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In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
1690 lines
47 KiB
C
1690 lines
47 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-script
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* @short_description: Loads a scene from UI definition data
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*
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* #ClutterScript is an object used for loading and building parts or a
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* complete scenegraph from external definition data in forms of string
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* buffers or files.
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*
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* The UI definition format is JSON, the JavaScript Object Notation as
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* described by RFC 4627. #ClutterScript can load a JSON data stream,
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* parse it and build all the objects defined into it. Each object must
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* have an "id" and a "type" properties defining the name to be used
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* to retrieve it from #ClutterScript with clutter_script_get_object(),
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* and the class type to be instanciated. Every other attribute will
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* be mapped to the class properties.
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*
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* A #ClutterScript holds a reference on every object it creates from
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* the definition data, except for the stage. Every non-actor object
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* will be finalized when the #ClutterScript instance holding it will
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* be finalized, so they need to be referenced using g_object_ref() in
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* order for them to survive.
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*
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* A simple object might be defined as:
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*
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "red-button",
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* "type" : "ClutterRectangle",
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* "width" : 100,
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* "height" : 100,
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* "color" : "#ff0000ff"
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* }
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* ]]></programlisting></informalexample>
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*
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* This will produce a red #ClutterRectangle, 100x100 pixels wide, and
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* with a ClutterScript id of "red-button"; it can be retrieved by calling:
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*
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* |[
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* ClutterActor *red_button;
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*
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* red_button = CLUTTER_ACTOR (clutter_script_get_object (script, "red-button"));
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* ]|
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*
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* and then manipulated with the Clutter API. For every object created
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* using ClutterScript it is possible to check the id by calling
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* clutter_get_script_id().
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*
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* Packing can be represented using the "children" member, and passing an
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* array of objects or ids of objects already defined (but not packed: the
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* packing rules of Clutter still apply, and an actor cannot be packed
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* in multiple containers without unparenting it in between).
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*
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* Behaviours and timelines can also be defined inside a UI definition
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* buffer:
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*
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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* "angle-start" : 0.0,
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* "angle-end" : 360.0,
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* "axis" : "z-axis",
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* "alpha" : {
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* "timeline" : { "duration" : 4000, "loop" : true },
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* "mode" : "easeInSine"
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* }
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* }
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* ]]></programlisting></informalexample>
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*
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* And then to apply a defined behaviour to an actor defined inside the
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* definition of an actor, the "behaviour" member can be used:
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*
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "my-rotating-actor",
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* "type" : "ClutterTexture",
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* ...
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* "behaviours" : [ "rotate-behaviour" ]
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* }
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* ]]></programlisting></informalexample>
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*
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* A #ClutterAlpha belonging to a #ClutterBehaviour can only be defined
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* implicitly like in the example above, or explicitly by setting the
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* "alpha" property to point to a previously defined #ClutterAlpha, e.g.:
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*
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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* "angle-start" : 0.0,
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* "angle-end" : 360.0,
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* "axis" : "z-axis",
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* "alpha" : {
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* "id" : "rotate-alpha",
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* "type" : "ClutterAlpha",
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* "timeline" : {
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* "id" : "rotate-timeline",
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* "type : "ClutterTimeline",
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* "duration" : 4000,
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* "loop" : true
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* },
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* "function" : "custom_sine_alpha"
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* }
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* }
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* ]]></programlisting></informalexample>
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*
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* Implicitely defined #ClutterAlpha<!-- -->s and #ClutterTimeline<!-- -->s
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* can omit the `id`, as well as the `type` members, but will not be available
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* using clutter_script_get_object() (they can, however, be extracted using the
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* #ClutterBehaviour and #ClutterAlpha API respectively).
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*
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* Signal handlers can be defined inside a Clutter UI definition file and
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* then autoconnected to their respective signals using the
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* clutter_script_connect_signals() function:
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*
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* <informalexample><programlisting><![CDATA[
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* ...
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* "signals" : [
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* { "name" : "button-press-event", "handler" : "on_button_press" },
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* {
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* "name" : "foo-signal",
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* "handler" : "after_foo",
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* "after" : true
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* },
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* ],
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* ...
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* ]]></programlisting></informalexample>
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*
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* Signal handler definitions must have a "name" and a "handler" members;
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* they can also have the "after" and "swapped" boolean members (for the
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* signal connection flags %G_CONNECT_AFTER and %G_CONNECT_SWAPPED
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* respectively) and the "object" string member for calling
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* g_signal_connect_object() instead of g_signal_connect().
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*
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* Signals can also be directly attached to a specific state defined
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* inside a #ClutterState instance, for instance:
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*
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* |[
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* ...
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* "signals" : [
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* {
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* "name" : "enter-event",
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* "states" : "button-states",
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* "target-state" : "hover"
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* },
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* {
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* "name" : "leave-event",
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* "states" : "button-states",
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* "target-state" : "base"
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* },
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* {
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* "name" : "button-press-event",
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* "states" : "button-states",
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* "target-state" : "active",
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* },
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* {
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* "name" : "key-press-event",
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* "states" : "button-states",
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* "target-state" : "key-focus",
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* "warp" : true
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* }
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* ],
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* ...
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* ]|
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*
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* The "states" key defines the #ClutterState instance to be used to
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* resolve the "target-state" key; it can be either a script id for a
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* #ClutterState built by the same #ClutterScript instance, or to a
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* #ClutterState built in code and associated to the #ClutterScript
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* instance through the clutter_script_add_states() function. If no
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* "states" key is present, then the default #ClutterState associated to
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* the #ClutterScript instance will be used; the default #ClutterState
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* can be set using clutter_script_add_states() using a %NULL name. The
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* "warp" key can be used to warp to a specific state instead of
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* animating to it. State changes on signal emission will not affect
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* the signal emission chain.
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*
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* Clutter reserves the following names, so classes defining properties
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* through the usual GObject registration process should avoid using these
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* names to avoid collisions:
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*
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* <programlisting><![CDATA[
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* "id" := the unique name of a ClutterScript object
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* "type" := the class literal name, also used to infer the type
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* function
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* "type_func" := the GType function name, for non-standard classes
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* "children" := an array of names or objects to add as children
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* "behaviours" := an array of names or objects to apply to an actor
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* "signals" := an array of signal definitions to connect to an object
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* "is-default" := a boolean flag used when defining the #ClutterStage;
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* if set to "true" the default stage will be used instead
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* of creating a new #ClutterStage instance
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* ]]></programlisting>
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*
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* #ClutterScript is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "clutter-build-config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <errno.h>
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#include <glib.h>
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#include <glib-object.h>
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#include <gmodule.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "clutter-actor.h"
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#include "clutter-stage.h"
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#include "clutter-texture.h"
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#include "clutter-script.h"
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#include "clutter-script-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "deprecated/clutter-alpha.h"
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#include "deprecated/clutter-behaviour.h"
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#include "deprecated/clutter-container.h"
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#include "deprecated/clutter-state.h"
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enum
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{
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PROP_0,
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PROP_FILENAME_SET,
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PROP_FILENAME,
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PROP_TRANSLATION_DOMAIN,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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#define CLUTTER_SCRIPT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_SCRIPT, ClutterScriptPrivate))
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struct _ClutterScriptPrivate
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{
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GHashTable *objects;
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guint last_merge_id;
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guint last_unknown;
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ClutterScriptParser *parser;
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GHashTable *states;
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gchar **search_paths;
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gchar *translation_domain;
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gchar *filename;
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guint is_filename : 1;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterScript, clutter_script, G_TYPE_OBJECT)
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static GType
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clutter_script_real_get_type_from_name (ClutterScript *script,
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const gchar *type_name)
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{
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GType gtype;
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gtype = g_type_from_name (type_name);
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if (gtype != G_TYPE_INVALID)
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return gtype;
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return _clutter_script_get_type_from_class (type_name);
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}
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void
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property_info_free (gpointer data)
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{
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if (G_LIKELY (data))
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{
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PropertyInfo *pinfo = data;
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if (pinfo->node)
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json_node_free (pinfo->node);
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if (pinfo->pspec)
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g_param_spec_unref (pinfo->pspec);
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g_free (pinfo->name);
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g_slice_free (PropertyInfo, pinfo);
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}
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}
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static void
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signal_info_free (gpointer data)
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{
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if (G_LIKELY (data))
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{
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SignalInfo *sinfo = data;
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g_free (sinfo->name);
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g_free (sinfo->handler);
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g_free (sinfo->object);
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g_free (sinfo->state);
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g_free (sinfo->target);
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g_slice_free (SignalInfo, sinfo);
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}
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}
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void
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object_info_free (gpointer data)
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{
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if (G_LIKELY (data))
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{
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ObjectInfo *oinfo = data;
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g_free (oinfo->id);
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g_free (oinfo->class_name);
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g_free (oinfo->type_func);
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g_list_foreach (oinfo->properties, (GFunc) property_info_free, NULL);
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g_list_free (oinfo->properties);
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g_list_foreach (oinfo->signals, (GFunc) signal_info_free, NULL);
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g_list_free (oinfo->signals);
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/* these are ids */
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g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
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g_list_free (oinfo->children);
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/* we unref top-level objects and leave the actors alone,
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* unless we are unmerging in which case we have to destroy
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* the actor to unparent them
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*/
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if (oinfo->object != NULL)
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{
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if (oinfo->is_unmerged)
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{
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if (oinfo->is_actor && !oinfo->is_stage)
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clutter_actor_destroy (CLUTTER_ACTOR (oinfo->object));
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}
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g_object_unref (oinfo->object);
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oinfo->object = NULL;
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}
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g_slice_free (ObjectInfo, oinfo);
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}
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}
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static void
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clutter_script_finalize (GObject *gobject)
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{
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ClutterScriptPrivate *priv = CLUTTER_SCRIPT_GET_PRIVATE (gobject);
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g_object_unref (priv->parser);
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g_hash_table_destroy (priv->objects);
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g_strfreev (priv->search_paths);
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g_free (priv->filename);
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g_hash_table_destroy (priv->states);
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g_free (priv->translation_domain);
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G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject);
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}
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static void
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clutter_script_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterScript *script = CLUTTER_SCRIPT (gobject);
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switch (prop_id)
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{
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case PROP_TRANSLATION_DOMAIN:
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clutter_script_set_translation_domain (script, g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_script_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterScript *script = CLUTTER_SCRIPT (gobject);
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switch (prop_id)
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{
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case PROP_FILENAME_SET:
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g_value_set_boolean (value, script->priv->is_filename);
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break;
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case PROP_FILENAME:
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g_value_set_string (value, script->priv->filename);
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break;
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case PROP_TRANSLATION_DOMAIN:
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g_value_set_string (value, script->priv->translation_domain);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_script_class_init (ClutterScriptClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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klass->get_type_from_name = clutter_script_real_get_type_from_name;
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/**
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* ClutterScript:filename-set:
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*
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* Whether the #ClutterScript:filename property is set. If this property
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* is %TRUE then the currently parsed data comes from a file, and the
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* file name is stored inside the #ClutterScript:filename property.
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*
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* Since: 0.6
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*/
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obj_props[PROP_FILENAME_SET] =
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g_param_spec_boolean ("filename-set",
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P_("Filename Set"),
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P_("Whether the :filename property is set"),
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FALSE,
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CLUTTER_PARAM_READABLE);
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/**
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* ClutterScript:filename:
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*
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* The path of the currently parsed file. If #ClutterScript:filename-set
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* is %FALSE then the value of this property is undefined.
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*
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* Since: 0.6
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*/
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obj_props[PROP_FILENAME] =
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g_param_spec_string ("filename",
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P_("Filename"),
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P_("The path of the currently parsed file"),
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NULL,
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CLUTTER_PARAM_READABLE);
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|
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/**
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* ClutterScript:translation-domain:
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*
|
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* The translation domain, used to localize strings marked as translatable
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* inside a UI definition.
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*
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* If #ClutterScript:translation-domain is set to %NULL, #ClutterScript
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* will use gettext(), otherwise g_dgettext() will be used.
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*
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* Since: 1.10
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*/
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obj_props[PROP_TRANSLATION_DOMAIN] =
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g_param_spec_string ("translation-domain",
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P_("Translation Domain"),
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P_("The translation domain used to localize string"),
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NULL,
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CLUTTER_PARAM_READWRITE);
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gobject_class->set_property = clutter_script_set_property;
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gobject_class->get_property = clutter_script_get_property;
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gobject_class->finalize = clutter_script_finalize;
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g_object_class_install_properties (gobject_class,
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PROP_LAST,
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obj_props);
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}
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static void
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clutter_script_init (ClutterScript *script)
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{
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ClutterScriptPrivate *priv;
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script->priv = priv = clutter_script_get_instance_private (script);
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priv->parser = g_object_new (CLUTTER_TYPE_SCRIPT_PARSER, NULL);
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priv->parser->script = script;
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priv->is_filename = FALSE;
|
|
priv->last_merge_id = 0;
|
|
|
|
priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal,
|
|
NULL,
|
|
object_info_free);
|
|
priv->states = g_hash_table_new_full (g_str_hash, g_str_equal,
|
|
g_free,
|
|
(GDestroyNotify) g_object_unref);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_new:
|
|
*
|
|
* Creates a new #ClutterScript instance. #ClutterScript can be used
|
|
* to load objects definitions for scenegraph elements, like actors,
|
|
* or behavioural elements, like behaviours and timelines. The
|
|
* definitions must be encoded using the JavaScript Object Notation (JSON)
|
|
* language.
|
|
*
|
|
* Return value: the newly created #ClutterScript instance. Use
|
|
* g_object_unref() when done.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterScript *
|
|
clutter_script_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_SCRIPT, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_load_from_file:
|
|
* @script: a #ClutterScript
|
|
* @filename: the full path to the definition file
|
|
* @error: return location for a #GError, or %NULL
|
|
*
|
|
* Loads the definitions from @filename into @script and merges with
|
|
* the currently loaded ones, if any.
|
|
*
|
|
* Return value: on error, zero is returned and @error is set
|
|
* accordingly. On success, the merge id for the UI definitions is
|
|
* returned. You can use the merge id with clutter_script_unmerge_objects().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_script_load_from_file (ClutterScript *script,
|
|
const gchar *filename,
|
|
GError **error)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
GError *internal_error;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0);
|
|
g_return_val_if_fail (filename != NULL, 0);
|
|
|
|
priv = script->priv;
|
|
|
|
g_free (priv->filename);
|
|
priv->filename = g_strdup (filename);
|
|
priv->is_filename = TRUE;
|
|
priv->last_merge_id += 1;
|
|
|
|
internal_error = NULL;
|
|
json_parser_load_from_file (JSON_PARSER (priv->parser),
|
|
filename,
|
|
&internal_error);
|
|
if (internal_error)
|
|
{
|
|
g_propagate_error (error, internal_error);
|
|
priv->last_merge_id -= 1;
|
|
return 0;
|
|
}
|
|
|
|
return priv->last_merge_id;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_load_from_data:
|
|
* @script: a #ClutterScript
|
|
* @data: a buffer containing the definitions
|
|
* @length: the length of the buffer, or -1 if @data is a NUL-terminated
|
|
* buffer
|
|
* @error: return location for a #GError, or %NULL
|
|
*
|
|
* Loads the definitions from @data into @script and merges with
|
|
* the currently loaded ones, if any.
|
|
*
|
|
* Return value: on error, zero is returned and @error is set
|
|
* accordingly. On success, the merge id for the UI definitions is
|
|
* returned. You can use the merge id with clutter_script_unmerge_objects().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_script_load_from_data (ClutterScript *script,
|
|
const gchar *data,
|
|
gssize length,
|
|
GError **error)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
GError *internal_error;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0);
|
|
g_return_val_if_fail (data != NULL, 0);
|
|
|
|
if (length < 0)
|
|
length = strlen (data);
|
|
|
|
priv = script->priv;
|
|
|
|
g_free (priv->filename);
|
|
priv->filename = NULL;
|
|
priv->is_filename = FALSE;
|
|
priv->last_merge_id += 1;
|
|
|
|
internal_error = NULL;
|
|
json_parser_load_from_data (JSON_PARSER (priv->parser),
|
|
data, length,
|
|
&internal_error);
|
|
if (internal_error)
|
|
{
|
|
g_propagate_error (error, internal_error);
|
|
priv->last_merge_id -= 1;
|
|
return 0;
|
|
}
|
|
|
|
return priv->last_merge_id;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_load_from_resource:
|
|
* @script: a #ClutterScript
|
|
* @resource_path: the resource path of the file to parse
|
|
* @error: return location for a #GError, or %NULL
|
|
*
|
|
* Loads the definitions from a resource file into @script and merges with
|
|
* the currently loaded ones, if any.
|
|
*
|
|
* Return value: on error, zero is returned and @error is set
|
|
* accordingly. On success, the merge id for the UI definitions is
|
|
* returned. You can use the merge id with clutter_script_unmerge_objects().
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
guint
|
|
clutter_script_load_from_resource (ClutterScript *script,
|
|
const gchar *resource_path,
|
|
GError **error)
|
|
{
|
|
GBytes *data;
|
|
guint res;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0);
|
|
|
|
data = g_resources_lookup_data (resource_path, 0, error);
|
|
if (data == NULL)
|
|
return 0;
|
|
|
|
res = clutter_script_load_from_data (script,
|
|
g_bytes_get_data (data, NULL),
|
|
g_bytes_get_size (data),
|
|
error);
|
|
|
|
g_bytes_unref (data);
|
|
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_object:
|
|
* @script: a #ClutterScript
|
|
* @name: the name of the object to retrieve
|
|
*
|
|
* Retrieves the object bound to @name. This function does not increment
|
|
* the reference count of the returned object.
|
|
*
|
|
* Return value: (transfer none): the named object, or %NULL if no object
|
|
* with the given name was available
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
GObject *
|
|
clutter_script_get_object (ClutterScript *script,
|
|
const gchar *name)
|
|
{
|
|
ObjectInfo *oinfo;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
g_return_val_if_fail (name != NULL, NULL);
|
|
|
|
oinfo = g_hash_table_lookup (script->priv->objects, name);
|
|
if (!oinfo)
|
|
return NULL;
|
|
|
|
_clutter_script_construct_object (script, oinfo);
|
|
_clutter_script_apply_properties (script, oinfo);
|
|
|
|
return oinfo->object;
|
|
}
|
|
|
|
static gint
|
|
clutter_script_get_objects_valist (ClutterScript *script,
|
|
const gchar *first_name,
|
|
va_list args)
|
|
{
|
|
gint retval = 0;
|
|
const gchar *name;
|
|
|
|
name = first_name;
|
|
while (name)
|
|
{
|
|
GObject **obj = NULL;
|
|
|
|
obj = va_arg (args, GObject**);
|
|
|
|
*obj = clutter_script_get_object (script, name);
|
|
if (*obj)
|
|
retval += 1;
|
|
|
|
name = va_arg (args, gchar*);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_objects:
|
|
* @script: a #ClutterScript
|
|
* @first_name: the name of the first object to retrieve
|
|
* @...: return location for a #GObject, then additional names, ending
|
|
* with %NULL
|
|
*
|
|
* Retrieves a list of objects for the given names. After @script, object
|
|
* names/return location pairs should be listed, with a %NULL pointer
|
|
* ending the list, like:
|
|
*
|
|
* |[
|
|
* GObject *my_label, *a_button, *main_timeline;
|
|
*
|
|
* clutter_script_get_objects (script,
|
|
* "my-label", &my_label,
|
|
* "a-button", &a_button,
|
|
* "main-timeline", &main_timeline,
|
|
* NULL);
|
|
* ]|
|
|
*
|
|
* Note: This function does not increment the reference count of the
|
|
* returned objects.
|
|
*
|
|
* Return value: the number of objects returned.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
gint
|
|
clutter_script_get_objects (ClutterScript *script,
|
|
const gchar *first_name,
|
|
...)
|
|
{
|
|
gint retval;
|
|
va_list var_args;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0);
|
|
g_return_val_if_fail (first_name != NULL, 0);
|
|
|
|
va_start (var_args, first_name);
|
|
retval = clutter_script_get_objects_valist (script, first_name, var_args);
|
|
va_end (var_args);
|
|
|
|
return retval;
|
|
}
|
|
|
|
typedef struct {
|
|
ClutterScript *script;
|
|
guint merge_id;
|
|
GSList *ids;
|
|
} UnmergeData;
|
|
|
|
static void
|
|
remove_by_merge_id (gpointer key,
|
|
gpointer value,
|
|
gpointer data)
|
|
{
|
|
gchar *name = key;
|
|
ObjectInfo *oinfo = value;
|
|
UnmergeData *unmerge_data = data;
|
|
|
|
if (oinfo->merge_id == unmerge_data->merge_id)
|
|
{
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"Unmerging object (id:%s, type:%s, merge-id:%d)",
|
|
oinfo->id,
|
|
oinfo->class_name,
|
|
oinfo->merge_id);
|
|
|
|
unmerge_data->ids = g_slist_prepend (unmerge_data->ids, g_strdup (name));
|
|
oinfo->is_unmerged = TRUE;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_script_unmerge_objects:
|
|
* @script: a #ClutterScript
|
|
* @merge_id: merge id returned when loading a UI definition
|
|
*
|
|
* Unmerges the objects identified by @merge_id.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_unmerge_objects (ClutterScript *script,
|
|
guint merge_id)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
UnmergeData data;
|
|
GSList *l;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (merge_id > 0);
|
|
|
|
priv = script->priv;
|
|
|
|
data.script = script;
|
|
data.merge_id = merge_id;
|
|
data.ids = NULL;
|
|
g_hash_table_foreach (priv->objects, remove_by_merge_id, &data);
|
|
|
|
for (l = data.ids; l != NULL; l = l->next)
|
|
g_hash_table_remove (priv->objects, l->data);
|
|
|
|
g_slist_foreach (data.ids, (GFunc) g_free, NULL);
|
|
g_slist_free (data.ids);
|
|
|
|
clutter_script_ensure_objects (script);
|
|
}
|
|
|
|
static void
|
|
construct_each_objects (gpointer key,
|
|
gpointer value,
|
|
gpointer user_data)
|
|
{
|
|
ClutterScript *script = user_data;
|
|
ObjectInfo *oinfo = value;
|
|
|
|
/* we have unfinished business */
|
|
if (oinfo->has_unresolved)
|
|
{
|
|
/* this should not happen, but resilence is
|
|
* a good thing in a parser
|
|
*/
|
|
if (oinfo->object == NULL)
|
|
_clutter_script_construct_object (script, oinfo);
|
|
|
|
/* this will take care of setting up properties,
|
|
* adding children and applying behaviours
|
|
*/
|
|
_clutter_script_apply_properties (script, oinfo);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_script_ensure_objects:
|
|
* @script: a #ClutterScript
|
|
*
|
|
* Ensure that every object defined inside @script is correctly
|
|
* constructed. You should rarely need to use this function.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_ensure_objects (ClutterScript *script)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
|
|
priv = script->priv;
|
|
g_hash_table_foreach (priv->objects, construct_each_objects, script);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_type_from_name:
|
|
* @script: a #ClutterScript
|
|
* @type_name: name of the type to look up
|
|
*
|
|
* Looks up a type by name, using the virtual function that
|
|
* #ClutterScript has for that purpose. This function should
|
|
* rarely be used.
|
|
*
|
|
* Return value: the type for the requested type name, or
|
|
* %G_TYPE_INVALID if not corresponding type was found.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
GType
|
|
clutter_script_get_type_from_name (ClutterScript *script,
|
|
const gchar *type_name)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), G_TYPE_INVALID);
|
|
g_return_val_if_fail (type_name != NULL, G_TYPE_INVALID);
|
|
|
|
return CLUTTER_SCRIPT_GET_CLASS (script)->get_type_from_name (script, type_name);
|
|
}
|
|
|
|
/**
|
|
* clutter_get_script_id:
|
|
* @gobject: a #GObject
|
|
*
|
|
* Retrieves the Clutter script id, if any.
|
|
*
|
|
* Return value: the script id, or %NULL if @object was not defined inside
|
|
* a UI definition file. The returned string is owned by the object and
|
|
* should never be modified or freed.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
const gchar *
|
|
clutter_get_script_id (GObject *gobject)
|
|
{
|
|
g_return_val_if_fail (G_IS_OBJECT (gobject), NULL);
|
|
|
|
if (CLUTTER_IS_SCRIPTABLE (gobject))
|
|
return clutter_scriptable_get_id (CLUTTER_SCRIPTABLE (gobject));
|
|
else
|
|
return g_object_get_data (gobject, "clutter-script-id");
|
|
}
|
|
|
|
typedef struct {
|
|
GModule *module;
|
|
gpointer data;
|
|
} ConnectData;
|
|
|
|
/* default signal connection code */
|
|
static void
|
|
clutter_script_default_connect (ClutterScript *script,
|
|
GObject *gobject,
|
|
const gchar *signal_name,
|
|
const gchar *signal_handler,
|
|
GObject *connect_gobject,
|
|
GConnectFlags flags,
|
|
gpointer user_data)
|
|
{
|
|
ConnectData *data = user_data;
|
|
GCallback function;
|
|
|
|
if (!data->module)
|
|
return;
|
|
|
|
if (!g_module_symbol (data->module, signal_handler, (gpointer) &function))
|
|
{
|
|
g_warning ("Could not find a signal handler '%s' for signal '%s::%s'",
|
|
signal_handler,
|
|
connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
|
|
: G_OBJECT_TYPE_NAME (gobject),
|
|
signal_name);
|
|
return;
|
|
}
|
|
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"connecting %s::%s to %s (afetr:%s, swapped:%s, object:%s)",
|
|
(connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
|
|
: G_OBJECT_TYPE_NAME (gobject)),
|
|
signal_name,
|
|
signal_handler,
|
|
(flags & G_CONNECT_AFTER) ? "true" : "false",
|
|
(flags & G_CONNECT_SWAPPED) ? "true" : "false",
|
|
(connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
|
|
: "<none>"));
|
|
|
|
if (connect_gobject != NULL)
|
|
g_signal_connect_object (gobject,
|
|
signal_name, function,
|
|
connect_gobject,
|
|
flags);
|
|
else
|
|
g_signal_connect_data (gobject,
|
|
signal_name, function,
|
|
data->data,
|
|
NULL,
|
|
flags);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_connect_signals:
|
|
* @script: a #ClutterScript
|
|
* @user_data: data to be passed to the signal handlers, or %NULL
|
|
*
|
|
* Connects all the signals defined into a UI definition file to their
|
|
* handlers.
|
|
*
|
|
* This method invokes clutter_script_connect_signals_full() internally
|
|
* and uses #GModule's introspective features (by opening the current
|
|
* module's scope) to look at the application's symbol table.
|
|
*
|
|
* Note that this function will not work if #GModule is not supported by
|
|
* the platform Clutter is running on.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_connect_signals (ClutterScript *script,
|
|
gpointer user_data)
|
|
{
|
|
ConnectData *cd;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
|
|
if (!g_module_supported ())
|
|
{
|
|
g_critical ("clutter_script_connect_signals() requires a working "
|
|
"GModule support from GLib");
|
|
return;
|
|
}
|
|
|
|
cd = g_new (ConnectData, 1);
|
|
cd->module = g_module_open (NULL, 0);
|
|
cd->data = user_data;
|
|
|
|
clutter_script_connect_signals_full (script,
|
|
clutter_script_default_connect,
|
|
cd);
|
|
|
|
g_module_close (cd->module);
|
|
|
|
g_free (cd);
|
|
}
|
|
|
|
typedef struct {
|
|
ClutterState *state;
|
|
GObject *emitter;
|
|
gchar *target;
|
|
gulong signal_id;
|
|
gulong hook_id;
|
|
gboolean warp_to;
|
|
} HookData;
|
|
|
|
typedef struct {
|
|
ClutterScript *script;
|
|
ClutterScriptConnectFunc func;
|
|
gpointer user_data;
|
|
} SignalConnectData;
|
|
|
|
static void
|
|
hook_data_free (gpointer data)
|
|
{
|
|
if (G_LIKELY (data != NULL))
|
|
{
|
|
HookData *hook_data = data;
|
|
|
|
g_free (hook_data->target);
|
|
g_slice_free (HookData, hook_data);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
clutter_script_state_change_hook (GSignalInvocationHint *ihint,
|
|
guint n_params,
|
|
const GValue *params,
|
|
gpointer user_data)
|
|
{
|
|
HookData *hook_data = user_data;
|
|
GObject *emitter;
|
|
|
|
emitter = g_value_get_object (¶ms[0]);
|
|
|
|
if (emitter == hook_data->emitter)
|
|
{
|
|
if (hook_data->warp_to)
|
|
clutter_state_warp_to_state (hook_data->state, hook_data->target);
|
|
else
|
|
clutter_state_set_state (hook_data->state, hook_data->target);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_script_remove_state_change_hook (gpointer user_data,
|
|
GObject *object_p)
|
|
{
|
|
HookData *hook_data = user_data;
|
|
|
|
g_signal_remove_emission_hook (hook_data->signal_id,
|
|
hook_data->hook_id);
|
|
}
|
|
|
|
static void
|
|
connect_each_object (gpointer key,
|
|
gpointer value,
|
|
gpointer data)
|
|
{
|
|
SignalConnectData *connect_data = data;
|
|
ClutterScript *script = connect_data->script;
|
|
ObjectInfo *oinfo = value;
|
|
GObject *object = oinfo->object;
|
|
GList *unresolved, *l;
|
|
|
|
_clutter_script_construct_object (script, oinfo);
|
|
|
|
unresolved = NULL;
|
|
for (l = oinfo->signals; l != NULL; l = l->next)
|
|
{
|
|
SignalInfo *sinfo = l->data;
|
|
|
|
if (sinfo->is_handler)
|
|
{
|
|
GObject *connect_object = NULL;
|
|
|
|
if (sinfo->object)
|
|
connect_object = clutter_script_get_object (script, sinfo->object);
|
|
|
|
if (sinfo->object && !connect_object)
|
|
unresolved = g_list_prepend (unresolved, sinfo);
|
|
else
|
|
{
|
|
connect_data->func (script, object,
|
|
sinfo->name,
|
|
sinfo->handler,
|
|
connect_object,
|
|
sinfo->flags,
|
|
connect_data->user_data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GObject *state_object = NULL;
|
|
const gchar *signal_name, *signal_detail;
|
|
gchar **components;
|
|
GQuark signal_quark;
|
|
guint signal_id;
|
|
HookData *hook_data;
|
|
|
|
if (sinfo->state == NULL)
|
|
state_object = (GObject *) clutter_script_get_states (script, NULL);
|
|
else
|
|
{
|
|
state_object = clutter_script_get_object (script, sinfo->state);
|
|
if (state_object == NULL)
|
|
state_object = (GObject *) clutter_script_get_states (script, sinfo->state);
|
|
}
|
|
|
|
if (state_object == NULL)
|
|
continue;
|
|
|
|
components = g_strsplit (sinfo->name, "::", 2);
|
|
if (g_strv_length (components) == 2)
|
|
{
|
|
signal_name = components[0];
|
|
signal_detail = components[1];
|
|
}
|
|
else
|
|
{
|
|
signal_name = components[0];
|
|
signal_detail = NULL;
|
|
}
|
|
|
|
signal_id = g_signal_lookup (signal_name, G_OBJECT_TYPE (object));
|
|
if (signal_id == 0)
|
|
{
|
|
g_strfreev (components);
|
|
continue;
|
|
}
|
|
|
|
if (signal_detail != NULL)
|
|
signal_quark = g_quark_from_string (signal_detail);
|
|
else
|
|
signal_quark = 0;
|
|
|
|
hook_data = g_slice_new (HookData);
|
|
hook_data->emitter = object;
|
|
hook_data->state = CLUTTER_STATE (state_object);
|
|
hook_data->target = g_strdup (sinfo->target);
|
|
hook_data->warp_to = sinfo->warp_to;
|
|
hook_data->signal_id = signal_id;
|
|
hook_data->hook_id =
|
|
g_signal_add_emission_hook (signal_id, signal_quark,
|
|
clutter_script_state_change_hook,
|
|
hook_data,
|
|
hook_data_free);
|
|
|
|
g_object_weak_ref (hook_data->emitter,
|
|
clutter_script_remove_state_change_hook,
|
|
hook_data);
|
|
}
|
|
|
|
signal_info_free (sinfo);
|
|
}
|
|
|
|
/* keep the unresolved signal handlers around, in case
|
|
* clutter_script_connect_signals() is called multiple
|
|
* times (e.g. after a UI definition merge)
|
|
*/
|
|
g_list_free (oinfo->signals);
|
|
oinfo->signals = unresolved;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_connect_signals_full:
|
|
* @script: a #ClutterScript
|
|
* @func: (scope call): signal connection function
|
|
* @user_data: data to be passed to the signal handlers, or %NULL
|
|
*
|
|
* Connects all the signals defined into a UI definition file to their
|
|
* handlers.
|
|
*
|
|
* This function allows to control how the signal handlers are
|
|
* going to be connected to their respective signals. It is meant
|
|
* primarily for language bindings to allow resolving the function
|
|
* names using the native API, but it can also be used on platforms
|
|
* that do not support GModule.
|
|
*
|
|
* Applications should use clutter_script_connect_signals().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_connect_signals_full (ClutterScript *script,
|
|
ClutterScriptConnectFunc func,
|
|
gpointer user_data)
|
|
{
|
|
SignalConnectData data;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (func != NULL);
|
|
|
|
data.script = script;
|
|
data.func = func;
|
|
data.user_data = user_data;
|
|
|
|
g_hash_table_foreach (script->priv->objects, connect_each_object, &data);
|
|
}
|
|
|
|
GQuark
|
|
clutter_script_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("clutter-script-error");
|
|
}
|
|
|
|
/**
|
|
* clutter_script_add_search_paths:
|
|
* @script: a #ClutterScript
|
|
* @paths: (array length=n_paths): an array of strings containing
|
|
* different search paths
|
|
* @n_paths: the length of the passed array
|
|
*
|
|
* Adds @paths to the list of search paths held by @script.
|
|
*
|
|
* The search paths are used by clutter_script_lookup_filename(), which
|
|
* can be used to define search paths for the textures source file name
|
|
* or other custom, file-based properties.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_script_add_search_paths (ClutterScript *script,
|
|
const gchar * const paths[],
|
|
gsize n_paths)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
gchar **old_paths, **new_paths;
|
|
gsize old_paths_len, i;
|
|
gsize iter = 0;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (paths != NULL);
|
|
g_return_if_fail (n_paths > 0);
|
|
|
|
priv = script->priv;
|
|
|
|
if (priv->search_paths)
|
|
{
|
|
old_paths = priv->search_paths;
|
|
old_paths_len = g_strv_length (old_paths);
|
|
}
|
|
else
|
|
{
|
|
old_paths = NULL;
|
|
old_paths_len = 0;
|
|
}
|
|
|
|
new_paths = g_new0 (gchar*, old_paths_len + n_paths + 1);
|
|
|
|
for (i = 0, iter = 0; i < old_paths_len; i++, iter++)
|
|
new_paths[iter] = g_strdup (old_paths[i]);
|
|
|
|
for (i = 0; i < n_paths; i++, iter++)
|
|
new_paths[iter] = g_strdup (paths[i]);
|
|
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"Added %" G_GSIZE_FORMAT " new search paths (new size: %d)",
|
|
n_paths,
|
|
g_strv_length (new_paths));
|
|
|
|
priv->search_paths = new_paths;
|
|
|
|
if (old_paths)
|
|
g_strfreev (old_paths);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_lookup_filename:
|
|
* @script: a #ClutterScript
|
|
* @filename: the name of the file to lookup
|
|
*
|
|
* Looks up @filename inside the search paths of @script. If @filename
|
|
* is found, its full path will be returned .
|
|
*
|
|
* Return value: the full path of @filename or %NULL if no path was
|
|
* found.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gchar *
|
|
clutter_script_lookup_filename (ClutterScript *script,
|
|
const gchar *filename)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
gchar *dirname;
|
|
gchar *retval;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
g_return_val_if_fail (filename != NULL, NULL);
|
|
|
|
if (g_path_is_absolute (filename))
|
|
return g_strdup (filename);
|
|
|
|
priv = script->priv;
|
|
|
|
if (priv->search_paths)
|
|
{
|
|
gsize paths_len, i;
|
|
|
|
paths_len = g_strv_length (priv->search_paths);
|
|
for (i = 0; i < paths_len; i++)
|
|
{
|
|
retval = g_build_filename (priv->search_paths[i], filename, NULL);
|
|
if (g_file_test (retval, G_FILE_TEST_EXISTS))
|
|
return retval;
|
|
else
|
|
{
|
|
g_free (retval);
|
|
retval = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Fall back to assuming relative to our script */
|
|
if (priv->is_filename)
|
|
dirname = g_path_get_dirname (script->priv->filename);
|
|
else
|
|
dirname = g_get_current_dir ();
|
|
|
|
retval = g_build_filename (dirname, filename, NULL);
|
|
if (!g_file_test (retval, G_FILE_TEST_EXISTS))
|
|
{
|
|
g_free (retval);
|
|
retval = NULL;
|
|
}
|
|
|
|
g_free (dirname);
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_list_objects:
|
|
* @script: a #ClutterScript
|
|
*
|
|
* Retrieves all the objects created by @script.
|
|
*
|
|
* Note: this function does not increment the reference count of the
|
|
* objects it returns.
|
|
*
|
|
* Return value: (transfer container) (element-type GObject.Object): a list
|
|
* of #GObject<!-- -->s, or %NULL. The objects are owned by the
|
|
* #ClutterScript instance. Use g_list_free() on the returned list when
|
|
* done.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
GList *
|
|
clutter_script_list_objects (ClutterScript *script)
|
|
{
|
|
GList *objects, *l;
|
|
GList *retval;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
|
|
clutter_script_ensure_objects (script);
|
|
if (!script->priv->objects)
|
|
return NULL;
|
|
|
|
retval = NULL;
|
|
objects = g_hash_table_get_values (script->priv->objects);
|
|
for (l = objects; l != NULL; l = l->next)
|
|
{
|
|
ObjectInfo *oinfo = l->data;
|
|
|
|
if (oinfo->object)
|
|
retval = g_list_prepend (retval, oinfo->object);
|
|
}
|
|
|
|
g_list_free (objects);
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_add_states:
|
|
* @script: a #ClutterScript
|
|
* @name: (allow-none): a name for the @state, or %NULL to
|
|
* set the default #ClutterState
|
|
* @state: a #ClutterState
|
|
*
|
|
* Associates a #ClutterState to the #ClutterScript instance using the given
|
|
* name.
|
|
*
|
|
* The #ClutterScript instance will use @state to resolve target states when
|
|
* connecting signal handlers.
|
|
*
|
|
* The #ClutterScript instance will take a reference on the #ClutterState
|
|
* passed to this function.
|
|
*
|
|
* Since: 1.8
|
|
*
|
|
* Deprecated: 1.12
|
|
*/
|
|
void
|
|
clutter_script_add_states (ClutterScript *script,
|
|
const gchar *name,
|
|
ClutterState *state)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (CLUTTER_IS_STATE (state));
|
|
|
|
if (name == NULL || *name == '\0')
|
|
name = "__clutter_script_default_state";
|
|
|
|
g_hash_table_replace (script->priv->states,
|
|
g_strdup (name),
|
|
g_object_ref (state));
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_states:
|
|
* @script: a #ClutterScript
|
|
* @name: (allow-none): the name of the #ClutterState, or %NULL
|
|
*
|
|
* Retrieves the #ClutterState for the given @state_name.
|
|
*
|
|
* If @name is %NULL, this function will return the default
|
|
* #ClutterState instance.
|
|
*
|
|
* Return value: (transfer none): a pointer to the #ClutterState for the
|
|
* given name. The #ClutterState is owned by the #ClutterScript instance
|
|
* and it should not be unreferenced
|
|
*
|
|
* Since: 1.8
|
|
*
|
|
* Deprecated: 1.12
|
|
*/
|
|
ClutterState *
|
|
clutter_script_get_states (ClutterScript *script,
|
|
const gchar *name)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
|
|
if (name == NULL || *name == '\0')
|
|
name = "__clutter_script_default_state";
|
|
|
|
return g_hash_table_lookup (script->priv->states, name);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_set_translation_domain:
|
|
* @script: a #ClutterScript
|
|
* @domain: (allow-none): the translation domain, or %NULL
|
|
*
|
|
* Sets the translation domain for @script.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_script_set_translation_domain (ClutterScript *script,
|
|
const gchar *domain)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
|
|
if (g_strcmp0 (domain, script->priv->translation_domain) == 0)
|
|
return;
|
|
|
|
g_free (script->priv->translation_domain);
|
|
script->priv->translation_domain = g_strdup (domain);
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (script), obj_props[PROP_TRANSLATION_DOMAIN]);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_translation_domain:
|
|
* @script: a #ClutterScript
|
|
*
|
|
* Retrieves the translation domain set using
|
|
* clutter_script_set_translation_domain().
|
|
*
|
|
* Return value: (transfer none): the translation domain, if any is set,
|
|
* or %NULL
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
const gchar *
|
|
clutter_script_get_translation_domain (ClutterScript *script)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
|
|
return script->priv->translation_domain;
|
|
}
|
|
|
|
/*
|
|
* _clutter_script_generate_fake_id:
|
|
* @script: a #ClutterScript
|
|
*
|
|
* Generates a fake id string for object definitions without
|
|
* an "id" member
|
|
*
|
|
* Return value: a newly-allocated string containing the fake
|
|
* id. Use g_free() to free the resources allocated by the
|
|
* returned value
|
|
*
|
|
*/
|
|
gchar *
|
|
_clutter_script_generate_fake_id (ClutterScript *script)
|
|
{
|
|
ClutterScriptPrivate *priv = script->priv;
|
|
|
|
return g_strdup_printf ("script-%d-%d",
|
|
priv->last_merge_id,
|
|
priv->last_unknown++);
|
|
}
|
|
|
|
/*
|
|
* _clutter_script_warn_missing_attribute:
|
|
* @script: a #ClutterScript
|
|
* @id_: the id of an object definition, or %NULL
|
|
* @attribute: the expected attribute
|
|
*
|
|
* Emits a warning, using GLib's log facilities, for a missing
|
|
* @attribute in an object definition, pointing to the current
|
|
* location of the #ClutterScriptParser
|
|
*/
|
|
void
|
|
_clutter_script_warn_missing_attribute (ClutterScript *script,
|
|
const gchar *id_,
|
|
const gchar *attribute)
|
|
{
|
|
ClutterScriptPrivate *priv = script->priv;
|
|
JsonParser *parser = JSON_PARSER (priv->parser);
|
|
gint current_line = json_parser_get_current_line (parser);
|
|
|
|
if (id_ != NULL && *id_ != '\0')
|
|
{
|
|
g_warning ("%s:%d: object '%s' has no '%s' attribute",
|
|
priv->is_filename ? priv->filename : "<input>",
|
|
current_line,
|
|
id_,
|
|
attribute);
|
|
}
|
|
else
|
|
{
|
|
g_warning ("%s:%d: object has no '%s' attribute",
|
|
priv->is_filename ? priv->filename : "<input>",
|
|
current_line,
|
|
attribute);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* _clutter_script_warn_invalid_value:
|
|
* @script: a #ClutterScript
|
|
* @attribute: the attribute with the invalid value
|
|
* @expected: a string with the expected value
|
|
* @node: a #JsonNode containing the value
|
|
*
|
|
* Emits a warning, using GLib's log facilities, for an invalid
|
|
* value found when parsing @attribute, pointing to the current
|
|
* location of the #ClutterScriptParser
|
|
*/
|
|
void
|
|
_clutter_script_warn_invalid_value (ClutterScript *script,
|
|
const gchar *attribute,
|
|
const gchar *expected,
|
|
JsonNode *node)
|
|
{
|
|
ClutterScriptPrivate *priv = script->priv;
|
|
JsonParser *parser = JSON_PARSER (priv->parser);
|
|
gint current_line = json_parser_get_current_line (parser);
|
|
|
|
if (node != NULL)
|
|
{
|
|
g_warning ("%s:%d: invalid value of type '%s' for attribute '%s':"
|
|
"a value of type '%s' is expected",
|
|
priv->is_filename ? priv->filename : "<input>",
|
|
current_line,
|
|
json_node_type_name (node),
|
|
attribute,
|
|
expected);
|
|
}
|
|
else
|
|
{
|
|
g_warning ("%s:%d: invalid value for attribute '%s':"
|
|
"a value of type '%s' is expected",
|
|
priv->is_filename ? priv->filename : "<input>",
|
|
current_line,
|
|
attribute,
|
|
expected);
|
|
}
|
|
}
|
|
|
|
/*
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|
* _clutter_script_get_object_info:
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* @script: a #ClutterScript
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* @script_id: the id of the object definition
|
|
*
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|
* Retrieves the #ObjectInfo for the given @script_id
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|
*
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* Return value: a #ObjectInfo or %NULL
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|
*/
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|
ObjectInfo *
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|
_clutter_script_get_object_info (ClutterScript *script,
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|
const gchar *script_id)
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|
{
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|
ClutterScriptPrivate *priv = script->priv;
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|
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return g_hash_table_lookup (priv->objects, script_id);
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|
}
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|
|
|
/*
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|
* _clutter_script_get_last_merge_id:
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|
* @script: a #ClutterScript
|
|
*
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|
* Retrieves the last merge id of @script. The merge id
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|
* should be stored inside an #ObjectInfo. If you need
|
|
* a unique fake id for object definitions with an "id"
|
|
* member, consider using _clutter_script_generate_fake_id()
|
|
* instead
|
|
*
|
|
* Return value: the last merge id
|
|
*/
|
|
guint
|
|
_clutter_script_get_last_merge_id (ClutterScript *script)
|
|
{
|
|
return script->priv->last_merge_id;
|
|
}
|
|
|
|
/*
|
|
* _clutter_script_add_object_info:
|
|
* @script: a #ClutterScript
|
|
* @oinfo: a #ObjectInfo
|
|
*
|
|
* Adds @oinfo inside the objects list held by @script
|
|
*/
|
|
void
|
|
_clutter_script_add_object_info (ClutterScript *script,
|
|
ObjectInfo *oinfo)
|
|
{
|
|
ClutterScriptPrivate *priv = script->priv;
|
|
|
|
g_hash_table_steal (priv->objects, oinfo->id);
|
|
g_hash_table_insert (priv->objects, oinfo->id, oinfo);
|
|
}
|