mutter/src/backends/native/meta-barrier-native.c
Jonas Ådahl f0f638d2bd Move out generic math parts out of the native barrier implementation
In order to reuse some vector math for pointer confinement, move out
those parts to its own file, introducing the types old types
"MetaVector2" and "MetaLine2" outside of meta-barrier-native.c, as well
as introducing MetaBorder which is a line, with a blocking direction.

https://bugzilla.gnome.org/show_bug.cgi?id=744104
2016-02-16 19:02:48 +08:00

618 lines
18 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2015 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jonas Ådahl <jadahl@gmail.com>
*/
/**
* SECTION:barrier-native
* @Title: MetaBarrierImplNative
* @Short_Description: Pointer barriers implementation for the native backend
*/
#include "config.h"
#include <stdlib.h>
#include <meta/barrier.h>
#include <meta/util.h>
#include "backends/meta-backend-private.h"
#include "backends/meta-barrier-private.h"
#include "backends/native/meta-backend-native.h"
#include "backends/native/meta-backend-native-private.h"
#include "backends/native/meta-barrier-native.h"
struct _MetaBarrierManagerNative
{
GHashTable *barriers;
};
typedef enum {
/* The barrier is active and responsive to pointer motion. */
META_BARRIER_STATE_ACTIVE,
/* An intermediate state after a pointer hit the pointer barrier. */
META_BARRIER_STATE_HIT,
/* The barrier was hit by a pointer and is still within the hit box and
* has not been released.*/
META_BARRIER_STATE_HELD,
/* The pointer was released by the user. If the following motion hits
* the barrier, it will pass through. */
META_BARRIER_STATE_RELEASE,
/* An intermediate state when the pointer has left the barrier. */
META_BARRIER_STATE_LEFT,
} MetaBarrierState;
struct _MetaBarrierImplNativePrivate
{
MetaBarrier *barrier;
MetaBarrierManagerNative *manager;
gboolean is_active;
MetaBarrierState state;
int trigger_serial;
guint32 last_event_time;
MetaBarrierDirection blocked_dir;
};
G_DEFINE_TYPE_WITH_PRIVATE (MetaBarrierImplNative, meta_barrier_impl_native,
META_TYPE_BARRIER_IMPL)
static int
next_serial (void)
{
static int barrier_serial = 1;
barrier_serial++;
/* If it wraps, avoid 0 as it's not a valid serial. */
if (barrier_serial == 0)
barrier_serial++;
return barrier_serial;
}
static gboolean
is_barrier_horizontal (MetaBarrier *barrier)
{
return meta_border_is_horizontal (&barrier->priv->border);
}
static gboolean
is_barrier_blocking_directions (MetaBarrier *barrier,
MetaBarrierDirection directions)
{
return meta_border_is_blocking_directions (&barrier->priv->border,
directions);
}
static void
dismiss_pointer (MetaBarrierImplNative *self)
{
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
priv->state = META_BARRIER_STATE_LEFT;
}
/*
* Calculate the hit box for a held motion. The hit box is a 2 px wide region
* in the opposite direction of every direction the barrier blocks. The purpose
* of this is to allow small movements without receiving a "left" signal. This
* heuristic comes from the X.org pointer barrier implementation.
*/
static MetaLine2
calculate_barrier_hit_box (MetaBarrier *barrier)
{
MetaLine2 hit_box = barrier->priv->border.line;
if (is_barrier_horizontal (barrier))
{
if (is_barrier_blocking_directions (barrier,
META_BARRIER_DIRECTION_POSITIVE_Y))
hit_box.a.y -= 2.0f;
if (is_barrier_blocking_directions (barrier,
META_BARRIER_DIRECTION_NEGATIVE_Y))
hit_box.b.y += 2.0f;
}
else
{
if (is_barrier_blocking_directions (barrier,
META_BARRIER_DIRECTION_POSITIVE_X))
hit_box.a.x -= 2.0f;
if (is_barrier_blocking_directions (barrier,
META_BARRIER_DIRECTION_NEGATIVE_X))
hit_box.b.x += 2.0f;
}
return hit_box;
}
static gboolean
is_within_box (MetaLine2 box,
MetaVector2 point)
{
return (point.x >= box.a.x && point.x < box.b.x &&
point.y >= box.a.y && point.y < box.b.y);
}
static void
maybe_release_barrier (gpointer key,
gpointer value,
gpointer user_data)
{
MetaBarrierImplNative *self = key;
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
MetaBarrier *barrier = priv->barrier;
MetaLine2 *motion = user_data;
MetaLine2 hit_box;
if (priv->state != META_BARRIER_STATE_HELD)
return;
/* Release if we end up outside barrier end points. */
if (is_barrier_horizontal (barrier))
{
if (motion->b.x > MAX (barrier->priv->border.line.a.x,
barrier->priv->border.line.b.x) ||
motion->b.x < MIN (barrier->priv->border.line.a.x,
barrier->priv->border.line.b.x))
{
dismiss_pointer (self);
return;
}
}
else
{
if (motion->b.y > MAX (barrier->priv->border.line.a.y,
barrier->priv->border.line.b.y) ||
motion->b.y < MIN (barrier->priv->border.line.a.y,
barrier->priv->border.line.b.y))
{
dismiss_pointer (self);
return;
}
}
/* Release if we don't intersect and end up outside of hit box. */
hit_box = calculate_barrier_hit_box (barrier);
if (!is_within_box (hit_box, motion->b))
{
dismiss_pointer (self);
return;
}
}
static void
maybe_release_barriers (MetaBarrierManagerNative *manager,
float prev_x,
float prev_y,
float x,
float y)
{
MetaLine2 motion = {
.a = {
.x = prev_x,
.y = prev_y,
},
.b = {
.x = x,
.y = y,
},
};
g_hash_table_foreach (manager->barriers,
maybe_release_barrier,
&motion);
}
typedef struct _MetaClosestBarrierData
{
struct
{
MetaLine2 motion;
MetaBarrierDirection directions;
} in;
struct
{
float closest_distance_2;
MetaBarrierImplNative *barrier_impl;
} out;
} MetaClosestBarrierData;
static void
update_closest_barrier (gpointer key,
gpointer value,
gpointer user_data)
{
MetaBarrierImplNative *self = key;
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
MetaBarrier *barrier = priv->barrier;
MetaClosestBarrierData *data = user_data;
MetaVector2 intersection;
float dx, dy;
float distance_2;
/* Ignore if the barrier is not blocking in any of the motions directions. */
if (!is_barrier_blocking_directions (barrier, data->in.directions))
return;
/* Ignore if the barrier released the pointer. */
if (priv->state == META_BARRIER_STATE_RELEASE)
return;
/* Ignore if we are moving away from barrier. */
if (priv->state == META_BARRIER_STATE_HELD &&
(data->in.directions & priv->blocked_dir) == 0)
return;
/* Check if the motion intersects with the barrier, and retrieve the
* intersection point if any. */
if (!meta_line2_intersects_with (&barrier->priv->border.line,
&data->in.motion,
&intersection))
return;
/* Calculate the distance to the barrier and keep track of the closest
* barrier. */
dx = intersection.x - data->in.motion.a.x;
dy = intersection.y - data->in.motion.a.y;
distance_2 = dx*dx + dy*dy;
if (data->out.barrier_impl == NULL ||
distance_2 < data->out.closest_distance_2)
{
data->out.barrier_impl = self;
data->out.closest_distance_2 = distance_2;
}
}
static gboolean
get_closest_barrier (MetaBarrierManagerNative *manager,
float prev_x,
float prev_y,
float x,
float y,
MetaBarrierDirection motion_dir,
MetaBarrierImplNative **barrier_impl)
{
MetaClosestBarrierData closest_barrier_data;
closest_barrier_data = (MetaClosestBarrierData) {
.in = {
.motion = {
.a = {
.x = prev_x,
.y = prev_y,
},
.b = {
.x = x,
.y = y,
},
},
.directions = motion_dir,
},
};
g_hash_table_foreach (manager->barriers,
update_closest_barrier,
&closest_barrier_data);
if (closest_barrier_data.out.barrier_impl != NULL)
{
*barrier_impl = closest_barrier_data.out.barrier_impl;
return TRUE;
}
else
{
return FALSE;
}
}
typedef struct _MetaBarrierEventData
{
guint32 time;
float prev_x;
float prev_y;
float x;
float y;
float dx;
float dy;
} MetaBarrierEventData;
static void
emit_barrier_event (MetaBarrierImplNative *self,
guint32 time,
float prev_x,
float prev_y,
float x,
float y,
float dx,
float dy)
{
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
MetaBarrier *barrier = priv->barrier;
MetaBarrierEvent *event = g_slice_new0 (MetaBarrierEvent);
MetaBarrierState old_state = priv->state;
switch (priv->state)
{
case META_BARRIER_STATE_HIT:
priv->state = META_BARRIER_STATE_HELD;
priv->trigger_serial = next_serial ();
event->dt = 0;
break;
case META_BARRIER_STATE_RELEASE:
case META_BARRIER_STATE_LEFT:
priv->state = META_BARRIER_STATE_ACTIVE;
/* Intentional fall-through. */
case META_BARRIER_STATE_HELD:
event->dt = time - priv->last_event_time;
break;
case META_BARRIER_STATE_ACTIVE:
g_assert_not_reached (); /* Invalid state. */
}
event->ref_count = 1;
event->event_id = priv->trigger_serial;
event->time = time;
event->x = x;
event->y = y;
event->dx = dx;
event->dy = dy;
event->grabbed = priv->state == META_BARRIER_STATE_HELD;
event->released = old_state == META_BARRIER_STATE_RELEASE;
priv->last_event_time = time;
if (priv->state == META_BARRIER_STATE_HELD)
_meta_barrier_emit_hit_signal (barrier, event);
else
_meta_barrier_emit_left_signal (barrier, event);
meta_barrier_event_unref (event);
}
static void
maybe_emit_barrier_event (gpointer key, gpointer value, gpointer user_data)
{
MetaBarrierImplNative *self = key;
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
MetaBarrierEventData *data = user_data;
switch (priv->state) {
case META_BARRIER_STATE_ACTIVE:
break;
case META_BARRIER_STATE_HIT:
case META_BARRIER_STATE_HELD:
case META_BARRIER_STATE_RELEASE:
case META_BARRIER_STATE_LEFT:
emit_barrier_event (self,
data->time,
data->prev_x,
data->prev_y,
data->x,
data->y,
data->dx,
data->dy);
break;
}
}
/* Clamp (x, y) to the barrier and remove clamped direction from motion_dir. */
static void
clamp_to_barrier (MetaBarrierImplNative *self,
MetaBarrierDirection *motion_dir,
float *x,
float *y)
{
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
MetaBarrier *barrier = priv->barrier;
if (is_barrier_horizontal (barrier))
{
if (*motion_dir & META_BARRIER_DIRECTION_POSITIVE_Y)
*y = barrier->priv->border.line.a.y;
else if (*motion_dir & META_BARRIER_DIRECTION_NEGATIVE_Y)
*y = barrier->priv->border.line.a.y;
priv->blocked_dir = *motion_dir & (META_BARRIER_DIRECTION_POSITIVE_Y |
META_BARRIER_DIRECTION_NEGATIVE_Y);
*motion_dir &= ~(META_BARRIER_DIRECTION_POSITIVE_Y |
META_BARRIER_DIRECTION_NEGATIVE_Y);
}
else
{
if (*motion_dir & META_BARRIER_DIRECTION_POSITIVE_X)
*x = barrier->priv->border.line.a.x;
else if (*motion_dir & META_BARRIER_DIRECTION_NEGATIVE_X)
*x = barrier->priv->border.line.a.x;
priv->blocked_dir = *motion_dir & (META_BARRIER_DIRECTION_POSITIVE_X |
META_BARRIER_DIRECTION_NEGATIVE_X);
*motion_dir &= ~(META_BARRIER_DIRECTION_POSITIVE_X |
META_BARRIER_DIRECTION_NEGATIVE_X);
}
priv->state = META_BARRIER_STATE_HIT;
}
void
meta_barrier_manager_native_process (MetaBarrierManagerNative *manager,
ClutterInputDevice *device,
guint32 time,
float *x,
float *y)
{
ClutterPoint prev_pos;
float prev_x;
float prev_y;
float orig_x = *x;
float orig_y = *y;
MetaBarrierDirection motion_dir = 0;
MetaBarrierEventData barrier_event_data;
MetaBarrierImplNative *barrier_impl;
if (!clutter_input_device_get_coords (device, NULL, &prev_pos))
return;
prev_x = prev_pos.x;
prev_y = prev_pos.y;
/* Get the direction of the motion vector. */
if (prev_x < *x)
motion_dir |= META_BARRIER_DIRECTION_POSITIVE_X;
else if (prev_x > *x)
motion_dir |= META_BARRIER_DIRECTION_NEGATIVE_X;
if (prev_y < *y)
motion_dir |= META_BARRIER_DIRECTION_POSITIVE_Y;
else if (prev_y > *y)
motion_dir |= META_BARRIER_DIRECTION_NEGATIVE_Y;
/* Clamp to the closest barrier in any direction until either there are no
* more barriers to clamp to or all directions have been clamped. */
while (motion_dir != 0)
{
if (get_closest_barrier (manager,
prev_x, prev_y,
*x, *y,
motion_dir,
&barrier_impl))
clamp_to_barrier (barrier_impl, &motion_dir, x, y);
else
break;
}
/* Potentially release active barrier movements. */
maybe_release_barriers (manager, prev_x, prev_y, *x, *y);
/* Initiate or continue barrier interaction. */
barrier_event_data = (MetaBarrierEventData) {
.time = time,
.prev_x = prev_x,
.prev_y = prev_y,
.x = *x,
.y = *y,
.dx = orig_x - prev_x,
.dy = orig_y - prev_y,
};
g_hash_table_foreach (manager->barriers,
maybe_emit_barrier_event,
&barrier_event_data);
}
static gboolean
_meta_barrier_impl_native_is_active (MetaBarrierImpl *impl)
{
MetaBarrierImplNative *self = META_BARRIER_IMPL_NATIVE (impl);
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
return priv->is_active;
}
static void
_meta_barrier_impl_native_release (MetaBarrierImpl *impl,
MetaBarrierEvent *event)
{
MetaBarrierImplNative *self = META_BARRIER_IMPL_NATIVE (impl);
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
if (priv->state == META_BARRIER_STATE_HELD &&
event->event_id == priv->trigger_serial)
priv->state = META_BARRIER_STATE_RELEASE;
}
static void
_meta_barrier_impl_native_destroy (MetaBarrierImpl *impl)
{
MetaBarrierImplNative *self = META_BARRIER_IMPL_NATIVE (impl);
MetaBarrierImplNativePrivate *priv =
meta_barrier_impl_native_get_instance_private (self);
g_hash_table_remove (priv->manager->barriers, self);
priv->is_active = FALSE;
}
MetaBarrierImpl *
meta_barrier_impl_native_new (MetaBarrier *barrier)
{
MetaBarrierImplNative *self;
MetaBarrierImplNativePrivate *priv;
MetaBackendNative *native;
MetaBarrierManagerNative *manager;
self = g_object_new (META_TYPE_BARRIER_IMPL_NATIVE, NULL);
priv = meta_barrier_impl_native_get_instance_private (self);
priv->barrier = barrier;
priv->is_active = TRUE;
native = META_BACKEND_NATIVE (meta_get_backend ());
manager = meta_backend_native_get_barrier_manager (native);
priv->manager = manager;
g_hash_table_add (manager->barriers, self);
return META_BARRIER_IMPL (self);
}
static void
meta_barrier_impl_native_class_init (MetaBarrierImplNativeClass *klass)
{
MetaBarrierImplClass *impl_class = META_BARRIER_IMPL_CLASS (klass);
impl_class->is_active = _meta_barrier_impl_native_is_active;
impl_class->release = _meta_barrier_impl_native_release;
impl_class->destroy = _meta_barrier_impl_native_destroy;
}
static void
meta_barrier_impl_native_init (MetaBarrierImplNative *self)
{
}
MetaBarrierManagerNative *
meta_barrier_manager_native_new (void)
{
MetaBarrierManagerNative *manager;
manager = g_new0 (MetaBarrierManagerNative, 1);
manager->barriers = g_hash_table_new (NULL, NULL);
return manager;
}