mutter/cogl/cogl-path-private.h
Neil Roberts cbe9d758d5 cogl-path: Optimise paths that are just a rectangle
Drawing and clipping to paths is generally quite expensive because the
geometry has to be tessellated into triangles in a single VBO which
breaks up the journal batching. If we can detect when the path
contains just a single rectangle then we can instead divert to calling
cogl_rectangle which will take advantage of the journal, or by pushing
a rectangle clip which usually ends up just using the scissor.

This patch adds a boolean to each path to mark when it is a
rectangle. It gets cleared whenever a node is added or gets set to
TRUE whenever cogl2_path_rectangle is called. This doesn't try to
catch cases where a rectangle is composed by cogl_path_line_to and
cogl_path_move_to commands.
2011-03-09 18:28:48 +00:00

116 lines
2.8 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_PATH_PRIVATE_H
#define __COGL_PATH_PRIVATE_H
#include "cogl-object.h"
typedef struct _floatVec2
{
float x;
float y;
} floatVec2;
typedef struct _CoglPathNode
{
float x;
float y;
unsigned int path_size;
} CoglPathNode;
typedef struct _CoglBezQuad
{
floatVec2 p1;
floatVec2 p2;
floatVec2 p3;
} CoglBezQuad;
typedef struct _CoglBezCubic
{
floatVec2 p1;
floatVec2 p2;
floatVec2 p3;
floatVec2 p4;
} CoglBezCubic;
typedef struct _CoglPathData CoglPathData;
struct _CoglPath
{
CoglObject _parent;
CoglPathData *data;
};
#define COGL_PATH_N_ATTRIBUTES 2
struct _CoglPathData
{
unsigned int ref_count;
CoglPathFillRule fill_rule;
GArray *path_nodes;
floatVec2 path_start;
floatVec2 path_pen;
unsigned int last_path;
floatVec2 path_nodes_min;
floatVec2 path_nodes_max;
CoglVertexArray *fill_vbo;
CoglIndices *fill_vbo_indices;
unsigned int fill_vbo_n_indices;
CoglAttribute *fill_vbo_attributes[COGL_PATH_N_ATTRIBUTES + 1];
CoglVertexArray *stroke_vbo;
CoglAttribute **stroke_vbo_attributes;
unsigned int stroke_vbo_n_attributes;
/* This is used as an optimisation for when the path contains a
single contour specified using cogl2_path_rectangle. Cogl is more
optimised to handle rectangles than paths so we can detect this
case and divert to the journal or a rectangle clip. If it is TRUE
then the entire path can be described by calling
_cogl_path_get_bounds */
gboolean is_rectangle;
};
void
_cogl_add_path_to_stencil_buffer (CoglPath *path,
gboolean merge,
gboolean need_clear);
void
_cogl_path_get_bounds (CoglPath *path,
float *min_x,
float *min_y,
float *max_x,
float *max_y);
gboolean
_cogl_path_is_rectangle (CoglPath *path);
#endif /* __COGL_PATH_PRIVATE_H */