up putting atlas textures in the display list. A later commit in the series will make it so that the display list always has primitive textures in it so this commit can be reverted.