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We've long used a switch statement on the grab operation to determine where events should go. The issue with MetaGrabOp is that it's a mixture of a few different things, including event routing, state management, and the behavior to choose during operations. This leads to poorly defined event routing and hard-to-follow logic, since it's sometimes unclear what should point where, and our utility methods for determining grab operations apart can be poorly named. To fix this, establish the concept of a "event route", which describes where events should be routed to. |
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.. | ||
plugins | ||
clutter-utils.c | ||
clutter-utils.h | ||
cogl-utils.c | ||
cogl-utils.h | ||
compositor-private.h | ||
compositor.c | ||
meta-background-actor-private.h | ||
meta-background-actor.c | ||
meta-background-group.c | ||
meta-background.c | ||
meta-cullable.c | ||
meta-cullable.h | ||
meta-module.c | ||
meta-module.h | ||
meta-plugin-manager.c | ||
meta-plugin-manager.h | ||
meta-plugin.c | ||
meta-shadow-factory-private.h | ||
meta-shadow-factory.c | ||
meta-shaped-texture-private.h | ||
meta-shaped-texture.c | ||
meta-surface-actor-wayland.c | ||
meta-surface-actor-wayland.h | ||
meta-surface-actor-x11.c | ||
meta-surface-actor-x11.h | ||
meta-surface-actor.c | ||
meta-surface-actor.h | ||
meta-texture-rectangle.c | ||
meta-texture-rectangle.h | ||
meta-texture-tower.c | ||
meta-texture-tower.h | ||
meta-window-actor-private.h | ||
meta-window-actor.c | ||
meta-window-group.c | ||
meta-window-group.h | ||
meta-window-shape.c | ||
meta-window-shape.h | ||
README | ||
region-utils.c | ||
region-utils.h |
Intro ===== Fix me. Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.