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4f6fe6f0e2
This fixes some problems which were stopping --disable-glib from working properly: • A lot of the public headers were including glib.h. This shouldn't be necessary because the API doesn't expose any glib types. Otherwise any apps would require glib in order to get the header. • The public headers were using G_BEGIN_DECLS. There is now a replacement macro called COGL_BEGIN_DECLS which is defined in cogl-types.h. • A similar fix has been done for G_GNUC_NULL_TERMINATED and G_GNUC_DEPRECATED. • The CFLAGS were not including $(builddir)/deps/glib which was preventing it finding the generated glibconfig.h when building out of tree. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
99 lines
3.3 KiB
C
99 lines
3.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PRIMITIVE_TEXTURE_H__
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#define __COGL_PRIMITIVE_TEXTURE_H__
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#include "cogl-types.h"
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-primitive-texture
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* @short_description: Interface for low-level textures like
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* #CoglTexture2D and #CoglTexture3D.
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*
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* A #CoglPrimitiveTexture is a texture that is directly represented
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* by a single texture on the GPU. For example these could be a
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* #CoglTexture2D, #CoglTexture3D or #CoglTextureRectangle. This is
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* opposed to high level meta textures which may be composed of
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* multiple primitive textures or a sub-region of another texture such
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* as #CoglAtlasTexture and #CoglTexture2DSliced.
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*
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* A texture that implements this interface can be directly used with
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* the attributes API such as cogl_framebuffer_draw_attributes().
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* Other types of textures need to be first resolved to primitive
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* textures using the #CoglMetaTexture interface.
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*
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* <note>Most developers won't need to use this interface directly but
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* still it is worth understanding the distinction between high-level
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* and primitive textures because you may find other references in the
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* documentation that detail limitations of using
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* primitive textures.</note>
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*/
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typedef struct _CoglPrimitiveTexture CoglPrimitiveTexture;
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#define COGL_PRIMITIVE_TEXTURE(X) ((CoglPrimitiveTexture *)X)
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/**
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* cogl_is_primitive_texture:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given object references a primitive texture object.
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*
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* Return value: %TRUE if the pointer references a primitive texture, and
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* %FALSE otherwise
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* Since: 2.0
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* Stability: unstable
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*/
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CoglBool
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cogl_is_primitive_texture (void *object);
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/**
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* cogl_primitive_texture_set_auto_mipmap:
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* @primitive_texture: A #CoglPrimitiveTexture
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* @value: The new value for whether to auto mipmap
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*
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* Sets whether the texture will automatically update the smaller
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* mipmap levels after any part of level 0 is updated. The update will
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* only occur whenever the texture is used for drawing with a texture
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* filter that requires the lower mipmap levels. An application should
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* disable this if it wants to upload its own data for the other
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* levels. By default auto mipmapping is enabled.
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*
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* Since: 2.0
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* Stability: unstable
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*/
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void
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cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture,
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CoglBool value);
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COGL_END_DECLS
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#endif /* __COGL_PRIMITIVE_TEXTURE_H__ */
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