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217 lines
5.9 KiB
C
217 lines
5.9 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include <clutter/clutter.h>
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#define TEST_TYPE_ACTOR (test_actor_get_type ())
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typedef struct _TestActor TestActor;
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typedef struct _ClutterActorClass TestActorClass;
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struct _TestActor
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{
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ClutterActor parent_instance;
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guint preferred_width_called : 1;
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guint preferred_height_called : 1;
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};
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GType test_actor_get_type (void);
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G_DEFINE_TYPE (TestActor, test_actor, CLUTTER_TYPE_ACTOR);
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static void
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test_actor_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *nat_width_p)
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{
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TestActor *test = (TestActor *) self;
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test->preferred_width_called = TRUE;
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if (for_height == 10)
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{
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*min_width_p = 10;
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*nat_width_p = 100;
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}
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else
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{
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*min_width_p = 100;
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*nat_width_p = 100;
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}
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}
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static void
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test_actor_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *nat_height_p)
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{
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TestActor *test = (TestActor *) self;
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test->preferred_height_called = TRUE;
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if (for_width == 10)
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{
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*min_height_p = 50;
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*nat_height_p = 100;
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}
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else
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{
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*min_height_p = 100;
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*nat_height_p = 100;
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}
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}
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static void
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test_actor_class_init (TestActorClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->get_preferred_width = test_actor_get_preferred_width;
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actor_class->get_preferred_height = test_actor_get_preferred_height;
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}
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static void
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test_actor_init (TestActor *self)
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{
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}
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static void
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actor_preferred_size (void)
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{
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ClutterActor *test;
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TestActor *self;
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gfloat min_width, min_height;
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gfloat nat_width, nat_height;
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test = g_object_new (TEST_TYPE_ACTOR, NULL);
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self = (TestActor *) test;
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if (g_test_verbose ())
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g_print ("Preferred size\n");
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clutter_actor_get_preferred_size (test,
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&min_width, &min_height,
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&nat_width, &nat_height);
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g_assert (self->preferred_width_called);
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g_assert (self->preferred_height_called);
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g_assert_cmpfloat (min_width, ==, 100);
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g_assert_cmpfloat (min_height, ==, 100);
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g_assert_cmpfloat (nat_width, ==, min_width);
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g_assert_cmpfloat (nat_height, ==, min_height);
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if (g_test_verbose ())
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g_print ("Preferred width\n");
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self->preferred_width_called = FALSE;
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clutter_actor_get_preferred_width (test, 10, &min_width, &nat_width);
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g_assert (self->preferred_width_called);
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g_assert_cmpfloat (min_width, ==, 10);
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g_assert_cmpfloat (nat_width, ==, 100);
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if (g_test_verbose ())
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g_print ("Preferred height\n");
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self->preferred_height_called = FALSE;
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clutter_actor_get_preferred_height (test, 200, &min_height, &nat_height);
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g_assert (self->preferred_height_called);
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g_assert_cmpfloat (min_height, !=, 10);
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g_assert_cmpfloat (nat_height, ==, 100);
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if (g_test_verbose ())
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g_print ("Preferred width (cached)\n");
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self->preferred_width_called = FALSE;
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clutter_actor_get_preferred_width (test, 10, &min_width, &nat_width);
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g_assert (!self->preferred_width_called);
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g_assert_cmpfloat (min_width, ==, 10);
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g_assert_cmpfloat (nat_width, ==, 100);
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if (g_test_verbose ())
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g_print ("Preferred height (cache eviction)\n");
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self->preferred_height_called = FALSE;
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clutter_actor_get_preferred_height (test, 10, &min_height, &nat_height);
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g_assert (self->preferred_height_called);
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g_assert_cmpfloat (min_height, ==, 50);
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g_assert_cmpfloat (nat_height, ==, 100);
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clutter_actor_destroy (test);
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}
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static void
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actor_fixed_size (void)
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{
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ClutterActor *rect;
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gboolean min_width_set, nat_width_set;
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gboolean min_height_set, nat_height_set;
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gfloat min_width, min_height;
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gfloat nat_width, nat_height;
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rect = clutter_actor_new ();
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g_object_ref_sink (rect);
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if (g_test_verbose ())
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g_print ("Initial size is 0\n");
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g_assert_cmpfloat (clutter_actor_get_width (rect), ==, 0);
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g_assert_cmpfloat (clutter_actor_get_height (rect), ==, 0);
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clutter_actor_set_size (rect, 100, 100);
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if (g_test_verbose ())
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g_print ("Explicit size set\n");
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g_assert_cmpfloat (clutter_actor_get_width (rect), ==, 100);
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g_assert_cmpfloat (clutter_actor_get_height (rect), ==, 100);
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g_object_get (G_OBJECT (rect),
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"min-width-set", &min_width_set,
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"min-height-set", &min_height_set,
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"natural-width-set", &nat_width_set,
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"natural-height-set", &nat_height_set,
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NULL);
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if (g_test_verbose ())
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g_print ("Notification properties\n");
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g_assert (min_width_set && nat_width_set);
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g_assert (min_height_set && nat_height_set);
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clutter_actor_get_preferred_size (rect,
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&min_width, &min_height,
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&nat_width, &nat_height);
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if (g_test_verbose ())
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g_print ("Preferred size\n");
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g_assert_cmpfloat (min_width, ==, 100);
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g_assert_cmpfloat (min_height, ==, 100);
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g_assert_cmpfloat (min_width, ==, nat_width);
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g_assert_cmpfloat (min_height, ==, nat_height);
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clutter_actor_set_size (rect, -1, -1);
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if (g_test_verbose ())
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g_print ("Explicit size unset\n");
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g_object_get (G_OBJECT (rect),
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"min-width-set", &min_width_set,
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"min-height-set", &min_height_set,
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"natural-width-set", &nat_width_set,
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"natural-height-set", &nat_height_set,
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NULL);
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g_assert (!min_width_set && !nat_width_set);
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g_assert (!min_height_set && !nat_height_set);
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g_assert_cmpfloat (clutter_actor_get_width (rect), ==, 0);
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g_assert_cmpfloat (clutter_actor_get_height (rect), ==, 0);
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clutter_actor_destroy (rect);
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g_object_unref (rect);
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}
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CLUTTER_TEST_SUITE (
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CLUTTER_TEST_UNIT ("/actor/size/preferred", actor_preferred_size)
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CLUTTER_TEST_UNIT ("/actor/size/fixed", actor_fixed_size)
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)
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